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Feo Takahari

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Everything posted by Feo Takahari

  1. This is in the walkthroughs, actually. Get one of your characters knocked unconscious, and you (probably) will get to keep any ceremonial items they had on them. If you already killed everything down in that area, and you completed the quest to kill the murderer who's staying with the Fang Clan, you're probably out of luck. (Summoned monsters don't turn hostile when attacked, they just display an error message. Believe me, I've tried to get them to knock me out.) Edit: beaten to the punch.
  2. I think what Nebulan's saying is that you take raw essence and sculpt it into a living form based on a bat, but with its own modifications. (Sounds messy, doesn't it?)
  3. Greta left him because she didn't approve of what he was doing, though she did like him. As for the reason, a fellow in the rebel safehouse tells you that Lankan's rebels were completely slaughtered. The question is what he did after that--perhaps a change of heart led to a failed attempt to kill Rahul, and he died in the attempt? (By the way, I can't remember--is a gender ever specified for the G3 character? The illustrations in G3 showed an Agent.) Edit: by the way, there's actually a lot of argument over which G1 ending is canonical. I think what we concluded is that the G1 character killed both Trajkov and Goettsch, then returned home without destroying the Geneforge, but having never managed to beat Goettsch, I don't know whether that would contradict such odd tidbits as how Trajkov's entire expedition was never heard from again.
  4. How about this: assassinate [insert whoever you want here] and shape a more sane replacement for them.
  5. Originally Posted By: Ackrovan I'm sorry, but where exactly would I find him? >Avernum Joke: What are the closest things to gremlins in the real world? Click to reveal.. The Irish A--HEM . . .
  6. Hmm . . . I remember trying to download Stuffit. Took me months to get off their spam list. Such is doable, thankfully!
  7. Where are you sourcing that from? (If I recall correctly, the loading screen said that bats were the "base material.")
  8. For that matter, I'm dishonest, and having reached Highground, I still haven't finished buying priest spells in Harkin's Landing. (Kinda inconvenient--I keep intending to free Anemona.)
  9. Just be careful about the content of the scenes with that "lover."
  10. Always a bad sign when a seemingly dead topic gets 23 posts between lunch and evening . . . Myself, I would argue that the variation between who goes nuts and who doesn't seems to be based on pre-existing personality as well as how many canisters you've used. (That is to say, the nuttiest canister-users seem to be the ones who were never particularly sane to begin with, and the canister-users who stay highly sane, like that muscle-bound female guard in Rising in G2, are the ones who seem to have been naturally stable.) Assuming strong regulation and the capability to determine how many canisters an individual can safely use, the technology is not a total danger. That said, some sort of regulation--Shaper or rebel--would be needed to prevent the creation of monsters like Monarch, and the more banal insanity of the other non-generic guard in Rising (the one who attacks you if you say he's not a Guardian.) At a guess, additional rules beyond those required to maintain canister-users' sanity would be similar to the regulations determining who gets to learn how to make fireballs the "old-fashioned" way. P.S. Myself, I favor making fireballs the even older-fashioned way. It's a matter of what you stick in the microwave for five minutes . . .
  11. Originally Posted By: Lifecrafterandnoobeditor lol at convex lenses idea.... oh, and glaahks cant be legged artilas, because that would require a natural evolution from the artila stage to the glaahk stage, which isnt possible because they were both shaped..... Plus, glaahks are way to cool to be related to artilas. Actually, the loading screen in G4 says wingbolts were made using an artila design applied to a bat. In other words, the artila design modifies or modified an existing, normal animal. (It's uncertain whether you create a whole new mutant bat when you shape a wingbolt, or you go out looking for a bat and commit cruelty to animals upon it.)
  12. Originally Posted By: Dikiyoba The guards patrolling the area will continue to respawn. The guards at the gate can be cleared. Dikiyoba. So it wasn't just me. Matt P's walkthrough recommended, by way of strategy, that the player kill them one by one and go back to rest after every kill, but I found them to be immortal.
  13. In case anyone still cares about the question of why I don't like Stephen King, it's not really King's fault. I just lack some masochistic gene that makes people enjoy scary books, along with enjoying exercise, roller coasters, and jalapeno sauce. The reason why I'm even reading an example of said genre now is that the book in question seems to have more to it than violent deaths and such. (So far I'm at the bit where Click to reveal.. something has just killed a guy by burrowing out his rear end, then climbed into a toilet. Let's see if I make it all the way through.) Edit: Regarding Garth Nix: should I give him another chance too? What I could find of the Seventh Tower series was pretty good, but I couldn't stand much of his other work I tried (most notably that one about the necromancer; I think it's called Abhorsen.
