Jump to content

Ohsky

Member
  • Posts

    119
  • Joined

  • Last visited

Everything posted by Ohsky

  1. Imagination could be a factor, but if it´s the most important one is that the game sucks and you rely on imagination to excuse that sucking. In a book it´s understandable, in a videogame, it isn´t. Spiderweb games´s use of imagination on your side is far from being even a tertiary factor to enjoy them, from my own experience. As far as i have seen, even old Avernum games are entertaining, besides it´s crappy graphics, they have something that is not left to imagination that attracts me and that is gameplay and overall story. To follow the story there is not much of an imagination effort to be done. I don´t imagine Demons to be "the way i think", dragons, to be "the way i think", people to be "the way i think". I enjoy those little old graphics as they are. One ends up liking them, i see how cute they are. If it were not fun to do all that you can do in game beyond reading the long dialogues and making sense of those long descriptions in your mind with imaginated pictures of them... i do once on a while but i couldn´t care less about fantasy books in reality, as i don´t like reading books at all. With this kind of videogames what i do is to learn more english the best way there is to it. It has been that way since childhood.
  2. I hate scaling, to be honest. In fact, i stopped playing some games that did. It isn´t rewarding at all.
  3. Getting killed is a natural thing of every game. Or it should be, more even on an open exploratory one. There is a difference between a challenge and an unplayable set of videogames due to excessive difficultity, some balance should be set there, in case needed.
  4. Life it´s about that: after you realize you did it (wathever) easily, you hinder yourself further through amnessia and self imposed limitations.
  5. The actor who incarnates Khan did a well job of interpretation. Besides everything else. Where else did you saw him?. Hilarious, how "Murphy" ended.
  6. Just watched Into Darkness, i´ll give it a 5.5 out of 10. Mildly entertaining. Pine imitates well Kirk´s gestures, but hasn´t got even 20% of the charisma Shatner had.
  7. I was joking when i asked what was the occult meaning of trilogies. There are legitimate ones, as you described, and milked cow ones, sprawling like mushrooms in the last decade. That was the irony i asked myself about in the post. Trilogies done, for the sake of being one, not just respecting the core structure that creates them properly. It´s just the mind trick used "you have to see the rest to reach a climax".
  8. The annoying, at times, fad of getting things released in packs of three, even if they end up being six or seven; what´s up with it, does it have any occult meaning im missing, beyond overexpanding movies?. The industry is the industry. It´s not about being creative as the first priority, they sign contracts years bfore the last one gets done. "you have to do that on schedule", you will wonder how much that has to do with creating art at all. You create hamburgers, fast food of entertainment. And this kind of blast over a franchise is going to be repeated on the Star Wars one. By the same perpetrator , expect seven new "trilogies" over the next 50 or 60 years.
  9. Yeah: too much action, too much special effects, too much of nothing, no indepth story, engagin enough, just DOOOOOM everywhere. Is like they try to impress you enough to keep yourself at your seat without much sucess as this kind of movies are produced like donuts, serially. It´s a bet on something that had sucess in the past that guarantees buck due to hype, i repeat. Even being polemical, due to people disliking it, or it having silly nudes, and sex scenes everywhere to little or no context to support it in the way old movies dealt with the issue. So im going to take a look at the new movie but i bet it doesn´t feel Star Trek at all like the previous one, it would probabbly feel like the hulk, avengers, ironmans and such eye candies.
  10. I bet im not misremembering those stats. But let´s leave it at that, what i had learned from that is to stay far away from drainers while in combat. Knowledge brews helps get past that, though as you can buy an unlimited amount of them and there is plenty of money, it makes you maybe a little overpowered in the end. Obviously you can play without using them if you want a harder challenge, is like canisters in geneforge. Temptationnnn.....
  11. Not a trekkie at all, but always liked the concept since i was a child. Watched only the first remake and was mildly bored by it. Personally, i think the old movies are much better. My fav series, are Tng and the last one with Jonathan Archer. TNG with Picard is just too good. The excuse to make alternate timeline prequels was silly, poor, and unoriginal, besides being just a money making mentality, nothing serious to be considered. "Create something new like TNG, don´t go back to those oldies". TNG last movies were full of fail, so something new should be created. Not a recreation. Yet, the industry is the industry, copying and beating dead horses is what is used to make a sure amount of bucks due to hype.
  12. I dont have any items that modify stats. Not that they are shown to do that explicitly, but they "affect" my accuracy in ways unexplained, Bracelets and rings. Demise is Mordor 3. In demise if you wanted to cheat like that, you had to copy the entire game to another place, then overwrite it if you failed. I rarely used that, was less amusing. What´s good about Demise, it´s that you pay for your mistakes.
  13. Redbeard battle is a test of patience no worth winning for me. Boredom > 1, Patience > 0.
  14. And the graphic of a mung demon is?, yet i still remember some members of my party had 5 intelligence each and they were left with 4. Nothing temporary, no dread curse, only undeads.... Speaking of draining, do you really want to see how much a pain in the ass could be in a game where there aren´t any previous savegames to go back if you fail?, check this video i recorded years ago:
