Tenderfoot Thahd shubham agr. Posted June 18, 2009 Share Posted June 18, 2009 as a lifecrafter i keep 2 permanent creations(and summon disposable ones like corupt thahds/rothdizons when needed) in all the games of the series.so i still get some xp while most battles can be easily won. in stage 1 i have a fyora and cryoa or cryoa and roamer in stage 2 i have a drayk and cryodarayk or cryodrayk and kyashakk in stage 3 i keep a permanent drakon and gazer Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 18, 2009 Share Posted June 18, 2009 All or almost all of my creations are permanent. The menagerie rotates quickly, though. —Alorael, who generally tries to have as many permanent versions of the most advanced creations that he can make. Higher level is more important than greater numbers, generally. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Spddin Ignis Posted June 18, 2009 Share Posted June 18, 2009 I just use regeneration aura create as many unstable creations as i can and send them rampaging. I do sometimes keep a rothizdon or Trall around, but it really depends on the situation. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Velzan Posted June 18, 2009 Share Posted June 18, 2009 I usually keep 1-2 creations like cryoa and plated bug for a while and just make disposables and later on when i can make them i use stronger creations and level them like gazers and tralls SMILIES OF DOOM!!!! best to have atleast 10-50 in a party . Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted June 18, 2009 Share Posted June 18, 2009 No walls of smilies in posts or signatures, please. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Potato Posted June 18, 2009 Share Posted June 18, 2009 I always keep my cryoa until I get 4th tier creations, and sometimes I even keep him until the end of the game. On my first play-through of geneforge 2, I kept my cryoa and squad of three vlishes till the very end. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer shaper_medej Posted June 18, 2009 Share Posted June 18, 2009 I mostly make disposables until i get wingbolts (i do keep a dryak handy) Near the end of the game i pump my party up with tralls and use unstable creations in harder battles. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug othersean Posted June 18, 2009 Share Posted June 18, 2009 I race to the top-tier creations (i.e. ones I keep through the endgame) with disposables, then keep the ones I create. For G5, that means 2 rotdhizons, 2 war tralls, and 1-2 gazers. That pretty much exhausts my essence pool. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall A less presumptuous name. Posted June 19, 2009 Share Posted June 19, 2009 Last time I played, I ran and got 2 or 3 bugs. I then added 2 platted bugs once I got them. As some point, I got rid of a few bugs (2, I think) for some alphas. Had I continued, I would have probably scrapped the alphas and maybe bugs for some betas or roters. I would have ended with a couple of tralls. I was planning on adding some wingbolts at some point, but never built up essence and skill before I stopped playing that save. Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 Do Shapers get Perm creations ? Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Nightowl2 Posted June 19, 2009 Share Posted June 19, 2009 All creations permanent unless killed or absorbed. Personally, never use disposables myself. Keep early critters until can upgrade. E.g., cryodrayk for cryoa. Prefer essence-heavy chars, so usually have six "pals" by late game. - Nightowl2 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 19, 2009 Share Posted June 19, 2009 All we mean by permanent creations is creations that are carefully protected and not absorbed or readily used as disposable cannon fodder. —Alorael, who mostly stopped doing that once Geneforge stopped including minefields that could be cleared by thahds in sufficient numbers. Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 Thats all I have been using them as so far.... I am best off trying to keep some then ? John. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted June 19, 2009 Share Posted June 19, 2009 The longer a creation is around the more powerful it becoms. However when you can get more powerful creations it sometimes pays to absorb old ones and replace them. You have to save your game and see which one will be better. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 19, 2009 Share Posted June 19, 2009 Your creations gain experience too, and as they level up they become more powerful. It's better to keep a specific creation rather than recreate it repeatedly. The bigger question is whether it's better to level up weaker creation types or absorb them for more powerful ones. The general consensus is for replacement, but not always and not for all creation types. —Alorael, who recommends protecting a test creation or two. See what higher levels do, and then you can decide how much it's worth your time and effort to preserve your shapings. Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 ill bear that in mind thanks. Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 I found the dates of my old saved games very Ironic... right at the worst point/day of my life. I was tempted for a restart but think it would serve me better to pick up the pieces.. and move on.... like im trying now... Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 Guys im look at this now.... the 'trash' im summoning at level 13... is level 14 and level 16... how does keeping them help me ? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 19, 2009 Share Posted June 19, 2009 Everything you shape starts at a level equal to the creation type's base level plus the number of points you have in that shaping skill (e.g. Fire Shaping for fyoras and roamers, Magic Shaping for artilas and vlishes, and so on). There's nothing limiting your critters to your level, either. Okay, you're summoning things at level 16. Great! Now keep them around and they'll keep getting better. —Alorael, who recommends not posting multiple times in a row. Double- and triple-posting is frowned upon here. Quote Link to comment Share on other sites More sharing options...
Curious Artila John May Posted June 19, 2009 Share Posted June 19, 2009 ok im getting you. But since as yours creations get xp, its fair to assume you do, and so level up, The difference between the level you can currently summon and the level of creature you currently have... Cant differ THAT much surely. John. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Shrapy Posted June 19, 2009 Share Posted June 19, 2009 There's actually a pretty big difference between a Fyora (just an example) summoned with level 10 in Fire Shaping and a Fyora shaped at level 2. It's worth the investment, on other words. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted June 19, 2009 Share Posted June 19, 2009 The cost of getting more points in shaping increases as you improve the skills, and you'll want to put points into things that aren't shaping. The difference isn't huge in most cases, but it's enough to make your creations noticeably more powerful. —Alorael, who finds it most obvious in the endgame. Making war tralls or rotdhizons early and hanging on to them gives you an easier time with the final battles than trying to go in with fresh troops. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Artemis~ Posted June 20, 2009 Share Posted June 20, 2009 please define a "permanent" creation. would it be a stable creation, a rented creation, or just a creation that you choose to keep around? Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma Vempele Posted June 20, 2009 Share Posted June 20, 2009 Originally Posted By: "A few posts up" All we mean by permanent creations is creations that are carefully protected and not absorbed or readily used as disposable cannon fodder. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Artemis~ Posted June 20, 2009 Share Posted June 20, 2009 that's what i figured. when i have a permanent creation, i make it as strong as possible withoug gauging essense, because they're always the creation that i mostly depend on to get the job done. Quote Link to comment Share on other sites More sharing options...
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