Chittering Clawbug MacProject Posted January 31, 2006 Share Posted January 31, 2006 The quest you get from the Smith in Fort Monastery where he asks you to bring him bars of iron, does that stay on your quest list forever (like a similar one in Geneforge 3)? I've brought him 6 iron bars so far and he just pays me gold, but the quest still remains on my list. Quote Link to comment Share on other sites More sharing options...
Curious Artila rackrmnn Posted January 31, 2006 Share Posted January 31, 2006 I've never had it go away either. Practically every spiderweb game has had a quest like this, they're just a good way to make money and maybe a little experience. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted January 31, 2006 Share Posted January 31, 2006 I brought him dozens of bars and it never went away. I'd say you're stuck with it. I kind of liked that there was one quest like this in A3 that did eventually go away. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted January 31, 2006 Share Posted January 31, 2006 Why he would need so much iron is a mystery. He is after all on the frontier meaning a serious lack of soldiers. Perhaps he sells the bars to a another merchant for yet more profit. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Casey Fulton Posted February 1, 2006 Share Posted February 1, 2006 That would be appropriately sneaky. I think I'm going to protest against his middle-man extortion and not bring him any more bars. Hmmm... Actually, I don't think I need anything more in Fort Monastery, so I don't mind if they get a little angry at me for a spot of murder... Md. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Grain of Salt Posted February 1, 2006 Share Posted February 1, 2006 As long as the door is closed, you can murder without them getting angry at you. Best part of A4, IMO . Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug MacProject Posted February 1, 2006 Author Share Posted February 1, 2006 Quote: Originally written by WonkoTheSane:As long as the door is closed, you can murder without them getting angry at you. Best part of A4, IMO . Speaking of which, and bear with me since this might be construed as a noob-ish question...but how can I steal something in a seemingly empty room? For example, I'm in the Castle and there's a chest with an icy geode I wouldn't mind having for a quest. The geode has a "NY" on it, but as far as I can tell I'm the only one in the room with no NPC's around anywhere. Yet, each time I snatch te item I get the dreaded "Your crime was seen" message. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted February 1, 2006 Share Posted February 1, 2006 Somebody must be nearby. If you steal something in a truly empty room, you can get away with it. If BoA is anything to judge by, Avernum handles line-of-sight sort of weirdly, so that you may not be able to see people, but they can see you. Bear in mind that most places have a crime tolerance of 2, so you can steal one thing without making the town hostile. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug MacProject Posted February 1, 2006 Author Share Posted February 1, 2006 Quote: Originally written by Kelandon:Somebody must be nearby. If you steal something in a truly empty room, you can get away with it. If BoA is anything to judge by, Avernum handles line-of-sight sort of weirdly, so that you may not be able to see people, but they can see you. Bear in mind that most places have a crime tolerance of 2, so you can steal one thing without making the town hostile. It must be one of the Castle servants then. Thanks for the advice. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted February 1, 2006 Share Posted February 1, 2006 Yes what a nice feature murder is. The king and Solberg died on my sword. Scratch that apparently King Strattus has too many guards so I loose. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Skippy the bush kangaroo Posted February 2, 2006 Share Posted February 2, 2006 Quote: Originally written by VCH:Yes what a nice feature murder is. The king and Solberg died on my sword. Scratch that apparently King Strattus has too many guards so I loose. Ahh. Lord British, wither didst thou go? There is honour of a sort not easily comprehended in killing the king. (Is Starrus actually unkillable or just well guarded?) Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted February 2, 2006 Share Posted February 2, 2006 He is very much killable. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Ezrah, Kitty of Wonder ^.^ Posted February 2, 2006 Share Posted February 2, 2006 You can kill lord british there's just a trick too it Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 3, 2006 Share Posted February 3, 2006 There's a different trick to killing Lord British in every game. There's no trick at all to killing Starrus. It's just unfortunate that you have to die too. —Alorael, who can't understand why Emperor Hawthorne, the most powerful man in the world, couldn't come up with some kind of instant death script or special node but Starrus and Micah, impoverished kings of an exiled nation, could. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Skippy the bush kangaroo Posted February 3, 2006 Share Posted February 3, 2006 Well, I suppose the equivalent trick would be to kill Starrus (or have him die) and not die yourself. Is there any loophole in the script? Is the script location specific? What if you aren't actually in the castle when he dies? (Either draw him away from the castle or poison/acid him and run.) Enquiring minds want to know. Well, that and I can't get to my home computer to try it out myself. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Niemand Posted February 3, 2006 Share Posted February 3, 2006 The Castle's zone script checks every turn to see if Starrus is alive. If he isn't, the script displays a note about you being captured etc. It also notes that the zone has become hostile. Interestingly, it looks like it will then take until the next running of the zone script's START_STATE for the party to be killed. So, you could get away with it, I think, if you killed Starrus, and then got far enough away, and stayed far enough away, in a single turn, that the Castle's script never got to run again. This is in fact quite far, I believe, since I have noted that scripts in Almaria begin to run when the party arrives in Camp Samuels by teleporter. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted February 3, 2006 Share Posted February 3, 2006 What if one of his guards murders him? Edit: Hmm, apparently I cannot enter the castle now as the guards believe I killed someone. How long will that last? It appears that you can kill people behind doors in the Castle but eventually there are repercussions. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted February 3, 2006 Share Posted February 3, 2006 If the guards kill Starrus the script sees that he's dead and you die too. Justice is swift, harsh, and not terribly logical in Avernum. —Alorael, who doesn't even know if it's possible to get guards to meet Starrus. Quote Link to comment Share on other sites More sharing options...
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