Jump to content

mikeprichard

Member
  • Posts

    555
  • Joined

Posts posted by mikeprichard

  1. Juan Carlo - as Lilith mentioned, your magic users should try to plan for 10 Hardiness anyway, so you can try something like this in their combat skill trees, where the "+X" indicate purchased training (see also my character builds in the fourth post of this thread). It's an investment, but it will get you to 15 discipline points without having to rely on items, and allow for max Hardiness as well.

     

    8+2 Melee

    +1 Poles

    +2 Bows

    +2 Thrown

    10+2 Hardiness

  2. Although I'm only about 1/3 through my first (and probably final) playthrough, I agree 110% with the OP so far. While I'm also having a great time (as expected), I can't shake the feeling these remakes are in fact "soulless repackaging(s) of... old cash cow(s) to exploit a loyal fanbase and also appeal to a wider audience on Steam for a quick buck" - especially when Jeff's basically admitted as much in his interviews/blog posts. The issue, as you pointed out, is the almost complete lack of intent to try to "improve"/expand/something the original games with the remakes beyond the (welcome) interface updates. What's more, the combat (as discussed in other threads) is starting to slip into stale and repetitive HP-bloated slogs, not helped by the weak melee/ranged vs. magic balance and unimaginative treatment of armor/resistances. It's still not "bad," and still much better than Avadon IMO (hard level caps you reach 2/3 through the game, almost exclusively bland trash mob combat, vanilla setting... meh), but it's somewhat disappointing to a player like me who's been enjoying Spiderweb games since the '90s to witness this gradual decline in quality and innovation.

     

    That said - I've been away from the game for over 10 minutes, and am starting to feel withdrawal pangs, so signing off here. Cheers.

  3. Slarty - woah, I forgot that's how that works... again, I'll take that as a bug that I'll be happy to take advantage of. As for whether crits actually pierce armor/resists or simply add flat damage, it seems to be the latter, but I'm not sure.

     

    Hobo Elf - magic being vastly overpowered (and not too difficult to manage SP-wise, especially with a few points of First Aid thrown in) in A2:CS and in the Avernums in general compared to melee/pole/ranged is definitely the consensus. I'm running one DW tank, one priest, and two mage-priests, and finding the mages dominate in terms of damage. Torment players have even reported a 2-priest/2-mage (i.e. no dedicated melee/ranged character) party being perhaps "optimal," and I'm not surprised.

  4. Oooooh, purdy. And yeah, I'm not obsessively checking these forums every 15 minutes, or anything crazy like that. Again, awesome work - I'll try to contribute as I can, assuming I can confirm anything 100% (probably by cheating AL/SL values before opening books - except I've already got 2 VL on my party, and I don't know how to cheat-remove those VL points, so my input might not be as useful as could be).

  5. Perfect timing - I was just going to check if someone had made one of these lists, and here it is. Smashin'.

     

    You did miss a gold necklace in the Vahnatai Lands accessible in Chapter 3 - it's just S/SE of the Test of Strength, by the walled ruins in the open.

     

    Also, according to Randomizer's list, there's a lemonwood longbow cache in the Honeycomb you missed, but I haven't tested that one myself.

  6. Randomizer's item list must be out of date, then - so if the Ward of Steel book doesn't really need AL 17, is AL 15 for Cloak of Blades the highest AL needed in the game? Or is that incorrect as well?

     

    EDIT: OK, I see Lilith posted yesterday that Cloak of Blades only needs either 9 or 12 (depending on whether Vahnatai Lore works for that - dang, juggling SL/VL/AL is getting confusing). Still would be nice to know what the "real" maximum AL for the game is, but I guess we're still figuring that out.

     

    EDIT EDIT: But I guess if you want the Resistance crystal, that's still 13 AL (SL/VL don't work), so in that case you'll end up getting to 17 AL including VL anyway.

  7. Slarty, I was actually thinking of stuff I've read on other forums - I wouldn't call just your one post in this thread "persistent"! ;) I'm also not saying you're implying "dumbed-down," but many I've seen elsewhere have said that. And I agree about shifting emphases over the past few years in CRPGs to meet changing market preferences. All's I'm saying is, RNGs aren't necessary components of a good RPG, IMO, and I've consistently disliked them in my 25 years of playing RPGs (yeah, I'm old).

×
×
  • Create New...