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Showing results for tags 'Blades of Geneforge'.
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Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be c
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- Blades of Geneforge
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There are currently five possible new variants of Blades of Spiderweb games: Blades of Avadon 2 Blades of Avernum 6 Blades of Avernum - Escape from the Pit Blades of Geneforge 5 Blades of Nethergate: Resurrection For brevity's sake they will be known as: "Blades of Avadon", "Blades of Avernum 6", "Blades of Avernum - Escape", "Blades of Geneforge", "Blades of Nethergate". Avadon and Avernum 1 - EftP are easy to customize as they have a lot of stuff written into text files. First four games typically have single-Byte characters for text, that makes it easy to alter anything in the
- 51 replies
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- Blades of Spiderweb
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After emailing Jeff I understand that he can't become involved in any Blades of Geneforge for licensing reasons. But we can do it ourselves. This means we have to decrypt the files ourselves, easier said than done. Progress is being recorded in the topic "Blades of Geneforge - How it could be done", found in the Blades of Avernum forum.