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Everything posted by Celtic Minstrel
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Whoa, those are really nice!
- 27 replies
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Vahnatai PC Graphics (and others) Wanted!
Celtic Minstrel replied to The Almighty Doer of Stuff's topic in Blades of Exile
Let me just say that what ADoS said above is, pretty much, all entirely true. However, I would like to clarify (and expand on) a couple of things. Regarding the impending release: Yes, it's close to a 2.0 release. This is true. It has been true since maybe March, but it's even more true now thanks to my slow and tedious creation of unit tests (which caught a number of bugs that had been plaguing the project before that). But what does "close" mean? When can you expect a release? Optimistically, I'd like to say "by the end of the year", but that can't be considered anything more than tentative. The way ADoS said it makes it sounds like there's only a few tests left, but that's not the case. Rather, I've finally completed one significant block of tests. There are at least two similarly-significant blocks remaining (one of which is already partially completed). Regarding new core graphics: ADoS said that inclusion of the graphics is at the discretion of himself and me, which isn't exactly false, but conceals the fact that I have more say than he does. I listen to his opinions, but like he said, I'm picky about the art, and generally speaking I won't commit something if I really dislike it, even if ADoS really likes it. Conversely, if I really liked something, I might commit it even if ADoS doesn't like it that much. (This case hasn't happened in practice, probably because ADoS was doing all the art so far, but it's possible it could happen.) I'll also point out that, while much of the art ADoS contributed is (in my opinion) quite good, some of it still isn't up to the quality of the original graphics and thus still needs work (or replacing). There are a few new terrain graphics in particular that I'm not fond of that I'd like to replace (such as the "tent walls" that, to me, look more like a carpeted floor). Besides the minimum four Vahnatai PCs, here are a few other things that would be nice to have: Additional slith/nephil/vahnatai PC graphics. (Additional human graphics are okay too, but less likely to be accepted since there's already a lot of them.) A few new monster graphics (probably just small monsters, though larger ones might be accepted too if they're good enough and fit the game well). Some new talk portraits, dialog icons, and scenario icons. In particular, scenario icons for snow-themed and desert-themed scenarios. It might be nice to have one or two additional missile animation graphics. Item graphics in particular are unlikely to be accepted, unless they're small enough to fit in 18x18. If anyone owns any of the graphics on Pixel Profusion and would like to step up and grant permission for them to be used, that would also be wonderful. Mind you, many of those graphics are not up to the quality of the original core graphics, so giving permission does not mean they would be used. Still, I recall seeing some nice ones on there that weren't by Luz. [*]Regarding Luz Piazuelo and Andrew Hunter: It's true that there has been some attempt to get permission for the E3 graphics and some of Luz's graphics. If anyone knows another way to contact Luz or Andrew, both ADoS and I would like to hear of it. -
I'm not sure what you mean about not being cleared properly - perhaps a screenshot might help me understand? In a certain sense the screen is never actually cleared, only drawn over, but since it's drawn over with that background pattern, there generally shouldn't be any artifacts left over...
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The only things a failed shader would cause is chunks out of walls, pits, and water. If there's a shader problem you should also be able to see it in the bladeslog, which for Windows can be found at "%APPDATA%\Blades of Exile" (just press Windows+R and paste that in). On the Mac version it'd be in Console.app somewhere.
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And now, yet another release! This one includes lots of new graphics, thanks to ADoS. In particular, the new status effects and the party status effects finally have icons made specifically for them (rather than placeholders grabbed from Blades of Avernum). Download: Mac | Windows | Windows installer | Documentation (note that the installer includes this) Note: There may still be a few minor issues with the uninstaller; some things might not be removed properly. However, using the installer has the advantage of letting you double-click BoE saved games and scenarios.
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SuperVillainEditor (and related things)
Celtic Minstrel replied to Nephil Thief's topic in Blades of Exile
I see. Maybe I'll put it on the list of things to do eventually, then. -
SuperVillainEditor (and related things)
Celtic Minstrel replied to Nephil Thief's topic in Blades of Exile
Is this based on the old Win32/ code or the new SFML-based code? If it's the latter, I might be willing to accept a patch or pull request (provided it affects the editor only and not the game training dialog). -
Towns blocking/connecting outdoor areas, annoying or not?
