Magnificent Ornk Drakefyre Posted April 7, 2007 Posted April 7, 2007 Hit them a lot, and try to do as much damage as possible with each hit. Ideally, give the Black Halberd to you best fighter, bless and haste him a lot, and then have everyone else stand back out of the way and heal him frantically. The only doomguard you need to kill is in the entrance to Blackcrag, and you just need to kill one copy. So just hit the same copy over and over again and it will die in about five or six hits. The doomguard in the concealed tunnel you should just run away from, or enclose it in force barriers if you have that spell. Quote
Hatchling Cockatrice Quiconque Posted April 8, 2007 Posted April 8, 2007 There are doomguards in Exile 2, too. The keys to defeating them are: 1) Damage per turn doesn't matter nearly so much as damage per strike, since each attack will make it split. That makes this one of the few situations in Exile where halberds and greatswords are better than dual-wielded wave blades. 2) Because it is going to take a long time no matter what you do, and because making lots of attacks every turn just guarantees you'll have lots of guys attacking you back, having a strong defense is more important than having a strong offense. If your fighters (or ideally, your whole party) are wearing lots of armor, and you keep everyone heavily blessed, all you really need is patience. Doomguards don't have any special attacks to worry about. Another strategy is to summon overpowered creatures with Simulacrum. This didn't work well in 3 as I recall, but in Exile 2, you could make Simulacrums of the dragons. Their really high HP and high damage breath attack makes them useful in this scenario. Quote
Hatchling Cockatrice Randomizer Posted April 8, 2007 Posted April 8, 2007 Exile doomguards don't do that much damage if you stay shielded. Keep hasted for your best fighters so they can do the most damage and get several strikes per round. Magic doesn't work on them so don't waste time. It's a grind to do it, but it's easier than in Avernum where the doomguards can really do damage. Quote
Easygoing Eyebeast Dintiradan Posted April 8, 2007 Posted April 8, 2007 I've never fought Exile doomguards, but in Avernum I beat them easily with a Simulacrum'd basilisk. Maybe the Exile doomguards have the same weakness. -------------------- I don't have to walk my dog anymore. I walked him all at once. - Steven Wright Quote
Unflappable Drayk Lazarus. Posted April 8, 2007 Posted April 8, 2007 Like was mentioned earlier, use your most powerful melee weapons and hope you get good rolls. I also like using wound so that my spell casters have something to do-- I seem to remember that doomguards are resistant to most things, and wound is an easy 15-20 damage per cast. Quote
Hatchling Cockatrice Lilith Posted April 9, 2007 Posted April 9, 2007 Quote: Originally written by Dintiradan:I've never fought Exile doomguards, but in Avernum I beat them easily with a Simulacrum'd basilisk. Maybe the Exile doomguards have the same weakness. They don't; they're immune to magic. Quote
Understated Ur-Drakon Callie Posted April 9, 2007 Posted April 9, 2007 My strategy was trapping them in force barriers, then having my fighter attack it, and since it's surrounded by force barriers, it can't split. Quote
Easygoing Eyebeast Dintiradan Posted April 9, 2007 Posted April 9, 2007 By Thuryl: Quote: They don't; they're immune to magic. Eh, worth a shot to ask; in Avernum they were ostensibly immune to magic too, but that didn't stop stoning or Cloud of Blades... -------------------- Warning: Cape does not enable user to fly. - Label on a Batman costume Quote
Well-Actually War Trall Micawber Posted April 9, 2007 Posted April 9, 2007 Quote: Originally written by Thuryl: Quote: Originally written by Dintiradan:I've never fought Exile doomguards, but in Avernum I beat them easily with a Simulacrum'd basilisk. Maybe the Exile doomguards have the same weakness. They don't; they're immune to magic. In Exile 2, doomguards are susceptible to basilisks. Quote
Easygoing Eyebeast The Mystic Posted April 9, 2007 Posted April 9, 2007 I kill Doomguards in one of two ways: 1) Bless & haste my party, then hack them to pieces, occasionally throwing a Wound spell at them for good measure (they're not immune--or even resistant--to this spell). 2) Have everyone in the party use the Protection spell (or Sheilding Crystals), and cast Shockwave for several rounds. It's very draining on your spell points this way, but the Doomguards don't stand a chance. Quote
