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Honeycomb...wow


Lattan

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It's much more effective than previously with this continuous thing, and it also works well with the multiple-level-continuity thing. It's pretty awe-inspiring.

 

But mostly I'm posting to complain about the fact that Mertis doesn't heal you itself. I mean, sure you can use the altar, but that's so much more work! wink

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I agree. The Honeycomb is the one area where the lack of secret passages doesn't trivialize exploration.

 

—Alorael, who got lost on the way back to Mertis from Sleater's little hideaway. He ended up somewhere else entirely fighting desperately with no energy left. Sure, he had energy potions, but potions are never to be used!

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Quote:
Originally written by Akai Hoshi:
I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*.
Yeah, but with those you just had to take your time in moving through each section. The honeycomb has routes on top of each other that don't connect unless you move through half of the neighboring map.
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Quote:
Originally written by SNM:
Quote:
Originally written by Akai Hoshi:
I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*.
Yeah, but with those you just had to take your time in moving through each section. The honeycomb has routes on top of each other that don't connect unless you move through half of the neighboring map.
When I first decided to tackle the Honeycomb, I spent probably about 10 hours of gameplay just trying to map the whole area.

It was awful.
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The chitrach caves under the Eastern Gallery and the sub-Great Cave cave that once attached to the basement of Patrick's Tower are definitely fun, but it's hard to get completely lost in them. All you have to do is retrace your steps or, at worst, find stairs.

 

—Alorael, who got very sick of popping up out of stairs to end up in combat with a large number of chitrachs. It was clever maybe once. It was just another chore the rest of the time.

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Quote:
Originally written by Delicious Vlish:
When I first decided to tackle the Honeycomb, I spent probably about 10 hours of gameplay just trying to map the whole area.

It was awful.
I remember running in, down some path to the north, getting one of my casters killed, and running back out as quick as possible. It was depressing, and it didn't make it any easier to get through the whole thing. It seemed that I only got people killed when I was as far as humanly possible from Mertis.

I'm just glad the wolves left me alone. Not that it would've been difficult, but it would've been annoying.
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Oh yeah. But it still wouldn't beat my disappointment in discovering the "clawbug chitraches". I was so looking forward to kill waves of those bugs I spent my entire gaming life hating... really, I was. I could imagine my adventurers' desperation when they were surrounded by creepy mantises with poisoned blades for claws.

 

Clawbugs are dull. frown

 

RAmpaGE.

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Never had the "pleasure", but I can imagine your pain. Still, nothing beats the image of my adventurers fighting for their lifes, surrounded by the mantises and covered in their gooey blood. One of the advantages of more power for melee in previous games.

 

Come to think about it, how the hell could a clawbug chitrach riposte a melee or pole attack, or even parry them, while we're at it? Those pincers are too small and clumsy to be able to do all that. -__-

 

RAmpaGE.

 

Edit: claws/pincers in the last paragraph.

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I assumed it is the hard carapace shell of the critters which makes it hard to drive a sword inside those Plated Chitrachs. If it had been even more cleverly constructed, only a PC with a certain strength level (maybe 8?) should be able to puncture one, otherwise it would riposte or parry 100% and magic would be required to dispatch them.

 

Either way, they do toast nicely over an open fire...ho ho ho.

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Let's not forget their total excess of legs. That would probably account for some of their insane parry/riposte abilities. And their incredibly speed (let's not forget how many times your party gets "ambushed" by a horde of chitrachs in what was moment before an empty corridor) would also help.

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In addition to the mysterious change in body that suggests that chitrachs evolve even faster than goblins (peach to pink), all the larvae disappeared. It wouldn't even have required a new graphic, because the cave worms and artilas (wyrmkin) were close enough! Why did those egg sacs give birth to fully grown chitrachs?

 

—Alorael, who was also very disappointed by the clawbugs. He held out hope that they were just placeholder graphics all the way up to the final release.

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Quote:
Originally written by Novo Ordo RWum:
He held out hope that they were just placeholder graphics all the way up to the final release.
You know, I assumed the same thing about all the GF graphics until the final release. It seemed weak to me to recycle graphics from one entirely different world into another. I guess there were a few Nethergate graphics that got recycled into Avernum, and there was that eyesore boat in Geneforge, but A4 seemed worse to me than normal.
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Yeah... I was baffled when I first saw the "Hellhound". Here I was, waiting to see the face of the beast that I couldn't be trusted to fight until I was quite a few hours into the game, expecting to see what this new monster looked like. "Maybe something like an alien beast?" And what do I get?

 

THE RIDICULOUS ROAMER MONKEY!!!

 

I mean, c'mon, Jeff... why would you create a new monster NAME to give him and OLD creature's model? And one I could never respect in the first place. Obviously, now I can't take hellhounds as a whole seriously, even if they are strong.

 

RAmpaGE.

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Jeff insisted that all of those were placeholder graphics.

 

I wonder what happened.

 

For a brief shining moment, it looked as though the game was going to be utterly brilliant... And then at the last moment, crushing disapointment.

 

Captain Matos, and most of those other soldiers, look like melted candles. They have no faces. They look bloody awful. All splotchy looking. And the priestess in Fort Monastary... A female using the male priest graphic.

 

It's little touches like these that could have been easily fixed but were not that bug me.

 

And the blond haired duo of humans... You know the ones... Blond haired priest and priestess, when I mentioned that the in game graphic had black hair and the portait had blond hair, the portrait was changed to poopy brown hair.

 

Little things like this can sour me on a game. :

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