Celtic Minstrel replied to Thaluikhain's topic in Blades of Exile
Or a boat. -
Exile III BOOK ABILITY INFO-RETURNING MISSLE????????
Celtic Minstrel replied to Richard Bacon's topic in The Exile Trilogy
Sorry, I don't have code for Exile III, only for Blades of Exile. -
Questions about certain spells
Celtic Minstrel replied to Fireball Fodder's topic in Blades of Exile
...what are you talking about? -
Uh oh, corrupted scenarios!
Celtic Minstrel replied to The Almighty Doer of Stuff's topic in Blades of Exile
It seems I had a pippen.exs in my old BoE scenarios folder, so I've sent that off. -
Uh oh, corrupted scenarios!
Celtic Minstrel replied to The Almighty Doer of Stuff's topic in Blades of Exile
Though the archives are corrupt (or, incomplete), they still contain index information, so I was able to determine the filenames. AClaim.exs spearcdt.exs pippen.exs, portents.exs, and zedit.exs -
Questions about certain spells
Celtic Minstrel replied to Fireball Fodder's topic in Blades of Exile
As Lilith said, armour reduces physical damage only (this includes undead and demon damage, which I've considered removing in Blades of Exile). -
Avadon 3: The Warborn, Changes and Discussion
Celtic Minstrel replied to Spidweb's topic in Avadon Series
Isn't the Junk Bag meant to be a dumping ground for things you don't want, so that you can sell them later with a single click? I don't think something like that needs sorting or more interface space. -
Questions about certain spells
Celtic Minstrel replied to Fireball Fodder's topic in Blades of Exile
Perhaps he meant to write "fire" but instead wrote "force". -
Questions about certain spells
Celtic Minstrel replied to Fireball Fodder's topic in Blades of Exile
Field spells do not have a duration per se; instead, they have a chance of fading each round. According to the code, Ice Wall should in fact last longer on average than Fire wall, but the same as Force wall - Ice/Force have a 1/6 chance to expire each turn, while Fire has a 1/4 chance. (And Blade Wall is unique in having a 1/5 chance each turn to fade.) I consider the Spark spell to be an electrical spark rather than a fiery spark, since there are other situations where magic damage is used to represent electricity. -
FYI: the Exile series has gone freeware!
Celtic Minstrel replied to ixfd64's topic in The Exile Trilogy
It does work in Windows XP mode on Windows 7 Pro (which is basically Virtual PC, I think). -
Feature Suggestions, Bug Reports, and so on
Celtic Minstrel replied to Celtic Minstrel's topic in Blades of Exile
Maybe a better idea would be to clear the last played sound at the end of each move... -
Feature Suggestions, Bug Reports, and so on
Celtic Minstrel replied to Celtic Minstrel's topic in Blades of Exile
Regarding not hearing the sound, I believe there's something in the code that suppresses a sound if it's the same as the last sound played. The rest, I will look into. -
Oh, whoops. I misread the code, confusing "slow" with "haste" since they're inverses.
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Looking at the code, it appears they do get the same total amount of action points while slowed, just distributed differently. Which is actually kind of weird...
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I emailed Jeff about this, but no response yet. It's been more than a week. I have no idea if he's just busy or if it's gone into the junk folder. (Though I don't know why it would go into junk.)
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Yes, the code in the Win32/ directory in the repository is essentially the old CBoE code.
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Bless is capped at 8 globally, unless there's somewhere that still directly accesses the status effects rather than going through the apply_status function.
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Ah, sorry, if you're using CBoE I can't really help you. That does make me think of something ADoS said about a screen-blanking bug, though. It should work in my builds, if you don't mind a few bugs and don't want to wait for that non-beta version I mentioned. This is not exactly true. I think the only thing that won't work in the coversion is the Display Picture special node. Mind you, I haven't actually tested this... I should probably download Sylae's scenario to make sure it works.