Hatchling Cockatrice Alorael at Large Posted April 9, 2007 Posted April 9, 2007 Quote: Originally written by Dintiradan:in Avernum they were ostensibly immune to magic too, but that didn't stop stoning or Cloud of Blades... Cloud of Blades does physical damage. Basilisks are apparently just able to kill everything. —Alorael, who doesn't recommend using Cloud of Blades on doomguards anyway. That's not nearly enough damage to make up for all the splitting you'll cause on every doomguard in the area. Quote
Easygoing Eyebeast Enraged Slith Posted April 10, 2007 Posted April 10, 2007 It might seem weird, but try blessing any non-fighters you have and hack away. You'll be surprised. Quote
Hatchling Cockatrice Alorael at Large Posted April 10, 2007 Posted April 10, 2007 Quote: Originally written by Enraged Slith:It might seem weird, but try blessing any non-fighters you have and hack away. You'll be surprised. By more doomguards? —Alorael, who can't imagine why blessing non-fighters would be more useful than blessing fighters. Quote
Hatchling Cockatrice Randomizer Posted April 10, 2007 Posted April 10, 2007 They can do some damage as long as you use them to mop up weakened doomguards and not the main high health ones. It's almost impossible to take noticeable damage if you use major blessing. Quote
Easygoing Eyebeast The Mystic Posted April 10, 2007 Posted April 10, 2007 Quote: Originally written by Enraged Slith:It might seem weird, but try blessing any non-fighters you have and hack away. You'll be surprised. That, in a nutshell, is my method #1 mentioned above. Works like a charm. Quote: Originally written by Randomizer:It's almost impossible to take noticeable damage if you use major blessing. Or alternately, I've found that Bless Party works just as well if you don't have Major Blessing. Also, I'd like to remind you that additional blessing spells multiply the blessing effect, making it quite powerful. Plus, you should see the nasty combination of bless, haste, and protection; it produces a truly devastating effect without scratching your PCs. Quote
Hatchling Cockatrice Lilith Posted April 11, 2007 Posted April 11, 2007 One engine exploit you can use to make Doomguards easier is filling the area around the Doomguard with Conflagration spells. Copies won't appear in spaces already occupied by fields. Quote
Hatchling Cockatrice Quiconque Posted April 11, 2007 Posted April 11, 2007 Additional blessing spells only multiply the effect if you cast it at relatively low Intelligence. At high Int a single bless spell can get you up to a high level of blessing. (Not sure if this is true of Bless Party and Major Blessing but I think it is.) (Also not sure if further blesses will increase the duration or not. I think not, but not sure.) Blessing can go up to 8 levels in Exile. Each level confers a +5% bonus to hit, a +1 damage bonus, and I think (but don't quite recall) a +5% bonus to dodge and +1 bonus to armor. That armor bonus is extremely powerful. Quote
Hatchling Cockatrice Randomizer Posted April 11, 2007 Posted April 11, 2007 Casting bless party, major haste, and mass blessing are counted separately in Exile. They do wear off at different rates as seen by lower AP from the hastes. So the effects should be additive. Quote
Hatchling Cockatrice Lilith Posted April 11, 2007 Posted April 11, 2007 Quote: Originally written by Slartematographer:Additional blessing spells only multiply the effect if you cast it at relatively low Intelligence. At high Int a single bless spell can get you up to a high level of blessing. (Not sure if this is true of Bless Party and Major Blessing but I think it is.) (Also not sure if further blesses will increase the duration or not. I think not, but not sure.) Blessing can go up to 8 levels in Exile. Each level confers a +5% bonus to hit, a +1 damage bonus, and I think (but don't quite recall) a +5% bonus to dodge and +1 bonus to armor. That armor bonus is extremely powerful. Simply not true. 8 levels is the most you can give with a special node in BoE, but casting multiple bless spells can crank up your blessing much, much higher than that. I've had monsters with 40 skill (which normally never miss) consistently miss me with sufficient blessing. Quote
Hatchling Cockatrice Quiconque Posted April 11, 2007 Posted April 11, 2007 Really? Wow. Now that I think about it, my testing, which was years ago, mostly just used the displayed hit bonuses as its data point. Maybe those cap off before the defensive bonuses do. But I'm almost sure they never went above 40% and +8, even with multiple spells involved. Sheesh. Quote
Easygoing Eyebeast The Mystic Posted April 12, 2007 Posted April 12, 2007 More proof: Don't believe everything you read. Personally, I don't bother trying to learn anywhere near that level of detail about a game; it takes most of the fun out of it for me. Quote
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