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mikeprichard

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Everything posted by mikeprichard

  1. Correction to the notes under Egli - I've confirmed that you can get Rentar's phoenix egg even after getting the egg from Pyrog's lair; that's what I did, and I'm now showing "Phoenix Egg (2)" in my Special Items list.
  2. Ah, I forgot the whole issue of "g"/"i" also referring to a specific item to be picked up, and therefore conflicting with the toggle, which is a good reason not to implement the toggle feature. I'll have to find another pretext for a Spiderweb lawsuit that will attract international media coverage.
  3. It is annoying to have to constantly stretch your pinky finger over there, especially when you're (like me) hitting "g" every few seconds in a new area to check for items. I could see how some would say this is a nitpick, but there's no good reason not to have these buttons toggle that I can see. (Same deal with the map hotkey.) Regardless, I'm preparing my lawsuit seeking damages from Spiderweb for two decades of unnecessary pinky finger stretching. From reading this thread, I may take it class-action.
  4. Dahhhh, ya got me... been way too long since I've played either the "original" Exile/Avernum 2 or Nethergate. I'm an easy mark.
  5. Another one - you can access the hidden button behind the painting in Fort Remote (with a dialogue popup indicating you found the button Fraitus told you about) even before talking to Fraitus.
  6. Good to know - too late for me, but at least this has apparently already been reported.
  7. Is there a key for the door in the west outer wall of Pyrn's tower (which leads to the body outside surrounded by the magic barriers)? If so, where is the thing?
  8. The dialogue for the wandering Empire spies in the western Great Cave is blank (you only see "OK." in the dialogue popup window) - at least if you encounter them before encountering the Avernite patrol that mentions them elsewhere in the Great Cave (which is what happened in my playthrough).
  9. I just confirmed that the capture list mechanics are completely random, such that a new monster could replace any existing monster in your prism list - including the most recent monster you previously captured. Sorta annoying.
  10. Hmm, so I might need to capture each of these rare enemies several times (save/reload) before I finally get them not to overwrite a slot I don't want them to... irritating is right.
  11. Right - I just want to test to make sure the list placement isn't totally random such that new monsters replace not the oldest monsters on the list, but more recent additions - which would screw up my plans to fill my remaining slots with only the 8 specific rare monsters I'm aiming for.
  12. Confirmed that the way new captures are added to the list is buggy. I captured 8 cave widows first (to "fill" my list with junk monsters to start with - not sure why; I just did). Then I captured in this order: Fiery Demon (which replaced #8 on the list), Cryos Demon (which became #4), and Mung Demon (which became #2). The order they appeared in the list is weird, but not in itself a problem - but it WILL be a problem if the other very rare enemies I plan to capture in the remaining 5 slots (Haakai, Lich, Eyebeast, Demon Golem, and Efreet), instead of replacing the old cave widows, replace some of these 3 more recent monsters (or each other) that I plan to keep. I'll report back on what I find - still haven't had an opportunity/sufficient level to capture some of those last 5 beasties.
  13. You can still steal - as long as nobody's watching. But yeah Lilith, forgot about the message. Ah well, guess that's the way Jeff wants to play it.
  14. I actually think the opposite - *not* being able to attack friendly NPCs should be the bug, not the other way around. Not to sound anti-social or anything - just saying, freeform gameplay and all.
  15. Thanks for the correction, Dikiyoba - sorry for spreading misinformation. Fixed my post. And definitely agree with Sertorius that it'd be nice if the little automatic stat increase messages lasted longer, but Lilith's info is correct, so it's not difficult to figure out.
  16. After level 30, you continue to gain the "automatic" stat increases with each level up, but only get the "manual" stat increases and the 2 skill points once every 5 levels (35, 40, etc.). Also, you no longer get any additional traits after level 30.
  17. Munchkiny/slightly lazy question (I haven't yet reached the Great Cave/Scree Pits): I'd like to add only 7 points to Spellcraft from level-up points, get the 8th point from the drake, and buy 2 more points from Solberg for 10 total. Is this possible? Or does the drake's point count as one of the "bought" points (which would allow me to then buy only 1 more point from Solberg)?
  18. Making a dedicated priest with points to spare for TU/AL, then giving your mages 8 Priest skill each (for Mass Heals) might make sense. It's working great for me so far.
  19. Great - so I can capture more "junk" enemies through slot #10, then start again for reals with the ones I plan to keep. Cheers! EDIT: It seems to be capped at 8 enemies, not 10 - unless I'm somehow limited in slots due to my mages' levels only being 22.
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