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Everything posted by The Almighty Doer of Stuff
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lets play Playing Exile for the first time...
The Almighty Doer of Stuff replied to ladyonthemoon's topic in The Exile Trilogy
Priests have some decent offensive spells, often strong enough to get in the last blows on a few enemy grunts. They're not as effective or efficient as mage spells, but if they're not immediately needed for healing or buffing, those spells can be useful. On the other hand, I typically play mage-priests rather than dedicated mages and dedicated priests. I want to do a different build when I play Exile 3 and BoE again though. I typically have one all-around fighter and five mage-priests, and name them all after various cheeses. -
lets play Playing Exile for the first time...
The Almighty Doer of Stuff replied to ladyonthemoon's topic in The Exile Trilogy
You position them in front of a wall/obstruction or a special encounter. They always appear behind the lead character, so if there's no room multiple can appear on one spot. -
lets play Playing Exile for the first time...
The Almighty Doer of Stuff replied to ladyonthemoon's topic in The Exile Trilogy
If you maneuver it right, you can sometmes get all your PCs stacked on top of each other when you enter combat, which is a good defensive position. -
lets play Playing Exile for the first time...
The Almighty Doer of Stuff replied to ladyonthemoon's topic in The Exile Trilogy
If you have your fighters wait while your spellcasters Bless and Haste them, they can close the gap to the enemies more easily the next turn, instead of running halfway there and letting the enemies get the first hit. -
lets play Playing Exile for the first time...
The Almighty Doer of Stuff replied to ladyonthemoon's topic in The Exile Trilogy
Melee fighters need lots of Strength and Dexterity, and the individual weapon-type skills help too. Archers need Dexterity and Bows skill, although the weight of the arrows can make archery inefficient. If you can get Regenerating Arrows or a sling, then it can be more useful. Thrown weapons users need Dexterity and Defense. Thrown Missile skill is worthless because Thrown Missiles are bugged and check for Defense instead of Thrown Missile skill. Bless and Curse statuses are incredibly helpful in Exile, and all but the most skilled players are unlikely to succeed without them. Bless and Curse status can't be emphasized enough. -
In Avernum 1, there are some slithzerikai villages that drive human slaves, in the swamps to the west of the central lake. In A Small Rebellion, there are some slaves of a species I can't recall (ogres or humans I think) growing, harvesting, and preparing sedative herbs, kept docile through the consumption of those herbs themselves. Harston in Avernum 2 is a slave colony run by the Empire, where the people have some measure of freedom but with the implication that if they try to leave or get lazy, death awaits them. Otherwise, Avernum itself does not condone slavery. It's not explicitly stated but Avernum's fanatical insistence on freedom after leaving the abuses of the Empire more or less implies it.
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Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Ah, right. Does the Intel Mac BoE in the forum header run like legacy BoE? Basically all I'm looking for is legacy-like BoE that's easy to run on modern Macs, except with the patches. Then I'd host it on the new website. The Living Statue attack pose included with legacy BoE and the attack pose included with OBoE are different. Check it out, you'll see. The arms are positioned differently. (For those curious, I bought BladesOfExile.com and BladesOfExile.net because they were available and I didn't want some jerk taking them and doing something dumb with them. It feels kinda weird owning a domain named for the original name of the game, but if I think someone in particular can do a better job with it I'm not opposed to transferring ownership or allowing others to co-maintain it.) -
3D BoA Editor for Mac? (link broken)
The Almighty Doer of Stuff replied to Vox's topic in Blades of Avernum Editor
I just downloaded that copy of the 3D editor. I'll put it on BladesOfExile.com when I put the site together, hopefully in the near future. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Would it be possible to put some sort of DOSBox wrapper on them so you can just download them and run it? I hear that's possible, maybe. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Can that version be used without too much complexity on modern computers? I don't know much about MacOS. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
I wasn't using your files for the monsters. The monsters' graphics are the same brightness between PC and Mac. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
They're glitched, yes, but not the important bits. Mostly just the interface buttons and stuff which are the same between Mac and PC. The only difference I currently have is MISC.BMP, which includes some patterns. Is that what you mean? Also, it looks like the Mac version has an original attack pose for the Living Statue, if you'd like to replace the one you made for OBoE. It'd be nice if someone could make the reverse, with Windows graphics fitted into the Mac graphics' layout. Another thing I'm doing is fixing some anomalies such as transparent pixels where they should not be, and mirroring all the monsters properly (they're not perfect mirrors for some reason). -
After you go down to the basement in Fort Remote and open the gate with the Runed Key, you enter a room with a pressure plate that opens a gate. How do I keep it open? I can get through in combat mode but then I can't get back out, so that's obviously not what I'm supposed to do. There are a bunch of other weird tiles in the room and some broken clay on the pressure plate. EDIT: The solution:
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Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Do you mean the Intel Mac version or just the legacy one? I'd like to host them all on BladesOfExile.com, once I get it started. I'm making very good progress on the tutorial scenario. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Thanks so much! -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
I guess I can get by without disabling the Instant Help by default. I just have to design the tutorial correctly. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
I want to use the legacy version though. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Another thing I'd like is this: I want to make it so Instant Help is NOT turned on by default with new parties. I want to make a more intuitive, more in-depth tutorial scenario and make it prominently visible. Instant Help with every new party gets grating and it's not especially easy to understand. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
I've sent you a message. -
Some BoE concerns
The Almighty Doer of Stuff replied to The Almighty Doer of Stuff's topic in Blades of Exile
Could you do that, please? I tried installing SheepShaver but something didn't work. Since you mention it, could you also extract the graphics from Exile 1 through 3, please? Thanks! -
BoE is Free Open Source Software and can be freely modified and distributed under GNU GPL. I've patched my copy of legacy BoE with the Thrown Missiles fix described at http://spiderwebforums.ipbhost.com/topic/25797-archery-vs-item-lore/ and will distribute it. This Intel Mac version is in the forum header: http://redsaurus.net/boe/BoE10.7+301212.zip Assuming this version works well, could this please be patched for the Thrown Missiles fix? I don't want to clutter up OpenBoE.com with non-experimental stuff, but I did buy BladesOfExile.com and BladesOfExile.net a couple months ago. I'd like to use one of those for more general Exile stuff, including hosting Thrown Missile-patched legacy versions, links to Trilogy downloads, and instructions for installing the software that allows the series to run on x64 Windows systems. I'd also like the MacOS graphics files extracted from the Mac BoE version, for inclusion with the legacy Windows download from my site. I'd like to make the darker MacOS graphics the default, while having copies of the Mac and Windows graphics sets in two subdirectories for easy copy-paste to match any given scenario or preference. Could someone assist me with this, please? The legacy release and the open-source release can be found here: http://spiderwebsoftware.com/productsOld.html (What I mean about the graphics subdirectories is this: Graphics are stored in BLADEXIL/BLADEDIT/ by default. I would include two subdirectories, BLADEXIL/BLADEDIT/LightGraphics/ and /BLADEXILE/BLADEDIT/DarkGraphics/ which would have the complete sets. Then you just open one up, copy the contents, and paste them over the files in BLADEXIL/BLADEDIT/ , which I hope will be easy to understand.) The PowerPC version link in the header is dead. Would the original legacy MacOS version run on PowerPC Macs easily, perhaps with a simple compatibility layer or something? I don't know how it works. Which would be the preferable domain to use for a BoE hub: BladesOfExile.com or BladesOfExile.net? i don't know the standards.
