mikeprichard
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Everything posted by mikeprichard
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It is annoying to have to constantly stretch your pinky finger over there, especially when you're (like me) hitting "g" every few seconds in a new area to check for items. I could see how some would say this is a nitpick, but there's no good reason not to have these buttons toggle that I can see. (Same deal with the map hotkey.) Regardless, I'm preparing my lawsuit seeking damages from Spiderweb for two decades of unnecessary pinky finger stretching. From reading this thread, I may take it class-action.
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Weird (Buggy?) Things
mikeprichard replied to Triumph's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Another one - you can access the hidden button behind the painting in Fort Remote (with a dialogue popup indicating you found the button Fraitus told you about) even before talking to Fraitus. -
Weird (Buggy?) Things
mikeprichard replied to Triumph's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Good to know - too late for me, but at least this has apparently already been reported. -
Weird (Buggy?) Things
mikeprichard replied to Triumph's topic in Avernum Trilogy (2011-2018 Remastered Versions)
The dialogue for the wandering Empire spies in the western Great Cave is blank (you only see "OK." in the dialogue popup window) - at least if you encounter them before encountering the Avernite patrol that mentions them elsewhere in the Great Cave (which is what happened in my playthrough). -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
I just confirmed that the capture list mechanics are completely random, such that a new monster could replace any existing monster in your prism list - including the most recent monster you previously captured. Sorta annoying. -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Hmm, so I might need to capture each of these rare enemies several times (save/reload) before I finally get them not to overwrite a slot I don't want them to... irritating is right. -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Right - I just want to test to make sure the list placement isn't totally random such that new monsters replace not the oldest monsters on the list, but more recent additions - which would screw up my plans to fill my remaining slots with only the 8 specific rare monsters I'm aiming for. -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Confirmed that the way new captures are added to the list is buggy. I captured 8 cave widows first (to "fill" my list with junk monsters to start with - not sure why; I just did). Then I captured in this order: Fiery Demon (which replaced #8 on the list), Cryos Demon (which became #4), and Mung Demon (which became #2). The order they appeared in the list is weird, but not in itself a problem - but it WILL be a problem if the other very rare enemies I plan to capture in the remaining 5 slots (Haakai, Lich, Eyebeast, Demon Golem, and Efreet), instead of replacing the old cave widows, replace some of these 3 more recent monsters (or each other) that I plan to keep. I'll report back on what I find - still haven't had an opportunity/sufficient level to capture some of those last 5 beasties. -
A:CS - Trainers (SPOILERS)
mikeprichard replied to Randomizer's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Nice - thanks, Lilith. -
A:CS - Trainers (SPOILERS)
mikeprichard replied to Randomizer's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Munchkiny/slightly lazy question (I haven't yet reached the Great Cave/Scree Pits): I'd like to add only 7 points to Spellcraft from level-up points, get the 8th point from the drake, and buy 2 more points from Solberg for 10 total. Is this possible? Or does the drake's point count as one of the "bought" points (which would allow me to then buy only 1 more point from Solberg)? -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
That stuff's deadly. -
Capture Soul Mechanics
mikeprichard replied to Slariton's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Great - so I can capture more "junk" enemies through slot #10, then start again for reals with the ones I plan to keep. Cheers! EDIT: It seems to be capped at 8 enemies, not 10 - unless I'm somehow limited in slots due to my mages' levels only being 22.