Jump to content

Ishad Nha

Member
  • Posts

    2,420
  • Joined

  • Last visited

Everything posted by Ishad Nha

  1. But not in A1, ditto Move Moutains. You will be making occasional use of the latter in A2.
  2. If monsters are confined in a space you can just "set and forget" Cloud of Blades, walk away and let them suffer.
  3. If you use a Custom Priest you can start the game with Safe Travel and Unshackle Mind, two spells you won't otherwise get until much later in the game. Custom Mages can start the game with Ice Lances and Unlock Doors, spells they otherwise have to save up for.
  4. (Avernum 2 is different indeed, you will find far fewer level 3 spells in the demo part of the game. You will probably want Bind Foe at level 2 as soon as you can get it. Default starting party leaves a lot to be desired, you might do well to use Custom PCs.)
  5. In the second hidden room of Khoth's Lair you find a level 3 spell, not just treasure. Here is the list of where the level 3 spells are found:
  6. Normally if you can't get through a door, you can't get through a nearby wall. Occasionally there are exceptions. This does not make sense but Unlock Doors level 3 will take a while to be found. Hence you need the secret doors...
  7. Blosk is one of the six cities, but its statue is outside the city walls.
  8. "This has the potential to wipe out the whole party unless you know what to do." Enlightenment is a state like Sanctuary or Hovering Feet, it only occurs a few times in the game. When the scroll icon disappears the state has worn off!
  9. You should have saved immediately after winning the fight in the main room, the Barracks, especially when it left you low on spell energy. Can Wizards be immobilized with Bind Foe? No, not on a regular basis, they resist too much. My first PC uses Alien Blade and Demonslayer, he has the Crystal Charm to defend against Basilisks. When to save your game: This has the potential to wipe out the whole party unless you know what to do.
  10. There are no boats at all, except for use only inside one town or in the Upper Avernum area.
  11. In Bargha you can sell stuff to Prynne the Healer. (You missed an interesting hidden area in the Lair of Khoth.) Bind Foe can be useful for immobilizing particularly annoying foes, like spellcasters, while you wipe out their fellow monsters. (In A2 you really must start the game with this spell.)
  12. Restoration Brew is the way to deal with dumbfounding. Alternately, you could use a Recall Crystal then seek healing at Fort Duvno.
  13. All dragons react with violence to theft, except Sulfras, who does nothing. (You get hit with a Dread Curse instead.) Shattered Fort, here is where Repel Spirit level 3 really comes in handy. Imps die after one hit from this.
  14. I figured where the offsets were to enable proper dialog with Erika, that worked in practice. Below Bargha remained hostile... Now I will see if I can alter the attitudes of people in Below Bargha. (I could not get this to work.) Using the Character Editor: "Take Out Of Town": this did nothing except take the party out of the Below Bargha dungeon. "Reset Hostile Towns": this reset Below Bargha! I could then start the Surface Exit quest. (It also re-set every monster-filled dungeon in the game, so they are all full of monsters, even the dungeons you totally cleared!) Best to leave the Surface Exit quest till the end of the game.
  15. Going back to Cotra, you really needed a Recall Crystal, would cut the journey in half... Demonslayer, you are looking for a forge where the sword can be re-forged. Unlock Doors, level 3, you don't just find it someplace. You have to run around a bit, clear out a certain dungeon then commute between three towns.
  16. "Pierce them both to gain the prize" means skewer them both very dead. Garzahd you will learn about in Avernum 2, really nice guy...
  17. Far Sight has a limited range, you might want to cast it in a methodical way, every six squares. You cast it in the wrong places when looking for the Purple Mold. To the north east of the Giant Fort was a gate that you lacked the key for, you now have the key...
  18. Celts get all spells period, I aim for both Druids obtaining all spells. Romans get the first two Circles, except for the level 7 spells. The Beast and Craft Circles are much more restricted, you only get 10 out of the 16 spell levels. (Six of those levels come from unique items.) You might be able to max out Beast but I would go mostly for Craft. You never get Spirit or Nether Circle spells, you can learn them but you can't actually cast them.
  19. Bargha is "friendlier" than Spire but in the former city only Prynne the Healer will buy your excess gear, and this is only because she hails from Avernum!
  20. In this forum you can't post attachments. Jeff probably disabled this feature in order to save on server space. (There is something called My Media which I don't understand.) You could open a Freewebs account, upload a file to there. Then add the link to the file in a post here. Have save file condensed in a Zip format, make sure there are no spaces in the name of the zip file.
  21. Is this literal real-world mapping or dealing with Spiderweb game maps? What is required of the apprentices?
  22. Some skills can be obtained by paying an NPC trainer in a town or by a Mind Crystal: It seems that no NPC can ever increase your skill beyond a value of 5. So you increase it to 5 via the NPC, then use a Mind Crystal if you have one. Your party seems short of money because you don't clear out a dungeon the way I do, you may not be able to afford all the money for buying skill levels.
  23. Use the Orb to practice flying when on land, that tells you what its range is, not all that much. If you do this when on land you won't drown when it runs out of power. You can't use it when you are already flying. You can use the Orb of Thralni to fly around Almaria, no need to enter the town unless you actually want to. Stagnant Tunnels, the dungeon where you found the Orb, you missed some secret doors in the NE part of the map. If you need the level 3 Unlock Doors you probably are missing a key or you failed to spot a secret door!
  24. I am not sure exactly what causes the problem. I thought that killing monsters/looting treasure caused the hostility, now I am not so sure. Whatever problem existed in A1 may have been removed in the A1 Remake.
  25. Your hostile "Assassin" is simply a hostile Cleese. As for the cause, I don't know. I have created a special save game file and I will try to find the cause of this.
×
×
  • Create New...