Jump to content

mikeprichard

Member
  • Posts

    555
  • Joined

Posts posted by mikeprichard

  1. Confirmed that the way new captures are added to the list is buggy. I captured 8 cave widows first (to "fill" my list with junk monsters to start with - not sure why; I just did). Then I captured in this order: Fiery Demon (which replaced #8 on the list), Cryos Demon (which became #4), and Mung Demon (which became #2). The order they appeared in the list is weird, but not in itself a problem - but it WILL be a problem if the other very rare enemies I plan to capture in the remaining 5 slots (Haakai, Lich, Eyebeast, Demon Golem, and Efreet), instead of replacing the old cave widows, replace some of these 3 more recent monsters (or each other) that I plan to keep. I'll report back on what I find - still haven't had an opportunity/sufficient level to capture some of those last 5 beasties.

  2. Munchkiny/slightly lazy question (I haven't yet reached the Great Cave/Scree Pits): I'd like to add only 7 points to Spellcraft from level-up points, get the 8th point from the drake, and buy 2 more points from Solberg for 10 total. Is this possible? Or does the drake's point count as one of the "bought" points (which would allow me to then buy only 1 more point from Solberg)?

  3. Rookie question - is there a limit to the number of souls you can have in your prism? Also, is it possible to remove already captured souls from the list? I started capturing everything I could find, thinking I'd collect every Pokem- I mean monster in the game, but now that I'm at 5 random monsters including the default goblin, I started thinking I should be more selective if there's some kind of limit (making sure I can still have room for things like Haakai and Eyebeasts later on).

  4. I do see your point. Still, I've decided to skip the XP traits in favor of some endurance/recovery/swordmage traits, as I've started (with my level 18 party) stockpiling wisdom crystal herbs now to more than compensate XP-wise at the end game. (Especially compared to A:EFTP, this is surprisingly easy to do with the patch NW of Formello, including the graymold/mandrake - and it only takes a couple crystals per character to beat out those two whole traits, if the traits really do only give you about half a level extra at endgame. And I haven't even started farming the Moldy Cave yet; with that, it'll be almost too easy.)

  5. About bows - I noticed a yew bow is much more valuable (something like 500-700 coins) than a cavewood longbow (130 coins), even though the cavewood longbow does vastly more damage and also has the +10% crit compared to the yew bow. Is this an oversight on Jeff's part, or does the yew bow have some practical advantage over the cavewood longbow (or "standard" bows vs. longbows in general) that I'm not considering?

     

    And on the crit rate - I forget whether the +10% crit chance is additive or multiplicative with other bonuses; which is it? (I.e. does an existing crit rate of 10% with a longbow added give a total crit rate of 20%? Or does it become only a total crit rate of 10% + .1(10%) = 11%?) Thanks!

×
×
  • Create New...