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Questionably Legal

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Posts posted by Questionably Legal

  1. But isn't charming creations just a matter of extending my will to command them?

     

    Charming humans might require a specific spell that I don't know, but any shaper apprentice that has proceeded far enough to actually be making creations should at least be able to try to charm them.

  2. I actually find it an interesting subversion of expectations. In so many stories, the amnesiac-protagonist-finds-identity plot is tired trope. In G5, Jeff pitches out expectations by giving an amnesiac protagonist with no actual backstory or discovery of old identity.

     

    One man's interesting subversion is another man's frustrating loose end.

     

    An interesting side effect of amnesia background is that it really makes easy to justify joining any faction. You truly start as a blank slate. In all the earlier Geneforge games, I always felt compelled stay with whatever affiliation my character began the game (shaper in G1/2/3, rebel in G4), unless I could rationalize some really profound or transformative experience that would sway the character to change worldview / side.

    The Geneforge games are chock full of transformative experiences, and the G1 & G3 protagonists were barely Shapers at all, at least in terms of mentality.

  3. Baldurs Gate 1 and 2 have more of a martial artist version which I don't prefer but is still awesome. I guess Eschalon could very well have that as a class but like Baldurs Gate, is more of a martial artist.

     

    Maybe its just me, but a warrior that wields a cestus or spiked knuckles is just the coolest type of fighter you can get :)

    Fighting with a weapon that doesn't extend past your fist against armed opponents takes a heck of a lot of skill; hence the prevalence of martial artist classes.

    Its much easier to just hit things with a sword or axe.

  4. Some items will give you points in a top tier skill, but in general you won't use them much.

     

    For when you get surrounded there is a pulsating scarab that uses earthquake to push foes away. Also there is a scarab that will allow you to teleport, but it doesn't always make sense where you can go.

    Don't those scarabs technically not give you points in a tree skill, but instead give you a separate but identical ability?

  5. That and the fact that spam is more of a nuisance. You see glaahk's can generally destroy most spammers within 1-2 melee strikes. If they don't kill in 1 strike, the 2nd strike they get for free from the stun. Sucks to be a spammer.

    Ahem... *puts on grammar Nazi hat* don't you mean "glaahks" ?

  6. Try a traditional martial art, such as karate or kung fu (if you're a beginner, i'd avoid muay thai & MMA) it get you in shape, builds self confidence, you learn how to defend yourself, and it can be quite fun.

     

    Also, read.

     

    Congrats on 1,234 posts. :grin: (von, two, three, four, ahahahaha!)

  7. A lot of you know erika as a valiant mage and a disgruntled Dirgesinger who cøuldnt stop mixing mandrake root and drinking ogre grog. But I know her as a husband and a friend. I could not stop my valiant adventures soon enough and decided to continue as life with my wife.

     

    Here is the best a sane mind can comprehend such unearthly babble.

    ~translation start~

    Erika was apparently the veiwpont character(henceforth known as V)'s husband (and friend!)... but V ditched her(him?) to live with his/her wife. Feeling guilty about doing that, V sent an armless (but hardheaded) ogre to protect Erika, only to be roped into fighting Grah-hoth's demonic(more than average) extended family member(s).To be continued. Pay much monies for A2:CS & leave complimments.

    ~end translation~

    ...So far as I can tell.

  8. Mostly short stories, actually. He wrote, if I recall correctly, one novel and a handful of novellas, but he's mostly famous for short stories. Anyway, that's fair, but I think that kind of intellectual grimness is a hard thing to make the centerpiece of a game. A thematic aspect, sure, but I don't think it actually makes for a something that feels like a horror game. But I also don't think the stories work as horror, just as works portraying a bleak, inhospitable universe. For a horror game you need something more (as much as I loathe the term in its acquired meaninglessness) visceral.

     

    —Alorael, who likes A5 because it has so much of Dark Waters in it. And he doesn't think Avernum's Dark Waters does justice to it. It's really scary in E2, where you lose your food and start taking damage from starvation. And even that's ruined once you realize that Minor Manna and Manna can keep you going indefinitely.

    That depends on what you consider to be a horror game. It wouldn't be the kind of game that invokes instant terror with sudden scares, but more of a slow unsettling feeling of creepyness.

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