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Ezrah, Kitty of Wonder ^.^

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About Ezrah, Kitty of Wonder ^.^

  • Birthday 06/26/1982

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Seasoned Roamer (5/17)

  1. literature http://www.furaffinity.net/view/401875/ Artwork http://www.furaffinity.net/view/1952072 http://www.furaffinity.net/view/1951920/ http://www.furaffinity.net/view/401910/ http://www.furaffinity.net/view/1952077/
  2. "Humanoid" evolution is most often used for two reason, one, the anthropomorphic principle [the robotics one, not the physics one], which states that the more human like something appears, the less negative the reaction to it will be [except when something is perfectly human, then it illicits a sharply negative reaction, because it starts to unnerve people.], and because it makes sense, bipedal evolution has many advantages over most other paths when concerning sentient life. 1. Standing upright allows for a higher vantage point, and thus a longer viewing distance. Very helpful when other things are still trying to eat you. 2. A bipedal, upright stance frees up the forlimbs, making them into "arms" which are by far the MOST helpful thing which can be evolved, hands allow tool use, writen language, mathematic [it started on the fingers people], and more importantly, weapons. Weapons increase your chance of surviving immensely. 3. The upright stance also increases the range of movement, as well as the ammount of momentum one can gather with that range of movement, for the now upper extremeties, making them even more effective at tool use and weapon use. Baring a strongly telekenetic presentient species, everything will evolve arms if possible. And yes, I am a furry. O.o;
  3. A happy little list. 1. A larger world, jeff hasn't currently designated in exacts the time system. [Length of days and such relative to earth time] There could be more unexplored/undiscovered continents [You don't even know how large the world is unless you're an astronomer measuring the length of the days, seasons, and years, or you've sailed all the way around it.] he could also/instead of that open up the other continents he's already discussed. 2. More character customization, more distinct charactar portraits and spirits, gener differentiation for the other races. [sentient mammals have two larger breasts for a reason, and its not so straight males can look at them; they're there because intelligent offspring means fewer, larger offspring, with higher nutrative needs [The current pictures are either male, or undifferentiable]. As for the slith, females should just be larger.. as reptilian females generally are, evolution produced the need to protect a brood, and that would still show in the musculastructure and relative size even though males help now due to sentience] 3. More skills and schools of magic. Allow the party members to learn not only general weapons compotence, but at higher levels [perhaps using skill prereqs and special trainers] specific styles that alter the attack stats [letting your swordsman use a heavyhanded, finessless style, and your spearman and faster, more accurate style, or vice versa] specialize magic further, so that you have "subschools" within the priest and mage school [perhaps just group them togeather, or use prereqs and special trainers] for access to a larger variety of more specialized spells. More "survival" skills that allow the party to cull the land. 4. A more complex lockpicking/trap disarming system. A system that would bring up something similiar to a minigame for traps and locks if your skill is within a certain tollerance of the difficulty of your target, if your skill was excessively superiour or inferiour it might fail or succeed automatically as per normal. 5. Crafting skills of all levels, perhaps a specialized school of magic to place temporary enchantments on items as well, the ability to collect material and make most kinds of items, or possibly even alter the landscape/build structures. 6. Bore background/backstory/culture to the non human races. So far, "non humans" are treated pretty much as either really strange, superiour, or inferiour humans. Give them their own identities and structural flair, slith structures [once they learn how to build them and cement their own style] would be nothing like a humans, it would have as much in common with a nephil designed structure. [we saw this to a decent extent with the vahnatai, but it could of been better.] 7. More advanced scripted reactions and "character memories" to allow for more complex and absorbing NPC interaction. 8. More active communities. The extent to which any town or city was "active" in the past games was it being slowly destroyed by something, it would be nice to watch a town grow. 9. More Character Slots. Perhaps keep the Four PC slots, but have 2-4 extra slots for NPCs. Coupled with the more complex scripting and memory system this could allow Jeff to write more complex Quests. perhaps even make you feel like you're temporarily teaming up with another band of adventurers. [given it allows you to speak to these "party members" while they're with you.] 10. A Camp option. Instead of camping like normal it might be interesting for the party to actually pitch a temporary camp [done by using a map referenced by the kind of terrain their on.] It would add atmosphere, and possibly finding something interesting in the camp itself. [Retain a "quick camp" option for those which just want to regain HP, and not use the camp to prepare for something up ahead.] 11. More slots on the character's body. being able to wear more equipment is always interesting and gives your characters a bit of personality. 12. A "turn-time" based system. Turn-time, like geneforge used has alot of potential, though I will say while it was fun it could of been executed in a more intuitive and effective manner.
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