Curious Artila CrystalBolt Posted October 16, 2011 Share Posted October 16, 2011 Okay, so I've started dabbling in the G5 scripts recently, and I was wondering if it would be possible to make a creation that would have a healing ability instead of an attack ability. I can't really figure out how to do so. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 17, 2011 Share Posted October 17, 2011 Healing a scripted ability, in mobhealer.txt; I think though it can only be assigned to a particular character rather than a creation type. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted October 18, 2011 Share Posted October 18, 2011 If I'm not mistaken, creation abilities are hard-coded, so you can't change them. Welcome to Spiderweb Software. Please leave your sanity at the door. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted October 18, 2011 Share Posted October 18, 2011 You're mistaken. Creation abilities can be changed in the creation definitions file. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted October 18, 2011 Share Posted October 18, 2011 Originally Posted By: HOUSE of S You're mistaken. Creation abilities can be changed in the creation definitions file. This does have the side-effect of changing abilities for all creations of that type, not just the ones you make. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 18, 2011 Share Posted October 18, 2011 Has anyone successfully assigned heal ability to a creation type? I have tried setting cr_default_script to healnpc for fyoras, but I never got the ability to activate. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted October 18, 2011 Share Posted October 18, 2011 The script is irrelevant, it's the ABILITY you need to change. Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted October 19, 2011 Author Share Posted October 19, 2011 Also, would it be possible to shape turrets? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Micawber Posted October 19, 2011 Share Posted October 19, 2011 Is there a healing ability though? The only creations I can remember who have any healing are shepherd vlish and those healing serviles (forget their name) and neither exists as a distinct creation type in the gf5itemschars, from which I make the dubious deductive leap that healing is only a scripted "attack", as it were. @CrystalBolt: You can shape turrets, if you reorganize the creation numbers in gf5itemschars, and give up a creatable creation for turrents. E.g. swap turrets for a thahd (swap the lines "begindefinecreature 120" and "begindefinecreature 20", and where it occurs, replace "import = 120" with "import = 20"). I have tried this and - superficially - it works, your Create Thahd ability goes to create turrets instead. However I didn't play far after this hack, so there may probably be side effects of this down the line... Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted October 19, 2011 Author Share Posted October 19, 2011 Hmm, yes, I replaced battle alphas with turrets, and it looked kind of weird to see turrets guarding Perikalia instead of Betas... But when I did this, I noticed that the scripts say something about "friendly" and "hostile" creations. So maybe if I pasted the original battle alpha details into the friendly and hostile slots, it would work normally... I'll have to try it. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted October 19, 2011 Share Posted October 19, 2011 Yes, there are healing abilities. Go look at the ability definitions file: they are right in there. NPCs have only scripted healing abilities because otherwise they'd heal constantly. But there's nothing stopping you from making a healora. Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted October 20, 2011 Author Share Posted October 20, 2011 Either I'm messing up, or there is something stopping me, because it doesn't work. I gave the Vlish ability #207, major heal. I replaced the cr_abil_num 1 = 65 with cr_abil_num 1 = 207. Anything wrong with that? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted October 21, 2011 Share Posted October 21, 2011 Can you be more specific? HOW doesn't it work? What DOES happen? Can you choose a ranged attack with your vlish, and if you can, what happens when you use it? This is definitely doable but it might require making a missile ability that heals, rather than a regular healing ability. Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted October 21, 2011 Author Share Posted October 21, 2011 Well, if I give the vlish a healing ability, it acts as if there's no ability there. When I used it to "attack" my drayk, it ran up the the creation and used its melee attack. Same thing with an enemy. And when I put the healing ability in both the melee and ranged slots, the vlish wouldn't attack at all. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted October 21, 2011 Share Posted October 21, 2011 Yeah. Okay, you can make this work, but you'd need to edit a healing ability (or create a new one) that is a missile-based healing ability, probably also with different animation settings. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 22, 2011 Share Posted October 22, 2011 That would either suck or be awesome if all the enemies in the game kept on healing you instead of attacking. You can just keep killing and killing everything higher and never die! (maybe by mines though) Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted October 22, 2011 Author Share Posted October 22, 2011 Is there a way to make a missile-based defensive ability? I made one that will heal people, but if I use it on an ally, they turn hostile (the game counts it as an attack ability). I can use it on my creations, but they can't use it on me. So I need to change animation settings? To what? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted October 24, 2011 Share Posted October 24, 2011 I once replaced all clawbugs with shapers. IT WAS EPIX. