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Acky

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Everything posted by Acky

  1. Trisrash was planning on making one where you play a Trakovite agent infiltrating loyalist lands, but I don't think that project has been updated in many months. I've always wanted to make a BoA scenario based on the Geneforge world. Of course, I probably should start making scenario's of any sort in the first place....
  2. Jeff has released cheat codes for his games before. Trying to keep people from sharing info from the hintbook would be way to difficult anyway.
  3. Originally Posted By: Nathaniel hmm if he can't do that maybe he could a Geneforge 5 and Avernum 6 combonation the story would like this wizards built another portal that was supposed to go to the Empire but it went to the land of Geneforge 5 instead and the Avernites and the Empire's soldiers pick sides and it kinda sounds like an alternete ending or upgrade though Oh goodness, that would be terrible. There isn't anything left to do in Geneforge. We've killed the whole Council. We slew Ghaldring. We saw ending with the Shapers or Rebels have been completely destroyed. There just isn't any need to keep the series going. 5 is a really big number anyway.
  4. Acky

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    By distractions, meaning they were making pages run slow? Because if they were eye sores, it would be just as easy to look on the other side of the page. Or, better yet, the actual text in the post.
  5. The stripes were changed. Besides, those are Cryoa's, not Fyora's.
  6. Originally Posted By: Darth Ernie dont forget bargha's smashed pylon Quote: Formello and Bargha's pylons were destroyed.
  7. You can keep your range shooters/spellcasters just out of range of his curtain attack and still be able to attack him. As long as there's a character beating up the lizard up front, he won't attack. Your other characters can keep the rear guarded this way. It also helps to make summons to counter the incoming demons.
  8. Here's the complete, correct list. Right out of the game: The Castle (Near Sage Corrlea's Workshop) Castle Food Depot (South part of wall) Patrick's Tower (Northern part of Tower) Gnass (North of the island) Dharmon (Southeast part of town. Outside, not inside the town) Almaria (Slightly north of the north wall) The Great Portal (Just north of Portal Gates) Fort Remote (Outside east wall) Western Excavation (Outside gates) Tower Colony (Just outside North Gates) Mertis (North of west part of town) Fort Saffron (South of south gate) Spire (Southwest of Town) Silvar (Northeast, outside of walls) Cotra (In between Cotra's prision and west part of wall) Fort Dranlon (South of east gates) Fort Duvno (Outside west wall) Northern Avernum (East area of Grindstone) Fort Draco (Northwest part of fort) Fort Monastery (Northwest part of fort) Refuge (Northwest of town, near the Quarry) Missed a few. Formello and Bargha's pylons were destroyed.
  9. All the following towns have pylons, in no particular order. The Castle The Castle Food Depot Gnass Patricks Tower Dharmon Fort Saffron Mertis Tower Colony The Great Portal Almaria Cotra Fort Dranlon Silvar The Northern Frontier Fort Draco Fort Monastary Refuge I never got around to exploring Grindstone, so I don't know if they have one. iampoor is still in the game. iamweak was renamed to iwanttobestronger (all the Avernum games have this cheat). showmeall is still in the game. exitzone and iloverebels/shapers are obviously not in the game. Those are the only cheats that know for sure if they work or not.
  10. It's kind of early to have one of these poles since A6 is still fresh on everyone's mind. My answers were A5 and teh A1-3 engine (well, the BoA engine, but there aren't that many differences anyway.)
  11. I suppose this is a good thread to post my own reflections in. First of all, I'm happy to say that I got more than my money's worth. Jeff provided a quality story and has gotten much better at balancing with his new(ish) engine. The missions were all very interesting, and the game itself was my longest playthroughs of any Avernum, Nethergate, BoX or Geneforgegame - ended at 33hrs. I still missed a few side quests, so a second playthrough is already in the works. The game starts off great. I enjoyed the whole soldier theme that started in A5 (including G5, and I'm willing to bet that Jeff's new game will have the players as soldiers as well, but I digress). The world feels more real, tough, and darker then the older games were. I could see that I was in a living, breathing country, with events moving at a rapid pace. The promotion system was pretty cool - I think it was a great way to show how your characters were gradually gaining recognition of their deeds for Avernum. As I played through the game, I could see what the Blight was doing to the caves, how Avernum has changed from a dangerous frontier into a civilized nation, and back into a violent wilderness. The Triad were also great villains, although the Impaler could have gotten some more airtime. As I played through the first 3 fourths of the game, the game was only getting better and better with each new area unlocked. I liked all the little monsters and mini-bosses that were kept aside to kill in the future. This, plus the plethora of sidequest after sidequest, gave the game a slew of content, and chances for you to build up your party, to get new items, and to experience Avernum to its fullest. However, as I gradually went on, I came to realize I have 2 problems with the game. All my main enemies had been already defeated. Specifically, I'm talking about the Shadow. I do not think we should have killed him that soon in the game. When the Triad was killed, I lost a lot of interest in the main plot, and for