  15. I repeat: in Avernum 2 they have drained stats from my chars, once, every one in the party was drained for one point of intelligence, don´t remember if anything else.... most probably points of endurance too in other occasions. So they suck your mind and body. To "undead you". I don´t know if other stats are drained, the more noticeable are those two as it´s shown in the bars you have less points after the show. Since i had realized draining it´s working here, (more a pain in the ass was like in Mordor, or Demise Rise of the Kut´an), i put a wall of pets between the drainers and my party members, attacking from a distance... the "turn undead" spell here does little to those...
  16. I don´t think it´s exp, it´s stats, but im not sure so that´s why i ask. I have seen repeatedly a loss of intelligence, thus less max magic points.
  17. Can anyone explain me the exact effects of an attack wich drains you?, by specters, vampires, etc... what are the effects on the character drained?. I had noticed recently that it seems some stats are affected, but don´t know how exactly.
  18. The movement could be slowed if you run the game through DosBox. If it can be run though that, though; so you can adjust the cycles for the game to go slower. I don´t have any problems with the movement as it is, though it´s obviously worse than latter Spiderweb Games. As you are new to that Series, don´t be discouraged by it´s difficultity, tone it down whenever neccesary without shame so you get used to the game and finally you will enjoy the experience.
  19. In Eschalon they are really technological, the cruxes are power cores for their broken spaceship; in Avernum they aren´t, just magical, but physical appearance is the same. Anyway, the inclusion of such novelty from popular culture was interesting in both series.
  20. I discovered Spiderweb videogames through Avadon . But i discovered Avadon because of the wonderful Eschalon series. "Games on the line of Eschalon?: Avadon", indie Rpgs in the old style. It´s just a coincidence Eschalon and Avernum uses the "Grey alien" image as an important factor in game?.
  21. In Avernum 2 there is a remarkable disparity between the level of my characters just because of the experience penalties granted by race and traits. The difference could reach over 3 or more levels.
  22. Many people hate real life just because of that. Hah, when life isn´t fun because of it´s "limitations", there are videogames to "solve" the problem, created out of human mind limitations. Minecrafts, Wows, Skyrims.... Sandboxes is what many like. Multidimensionality is just about that, creating alternative dimensions to experiment. The fractal game; universes inside universes, created by demiurges. In the future you will be into them like the matrix, it´s a question of time. "Be a warrior in a fantasy land!", "and have sexual intercourse with sexy elves!". Isn´t it that paradigm in the cradle nowadays?, check Skyrim for an example. Is this life another open RPG, in such a technological level you can´t imagine?, most probably yes. It´s an open rpg as long as you are ignorant of it´s limitations, and this life has limitations, beginning with those of your human body. In so that some of the world of some of those RPGs is generated by computer alghorithms, they lack the essence of a human hand on them, you simply know they are created there to fill the void of a senseless existence out of them. They are created for compulsive and indefinite consumption, devoid of any higher meaning beyond the perpetuation of a playstyle based on having no playstyle. No matter what, we are always locked to our tastes. Goin for realism is what made a lot of recent games really boring to play, i saw that in some FPS. I found out the less realistic the more fun just because they were less realistic out of budget limitations. Such limitations created different ways of playing a game, not related with forced to be like real life, not forced to show there is a intention on being accurate to real life. Some realistic games are forced to be realistic, like any car driving game, etc, being less realistic for them is just not the way to go. But in RPGs.... that´s different, as in FPS.
  23. Tried Morrowind years ago but i got bored quite fast of it, not very engaging to me it´s system, openness, whatever. Since i saw someone who could get to the ending in under 2 hour i thought to myself " this is nonsense for an RPG, of those i used to like". Such a thing is impossible to do on the Spiderweb games i have played. There are quite ovbious directions to follow and that´s what i like. Freedom is boring. It was Morrowind´s "infinite possibilities", and lack of a really indepth engaging argument, strong main quest, what dissapointed me in the first place. "You do whatever you want". And why i would like to do whatever i want on such a game?, for that it´s real life..., where you can do "wathever you want". Under that concept, im not attracted to those kind of open RPGs.
  24. Saw it days ago, funny, seemed to be a mix of real cases and staged ones, just for promotional purposes. Nowadays, in the digital age, asking people to avoid piracy is beggin them to save yourself. The whole system has become obsolete already. If you get money from your work, you will get it through DONATIONS out of love and somewhat, respect; patronage. And those donations are buyers. Your morality is relative, etc etc. Moral condemnation of pirates is just out of your own monetary interests, not out of your genuine will to spread your piece of art: people has to PAY you to see your paint; to live it, to experience it, to go through it. And videogames are art. When the internet has proven avoiding piracy as a fail, the whole system has to be adapted to those new circumstances, ideally. Though, when it´s about the money, it´s never without controversy: the old tries to survive people who goes beyond your morality. Evolution is beyond morality.
×
×
  • Create New...