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted October 24, 2011 Share Posted October 24, 2011 replace every character with an ornk? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted October 25, 2011 Share Posted October 25, 2011 Challenge time. Winner gets a cool game from me. Replace a group of ornks,serviles,and of another unit with a mix of Drakons,Eyebeasts, and drayks,give them funny names, and post a picture of it here (use the tab key to bring up names and stuff,lol) Like i said, winner gets a cool game. Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted November 1, 2011 Author Share Posted November 1, 2011 How do I change animations? I can't find anything in gf5objsmisc that seems to identify animations. Is it somewhere else? And why do animations need to be changed for a healing ability? Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted November 13, 2011 Author Share Posted November 13, 2011 Hello? Anybody there? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 14, 2011 Share Posted November 14, 2011 *sigh* If nobody answers within 12 days its probable that they don't know, or don't care. At this point I should say you ask google. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 14, 2011 Share Posted November 14, 2011 Creations aren't supposed to heal. The shapers outlawed it due to the fact that if they do go rogue they will be harder to kill Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted November 14, 2011 Share Posted November 14, 2011 Try asking over in Blades of Avernum forum since some of the actions are the same. The animation question should be easy for them. Also this long after a game has been released, there usually aren't as many people viewing a forum and answering questions. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 15, 2011 Share Posted November 15, 2011 There are some creations *so far I only seen vlish* that CAN heal themselves in the game. it will appear in the text box saying, "Pack keeper vlish heals itself!" Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Aoslare Posted November 15, 2011 Share Posted November 15, 2011 The healing vlish are scripted. Totally different. Numbers relating to animations do show up in the ability definitions file. However, changing those successfully without making the game crash would be quite an undertaking. It's probably doable, but there is no tutorial, and it would be very involved. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 15, 2011 Share Posted November 15, 2011 your character usually can heal his or her party easily. There isn't really a purpose for a healing creation Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted November 15, 2011 Author Share Posted November 15, 2011 Oh, well, I suppose I'll have to ditch this project. Too bad. @Pyrrhus: I'm the kind of person who likes to take a Shaper/Lifecrafter, stand at one end of a zone, make a bunch of unstable creations, and mow through the zone with them till they die, then recharge and repeat. So I was just thinking that it would be nice to have a creation to heal for me so my delicate little lifecrafter doesn't have to risk his easily-breakable neck to go out and heal the raiding party. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 16, 2011 Share Posted November 16, 2011 Good idea-Hide behind terrain. Luckily, you can barely go five turns in each derection without there being something good to hide behind. Say like forest or wall or sandstone. Open your skill page, go to the bottom, click where it says Party: Up Down and click on down untill you are on the bottom, not the creations. then walk along with them, and hide behind a wall when enemies get close. You are close enough to heal them probably. Either that or find Group Heal. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt MMXPERT-seraph of thermodynamics Posted November 17, 2011 Share Posted November 17, 2011 Challenge time. Winner gets a cool game from me. Replace a group of ornks,serviles,and of another unit with a mix of Drakons,Eyebeasts, and drayks,give them funny names, and post a picture of it here (use the tab key to bring up names and stuff,lol) Like i said, winner gets a cool game. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 17, 2011 Share Posted November 17, 2011 *sigh* We don't want your rock paper scissors! And besides, isn't that the second time you said that? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 17, 2011 Share Posted November 17, 2011 you can also assign a creation(s) to guard you when you move across the map if you aren't with your main group of creations. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 18, 2011 Share Posted November 18, 2011 I like to stay in the safest place of a zone with a clear path. Like with the west wastes to the east of fort defiance, I had to send a Kyshakk and four battle alphas to kill the damn eye-beast and podlings, and I hid behind a rock spire to the north-west. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Pyrrhus Posted November 18, 2011 Share Posted November 18, 2011 I usually fight with my creations although I use them as meat shields. Quote Link to comment Share on other sites More sharing options...
Curious Artila CrystalBolt Posted November 18, 2011 Author Share Posted November 18, 2011 A few problems: First, the default behavior in basicnpc.txt is to go directly for the PC. They sometimes ignore your creations. Secondly, I have fun doing this, and having to follow my creations around takes away that fun. It doesn't really matter that much, I suppose. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Trenton. Posted November 19, 2011 Share Posted November 19, 2011 Find an essence pool and make new creations everytime one dies? And if none are around use the "rechargeme" Quote Link to comment Share on other sites More sharing options...
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