  14. Originally Posted By: Excalibur Mine is: 1. Slith tank, pole weapons, assasination, quickstrike (sickness prone) 2. Nephil archer, melee weapons, tool use, gymnastics, defense (sickness prone, and strong back or fast on feet) 3. Human priest, potion making, magery (natural mage) 4. Human mage, arcane lore, magery (natural mage) Uh, I hate to sound obtuse, but why do you make your priest a natural mage?
  15. I'm giving Stephen King a second chance--actually, at this point, it's a fifth chance--with a book called Dreamcatcher that my school library put in a display of books appropriate to be checked out for Halloween. So far I'm not appalled, but we'll see . . . P.S. As for whether there are any books I read without complaining about them, I just finished the Otherworld series by Tad Hamilton. I swear, never before have books 900 pages long made me wish they didn't have to end so soon.
  16. I can never figure out which skills are better than others, so I just choose not to level a few awful-seeming ones like hardiness and cave lore. My mage and priest level intelligence, arcane lore, and respective mage and priest spells exclusively. One of my fighters builds up a really high tool use, but otherwise every skill I have them level goes up about equally. Then again, I couldn't beat Avernum 3 (stupid golem factory!), 4 (stupid Rentar-Ihrno!) and so far, Avernum 5 (stupid me!)
  17. Originally Posted By: Slarty You know, I think I've seen that too. It probably just means the chitrach was assigned riposte skill but not parry skill -- and suggests that Thuryl's assumption about how riposte applied was correct after all. Took me forever to find that in the old posts. If anyone cares, Thuryl hypothesized that Riposte is checked first, then Parry if Riposte fails. I don't entirely get how that means you could parry without any points in Parry, unless the chitrach happened to riposte for 0 points of damage, but I'll go along.
  18. Not sure what it means, but I just got a result that, if it's not a bug, could alter our understanding of how Parry works. I was fighting chitrachs under the Anama lands, and if you recall, they can parry like players can and occasionally riposte. My first character's attempt at Shield Breaker was riposted (6%), which I gather means that the riposte had a six percent chance of occurring. I had my second character use the same technique--and I got a message that I'd been parried (0%). Make of it what you will. And if it helps, the character who got parried was a Level 20 slith with 9 Strength (enhanced by items), 5 Dexterity and 6 Pole Weapons.
  19. Originally Posted By: Earth2025 Originally Posted By: feo takahari So there is a damage cap! I mentioned it in a post, and I was told there was no such thing! Can you explain it to me? max damage you can do to enemy and it seems to be at 200 points except fists. Which invites the question: how in the name of Grah-Hoth did you get your attack damage up to 200?
  20. Regarding an "in-game explanation": just reached Anama lands in A5, and Henna, when asked if she can teach magic, says it takes years to learn to "draw the powers out." In other words, your adventurers are learning the easy spells. As for spells cast by NPCs, I usually just fight them and see. There seems to be a cap of about three spells per NPC, with the game getting around that by having groups of casters who each use different spells.
  21. Well, if nobody else is going to dredge this topic back up, I will! I like to see how it reflects the demographics to be found among Spiderweb gamers, and particularly like when a representative of a small demographic chimes in (though I myself am a member of the largest demographic in sci-fi and fantasy, namely weird people.) Anyways, the book I've recently read that people here would be most likely to know of is Darkly Dreaming Dexter. Immediately afterwards, I tried to watch the documentary movie Rivers and Tides, and am now truly freaked out by how Andy Goldsworthy, the artist who is the movie's subject, talks about his work in exactly the same way Dexter talks about killing people. The other things worth noting are Apex Hides the Hurt, probably the first book ever to use a stubbed toe as a metaphor for racism, and The Horrible Sufferings of the Mind-Reading Monster Hercules Barefoot; His Wonderful Love and His Terrible Hatred, whose title should give you some idea of how maudlin its insides are. Oh, and a quote collection, of which I will provide a sample: "Outside every thin woman is a fat man trying to get in."
  22. Originally Posted By: Alex It's been a while, but I recall that in A1 (on Normal), I could make a "tank" fighter that was very hard to hit, whereas in A2, Defense and Gymnastics >=10 get diminishing returns. My fighters also seemed to approach the damage cap more slowly in A2. So there is a damage cap! I mentioned it in a post, and I was told there was no such thing! Can you explain it to me?
  23. Look through the old topics--there've been posts on this subject before. Also, if you're considering Avernum, take a look at the topic "Favorite Avernum?"
  24. I'd take one, then never another. (The one would be an Endurance canister--I'm the second-frailest person I know, and the frailest has seven different genetic syndromes.)
  25. We already know the effects of stats have, in earlier Spiderweb games, demonstrably differed from computer to computer. Perhaps on some computers the skill malfunctions? Or could this be a difference between the Mac and Windows versions? P.S. Anyone get the feeling Spiderweb really needs enough money to hire more people to deal with this stuff?
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