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Posted

Hi. I'm in conceal tunnel, about Troglo castle.

i moved thru moving stones, but after killing some monsters instead of doors see only closed (!) portculisses. so i can't pass thru! what i have to do??

 

PS sorry for my bad english/

Posted

The controls should be set so the blocks move and form a vee shaped tunnel to the door to that Trogolo priest. Be sure you set the last control on the left and check the door again. I never had any trouble with it after I figured out the combination,

Posted

thnx/

 

now i cannot to gain access to fourth tower of golems in mountain - only three i've destroy.

 

i have ring of resistance (resist to ALL!)- very cool! but where i can get else 5 that rings?

 

and spell Avatar i don't have/

Posted
Quote:
Originally written by Ethermind:
by the way, whats better 1hand sword and shield or 2handed sword?
Either a two-handed sword or two one-handed swords. Shields aren't really all that good for fighters, although bucklers are a nice extra source of defence for mages.
Posted

I know for certain you can learn it in Shayder if you join the Anama, and seem to remember you can learn a high level priest spell from a group of priests in the mountains around Sharamik (Avatar? Cloud of Blades? Divine Thud maybe?)

 

The last stone circle is death arrows, but the other suggestions seem likely enough.

Posted

Exile is the only game where you can equip your fighters with 2 one-handed weapons. Once hasted they give a buzz saw effect with multiple strikes per round to quickly destroy their opponents. By the end of the game they can do 6 strikes per round with all the blessings and hasting spells for ridiculous damage.

Posted

I think the only way to learn spells from the spell books in Shayder is to join the Anama legitimately.

 

Robbing the Anama will get you chucked from the Church if you're a member, and Shayder (and all of Bigail?) will be mad at you for the rest of the game.

 

I always loved dual mithral broadswords on one fighter and beastslayer/alien blade/wyrmslayer on the other. Magic greatswords are very powerful also, as are dual magic waveblades. Both can be bought. If you have high assassination then dual is best since it gives you two chances to assassinate. Otherwise just use whatever has the highest damage.

Posted

1) There is a special blade versus alien beasts made by the Dragons with bonus damage. They will die to regular spells and weapons, but take more damage than most of what you have faced.

 

2) Gale's government doesn't want to talk to you, At least the mayor won't. The General leading the military will talk a little. You usually get sent to jail and have to escape past the basilisks. Don't let it bother you.

Posted

The Beastslayer Blade isn't especially good. You'll only fight so many Alien Beasts and they're not especially difficult to kill with the many other powerful armaments you should have acquired.

 

If you'd really like to arm yourself, it's a better idea to take the metal lumps you get as part of making Beastslayer and abscond with them. Carmine in Lennus will make you a far superior weapon, although it'll take a few days of waiting. [Edit: Well, slightly superior. It was boosted a lot in A3.]

 

[Edit: Actually, all of the above was written with A3 in mind. You'll have fewer powerful weapons at your disposal in E3, but you still probably don't need Beastslayer.]

 

—Alorael, who ended up getting the Beastslayer Blade and then never using it. Damage output isn't really a problem for most parties by the time they're facing alien beasts. Magic waveblades, the Alien Blade, and the Black Halberd are up to all your hacking and mangling needs.

Posted

Use whatever you already have for weapons. The key is to use mage spells to kill the alien beasts before they close with the party. Pick the most damaging area effect spells and don't forget to major bless the party for extra attacks and damage. The only ones that are a problem are the pack leaders,

Posted

You can capture anything in a soul crystal, including Erika and Rentar-Ihrno. The question is how long you're willing to spend attempting to do it, especially as it tries to eat you.

 

Pack Leaders are hard but not impossible to capture, but there's no real need to summon them.

 

—Alorael, who doesn't like summoning much in general. On the other hand, the experience lost to summoned kills makes very little difference at the end of the game.

Posted

Yes it doesn't make much difference, especially since there is a level cap in this particular trilogy.

 

Personally I think if you are going to summon something, then it may as well be something good like a pack leader; it's worth spending a bit of time capturing it and there's no shortage of opportunities in Footracer province.

Posted

As far as the story goes, not much. There's some additional subplots in A1 that weren't there in E1, though.

 

As far as the interface goes, there's quite a bit. Avernum has fewer spells, a maximum of four adventurers instead of six, is isometric 3-D instead of 2-D, and has no dual-wielding. Food and dialogue works differently.

 

Dikiyoba.

Posted

And as far as loot goes, significant. Avernum has a much larger number of minor unique items and a wider variety of powerful items overall. By the end of an Avernum game you can have your entire party decked out in good stuff. Exile games rely much more heavily on ordinary but good equipment.

 

—Alorael, who of course doesn't count Blades of Exile, in which even without making your own scenario to cheat with you can easily find yourself overburdened with amazing rewards after a few scenarios.

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