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The Almighty Doer of Stuff

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Everything posted by The Almighty Doer of Stuff

  1. Someone on the Spiderweb Software Discord server (I'm sorry I forget who) told me Dark Thoughts adds 1% Mental Effect Resistance. It's also a really cool way to include mental health concepts in the game; it is essentially PTSD, and the benefit comes not from the dark thoughts themselves but from the mental health coping skills the party had to teach themselves in order to get by from then on.
  2. I've forgotten, but I would guess you need to reach that switch from the other side, through the cave wall, with another switch or two. Or, another switch places a bridge. I don't think it's there to tease you. Look around for more switches nearby.
  3. I love goblins. Jeff's imagining of goblins and Andrew Hunter's Exile goblin sprites majorly influenced my own creative writing. I'm fascinated by them. I'm not sure how the goblins themselves got into Upper Exile though.
  4. Confronting Adze-Haakai with Demonslayer upsets him, but otherwise it doesn't make a difference. I don't have answers to the other two questions, but I hope this helps.
  5. The wolves in Upper Exile are only a minor pest. The anly real annoying part of their presence is that the goblins have been taming and training them.
  6. Lizards are not mammals. I was speaking only of the mammals, of which Thaeris wrote.
  7. Rats and bats were in Exile 1 and 2, but the only other mammals were brought in with the Exiles, through the portal. I suspect the bats and rats came in with the Nephilim, but that's only a hunch on my part. Wolves and bears were introduced to the games in Exile 3, on the surface and in Upper Exile, not Exile proper. A wolf is being studied by Eva in Fort Emergence as an unfamiliar surface creature.
  8. What does he say in the message before that? EDIT: Yeah, I just blasted in with an edited party to find out. I opened the portcullis, freed the other captives, and then tried a bunch of keywords with Gordon and still couldn't figure it out...
  9. You will be beaten to a pulp if you mess with that altar right now, if that's the altar I'm thinking of. I suggest coming back when you're stronger though. You could also try saving, testing your abilities, and then reloading if you can't handle it. In conversation, when in doubt, try asking about every word you see in conversation one by one. Exile 3 and BoE make this easier, by allowing you to click on words instead of typing them all in, but for this situation, my hunch would be to start by asking about "portcullis", "open", or "escape".
  10. Her maiden name was Monroe, and she took it again after she divorced Jeff Vogel. Monroe Province in Exile/Avernum 3 was named after her, and various other people Jeff has been in relationships with - including current wife Mariann Kriszan - lend their names to the other provinces. There was nobody called Footracer but I think someone figured out who it was referring to at some point. Where all this information came from, I don't know.
  11. Exile trilogy, Nethergate, BoE, I believe. Many of the item graphics in BoE came out of Nethergate, unless I'm mistaken.
  12. Blades of Exile's help file works fine, so it'd probably just be the original trilogy and maybe Nethergate. They can be opened with some additional Microsoft software on systems up to 8.1, but Microsoft deliberately does not offer a version for Windows 10. So it'd basically just be a copy-paste project on an older OS. I have Windows XP in VirtualBox, so I might do it myself, if I have time. Good point, Thaeris!
  13. There's a path around to the east of Pyrog's lair. At the end of the path is dock with two boats. Row a boat to just behind Pyrog's lair. You'll need to be told how to find the secret passage first or you'll just hit a dead end, as Randomizer says.
  14. It's in the credits, if you open the program, open the Help menu, and select "About Exile #". It's good, because you can't open the actual help files on Windows 10.
  15. I got old copies of Exile 1 and 2 running and looked at the credits. The old graphics were made by Shirley Monroe.
  16. I'm glad this is still here. Are the Mac graphics any different, maybe color adjusted like the newer graphics between Mac and Windows? Also, can someone tell me who made these graphics? It's a noticeable jump in realism between these and Exile 3, so I'm wondering whether they were made by Andrew Hunter, or Jeff Vogel himself. I'd like to host these on BladesOfExile.com when I get it up and running, and I'd like to credit them appropriately. It's not BoE specifically but I want to separate the graphics and put them in the archive I'm sorting out for use with BoE, and also I'm planning on including some Exile Trilogy stuff due to their inherent connection to BoE.
  17. No, I don't need them anymore. Thanks though! I suspect it was me who made the stalagctmites, given that they both were made with the same method. I wasn't sure. The different colors are to differentiate the buttons, because they run against each other in the GUI and I didn't want it to look like a "USEGIVEDrOPINFO" button. The D and I are smaller but the U and G are the same size. I never understood why item commands have a picture of a person instead of a picture of an item, also... I'm not sure I'm going to use the new ones anyway though. Probably not, come to think of it, although I'll offer it to those who prefer it at least.
  18. I've been doing some creative work myself, which I hope makes some buttons more intuitive. Here aare some colored scenario editor buttons I made a while back, and some buttons for the inventory pane that I hope make it clearer what they do. (Those would be a part of MIXED.BMP. The top row are the default buttons, and the bottom row are my changes.) EDIT: Osnola sent me the Mac graphics converted to PNG. I hadn't received/noticed the email they sent me previously. So I have those. Thanks, Osnola!
  19. EDIT: I don't feel comfortable with this post so I deleted it.
  20. I was separating out all the graphics we included in those big terrain sheets for an archive organized by artist, but I don't like the specific way I did it and I'm going to start over. CM, I'll credit those two crop rows of mushrooms to Mistb0rn as you say. Exile 2 has a mushroom terrain that is not present in the other installments in the series, which is where the other one confused me. But what about these? There's a whatever-this-is-called in the graphics sheet with the big credits letters I made, but it was an older, inferior one I made. I don't know who made these. I think the white cave floor one was me, but I don't know about the other. Is that Mistb0rn's? I can see the Andrew Hunter stalagmite it was made from, copied and flipped like the one on the left.
  21. Thanks. I'm sorry to keep asking questions one at a time, but you mentioned you can send me the Mac graphics without the glitches present in Osnola's attempt. Could you send them, please? I'd like to be thorough. Also, I have some BoE terrain graphics without credits. Two I'm thinking of are a couple blue-floor mushroom terrains. Are those your work? They're not in my Mab or Tim Farland folders.
  22. There ARE many of those not requested quests. A lot of text and details were added in the remakes, like I said. EDIT: Sorry, didn't see page 2. But also, in Blades of Exile, when your party reaches an average level of 8, all monsters in scenarios rated Low difficulty will see their HP doubled. So monsters fleeing at level 5 to 8 isn't unusual.
  23. I just opened the game and checked. Neither the unfinished goblin fort nor the bandit fort are requested for you to clear out at all, and you will receive no rewards except for what you find in the forts. The food merchant doesn't do anything special either. Exile has far, far fewer "quests" than either the remakes or the re-remakes. You do dungeons for the sake of the dungeons unless instructed otherwise. While little was added in the newer versions in terms of general content, a great amount of flavor was added. More text, better descriptions, more conversations, more formal quests for things you'd just do on your own.
  24. Some of the early dungeon quests are given and reported in Silvar and Ft. Duvno. The nephilim spies are bothering the food merchant, not the innkeeper. I think the goblin fort is requested to be cleared out by someone in Silvar. The bandit fort quest is given to you in Ft. Duvno. I think. It might be the other way around. But you'll need to look in those two towns, if there are formal quests for them at all in Exile 1.
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