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Old Beardo

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About Old Beardo

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    Tenderfoot Thahd
  1. So I'm approaching end game and am starting to consider augmenting my gear. Before I do though, I want to make sure I am not augmenting gear that I am about to replace. Obviously augmenting weapons is the best use of the service. Are there any weapons better than the frozen sword and radiant sword in the game? I am about to start the alien beast plague, if you need a reference to my progress. I am most likely going to augment my frozen and radiant swords for my main dual wield damage dealer, but don't want to if I upgrade it immediately in the Alien Beast p
  2. The giant overlord attacks you no matter what. He is referring to the fact that you sacked their temple so he is honor bound to kill you. Don't think the order of trogglo/giant matters, though trogglos are quite a bit easier so its assumed you do them first. Never tried doing giants first .. any particular reason you started with them?
  3. Hey there, I just made my party last night and have been playing though. I have a -melee who is currently going heavy in defensives who I will transition into dual wield damage later, -a dual wield damage melee who I will transition into also have basical magical capability later -A ranger who I will go glass cannon on -A mage/priest who is mostly for healing and buffing right now, later when I have more tanky stats on my melee I will use for more damage From reading this thread, I get the impression I made literally the weakest party possible
  4. Greetings spiderweb software dwellers! I just got my hands on the new Avernum 3 release and am looking forward to sinking my teeth into it this weekend. Before I start though, I have some inquiries to make of those of you who have gotten far into the game. Jeff historically seems to struggle and balancing damage types (specifically archers) and in past games I have found myself approaching endgame with a potato of a character (or two) on my hands because their damage type is simply not very powerful in the game. So my question is: from the list of dual wield
  5. That makes sense, and it also explains why previously doing the exact same process but using special encounters only and no dialogue (right clicking a square to trigger the quiz) worked perfectly. Thank you for the help.
  6. Good day to you all, I am having an issue when making a portion of my scenario and want some help. Context: The player is taking a quiz, where you are asked a question and then must type in the answer. You ask an NPC about "quiz" and it starts the quiz, which is entirely made of specials. My solution (which does not work): When you ask about "quiz" to the proper NPC, it triggers a special that checks a completion flag, then it jumps (if passes (you havent completed the quiz yet)) to a "display message" town special which asks the question. This spe
  7. I agree for general hidden stuff but I think this is a really good idea for hidden areas that you intend the player to find out about from somewhere else before obtaining, and simply using flags to make a wall turn into secret passage only once you've learned about it is going to drive the casual explorer crazy because they've true-sighted a opening between the walls and cant figure out how to get in, and will likely assume you forgot to add an entrance. In regards to teleportation to another section of the map being awkward on the mini-map: yes, it is. However, I think by this year
  8. using your example of hiding something in-between two buildings without it being obvious there is a slab of terrain unaccounted for, I would just design the terrain flush and make it so if you find the secret passage there is a special in the wall that moves to another "duplicate" area of the town, this one with the extra space in-between for your secret area, and hide this duplicate area behind some trees in the corner of the town or something. If you don't want it to be awkward on the map, you can go the extra mile to create an entire duplicate town, one with and one without the secret, and
  9. Yea I used the updated version for a bit. Really solid work getting everything put together but it is definitely unstable. Maybe one day we'll have a compatible remake of the game that is actually user-friendly instead of keeping you guessing about absolutely everything like the original? lol
  10. Is there a way to check a party's level in something besides mage/item lore during a special encounter? I am just seeing item and mage lore as options to compare values to.
  11. So am I correctly understanding that you magnificent fellows are working on re-configuring BoE to run properly on newer machine and thus not require a VM to run? If so, are you also doing the scenario editor? And will scenarios created on the old version be able to be converted to the new format (mostly intact) or will it be a clean slate style thing?
  12. Hello! Does anyone happen to have deciphered the code behind the traits listed in my title? From the text of toughness, I assume it is just gives your character +Armor. Does it do anything else? Does Exceptional Strength apply to only weapon hits, or all damage? The text on the trait says "and deal more damage in combat" which makes me wonder if it works on spells and archery as well. Does anyone know if it does? Also the Nephil passive says they do more damage with missile weapons. Does this include bows? Silly question, but you never know with Exile. Few things seem to make
  13. Hello! Earlier I installed Avernum 2 Crystal Souls from the avernum trilogy CD I bought ages ago to play good old Avernum again, and I am having an issue with my game crashing. After I create my party, the backstory sequence that occurs afterwards crashes me on the second page of lore. Specifically the second one. I do not click before it says to do so, though have tried doing as much, and the very first page works fine. On the second page, when I click to advance the game freezes and I get the message "this program isn't responding, close or wait for it to respond" and the program never even
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