me, the game just became one sidequest after another. There was no moon to my sun, so to speak. No force I was ultimately working against. No overall goal that I was working toward. This is why I feel we should have gotten another Enemy. Some sort of Force or Group that was responsible for most of the problems afflicting Avernum; someone or something we could point at and exclaim "It was you!" Without a clear antagonist, the game felt.....weakened. I think I would liked at least to have the Shadow keep fighting against me, all the way up to when you meet Melcanchion. He was an interesting enemy, and he made me feel like the Horde was taking notice of me, that what I was doing was having an effect. Without a strong, clear Antagonist to go against, the game got flatter by the 4th quarter. Now, that's not to say I didn't enjoy the 4th quarter of the game. I did; like I said, I got more then my money's worth. But I hope Jeff doesn't have so much rollick in his next series. I enjoyed the the more linear based passed games that featured a little exploration, but still felt directed. My other problem were the endings themselves. They just weren't satisfying to me. Being stuck in Upper Avernum helping a bunch of cowards resettle was not what I wanted to end the game as. I wanted to keep fighting! To help save my beloved homeland! To be there and defend the last of her lands! I didn't see the logic of keeping your most experienced soldiers up on the surface when they could be fighting below in Avernum. I suppose it kind of makes sense from the soldier-theme perspective, that the Generals wanted you up here to help inspire some hope or whatever. But the game should have provided more reasons for your posting to peaceful lands (compared to Avernum). Also, I didn't like how the reason for the Blight was never given. Nor did I like how despite any quests I may have done, it made no effect on the ending. The "stuff happens" card was used here, and ultimately I was disappointed. If I had gathered all of Asta's mushrooms, I should have at least gotten, "Although the Blight is never completely erased, stronger variants of Mushrooms are grown. The Avernites will never be able to grow large mushroom crops again, but at least they will be able to live in comfort." One of the things I really loved about the game though, the real icing on the cake, was that Avernum was not the same nation it once was. It wasn't the country of misfits and rogues that killed Emperor Hawthorne and created a nation out of blood and stone, as Solberg last said before he sacrificed himself. Think about it; how often did you run into real Avernites, born in the caves? The game makes a subtle point at least once, where you meet a native Avernite, and it says that it's pretty rare to see one anymore. It was definitely filled with too many Empire fortune hunters looking for crystals. If I was Starrus, I would have put strict immigration limits on Avernum, only allowing wizards, wealthy merchants, and the occasional Adventurer into Avernum. That way, the populace would remain mostly Avernite, which would have helped with the loyalty of its citizens. I mean, how many true Avernites would not stand and fight and try to survive but rather flee to the surface? But overall, I liked this game a lot. Not as much as A5, but still, it was a memorable game experience, and provided at least mediocre closure to the series. Now, when will A7 be coming out....
  12. Is it possible to kill this creature? It's health point or it's attack isn't the problem; it's the huge curtain flame attack that it delivers. My Invulnerability potions/elixirs way off extremely quickly, and I can't even survive a single attack. Any tips from players who've already beaten this creature?
  13. I'm having a problem locating the mushrooms in the Abyss. South of Spire? You mean near the farms, and the merchant with all the neat trinkets? Or, exactly, what crypt west of Bargha, and what edge? Is it the one with the portal?
  14. Just killed the demon in the Tower Colony. Is there any way to repair Demonslayer?
  15. Fale 2 was a really fun game. So was Fallout 3. Both of those games will be technically demanding unless you play them on a console. There's also Bioware's latest masterpiece Mass Effect 2. If you enjoyed Dragon Age, you'll love ME2.
  16. Well, someone doesn't trust wizards. Wonder why.
  17. I need some tips on infiltrating Formello. I believe there is a Captain Esmee somewhere, but I really have no idea where he is. I've searched around Formello as best as I could, but all ends are filled with the horde. Directions?
  18. The second ones face is hard to see. The eyes and the mouth need to be drawn. Quote: The portrait that I think is the coolest by far is #1, the slith priest looking guy. What I love about him is the amazing color scheme, the amount of detail, the lighting, and the way his face is underneath the hood just looks badass. Everything just seems perfect. I would totally love it if every character was made to look that amazing. I agree completely, although it looks more like a female graphic to me. Out of all the graphics Jeff has ever had in his game, that one is my favorite.
  19. Of the ones who appear in A6, that is. I would have to say X, because flinging Anvils at foes is so damn awesome. Edit: Ugh, I made a typo. I really wish UBB would let you edit polls.
  20. I'm having some trouble finding this place. I've been looking around the Tower Colony/Mertis for a while now, but cannot locate this place.
  21. How exactly do I unlock the next Battle Discipline? IE, what's the skill requirement?
  22. Like I said, that is very well hidden. There should be another star, or maybe a portal icon, when entering a new area with a pylon, so it is easier to spot.
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