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-=microphage=-

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Everything posted by -=microphage=-

  1. begindefineitem 390; it_name = "Runed Onyx"; it_graphic_sheet = 9; it_which_icon_ground = 11;//was 14 it_which_icon_inven = 10;//was 15 it_stats_to_affect 0 = 225; it_value = 400; it_graphic_coloradj = 128;//Black, gray banded This is just a personal preference. It now looks like a runed black onyx gem. Hey! Noticed that "Melted Sand" (item 214) isn't used in this version. Could free up some lines for custom items. Are there more out there?
  2. Yes. If you make them stack. If you don't just use the green stuff and leave off the 2nd through fifth repeats that are in black. I did this this way to give some flexability. There are 28 items. Your pack has 36 slots and 4 quick use slots. The 8 'puresteel' items go in special items storage and don't use your pack/inventory slots at all. Then haul to an anvil in top and bottom maps. What I do is store them in a box or cabinet in an enchanted anvil area. I believe they each have containers of some type nearby to use. And of course, there's always the ground.
  3. Augmentation Package. Get it at Minallah North Entry Sign. Gives up to 5 of each item. There are 36 slots in inventory and 28 items. You can use the ground or any container if you need to. z1Tminahdlg.txt (Using the above scripts to make these items ''stackable'' is recommended.) begintalknode 27; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Temporary Creation Storage"; text3 = " Do not leave creations here without clearance from Mind on duty."; code = set_spec_item(8,8);// 8 pieces puresteel that's forgable // 1 of up to 5 of each augmenting items. reward_give(4);//Gemstone reward_give(288);//Mandrake Tincture reward_give(289);//Demon's Bile reward_give(292);//Crystalline Fibers reward_give(293);//Pure Quicksilver reward_give(294);//Solidified Flame reward_give(295);//Unmelting Ice reward_give(296);//Ur-Drakon Skin reward_give(297);//Essence-Infused Iron reward_give(420);//Perfect Fyora Scale reward_give(421);//Perfect Drayk Scale reward_give(422);//Perfect Draykon Scale reward_give(423);//Artila Eye reward_give(424);//Glaahk Eye reward_give(425);//Eyebeast Eye reward_give(426);//Roamer Fang reward_give(427);//Rotghroth Fang reward_give(428);//Vlish Tentacle reward_give(385);//Blessing Crystal reward_give(386);//Runed Ruby reward_give(387);//Charging Stone reward_give(388);//Runed Amethyst reward_give(389);//Ivory Skull reward_give(390);//Runed Onyx reward_give(391);//Tiny Orb of Mist reward_give(392);//Steel Spine reward_give(393);//Ethereal Bindings reward_give(394);//Golden Crystal // 2 reward_give(4); reward_give(288); reward_give(289); reward_give(292); reward_give(293); reward_give(294); reward_give(295); reward_give(296); reward_give(297); reward_give(420); reward_give(421); reward_give(422); reward_give(423); reward_give(424); reward_give(425); reward_give(426); reward_give(427); reward_give(428); reward_give(385); reward_give(386); reward_give(387); reward_give(388); reward_give(389); reward_give(390); reward_give(391); reward_give(392); reward_give(393); reward_give(394); // 3 reward_give(4); reward_give(288); reward_give(289); reward_give(292); reward_give(293); reward_give(294); reward_give(295); reward_give(296); reward_give(297); reward_give(420); reward_give(421); reward_give(422); reward_give(423); reward_give(424); reward_give(425); reward_give(426); reward_give(427); reward_give(428); reward_give(385); reward_give(386); reward_give(387); reward_give(388); reward_give(389); reward_give(390); reward_give(391); reward_give(392); reward_give(393); reward_give(394); // 4 reward_give(4); reward_give(288); reward_give(289); reward_give(292); reward_give(293); reward_give(294); reward_give(295); reward_give(296); reward_give(297); reward_give(420); reward_give(421); reward_give(422); reward_give(423); reward_give(424); reward_give(425); reward_give(426); reward_give(427); reward_give(428); reward_give(385); reward_give(386); reward_give(387); reward_give(388); reward_give(389); reward_give(390); reward_give(391); reward_give(392); reward_give(393); reward_give(394); // 5 reward_give(4); reward_give(288); reward_give(289); reward_give(292); reward_give(293); reward_give(294); reward_give(295); reward_give(296); reward_give(297); reward_give(420); reward_give(421); reward_give(422); reward_give(423); reward_give(424); reward_give(425); reward_give(426); reward_give(427); reward_give(428); reward_give(385); reward_give(386); reward_give(387); reward_give(388); reward_give(389); reward_give(390); reward_give(391); reward_give(392); reward_give(393); reward_give(394); break; If I've missed anything let me know.
  4. Making augmenting items stack is handy for saving room in your pack/inventory: // 385 augmentations begindefineitem 385; import = 4; it_name = "Blessing Crystal"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 9; it_which_icon_inven = 8; it_charges = 1;//Was 0 originally. As 1 it's stackable! it_value = 100; it_stats_to_affect 0 = 220; it_stats_addition 0 = 1; Now items: 385 "Blessing Crystal" 386 "Runed Ruby" 387 "Charging Stone" 388 "Runed Amethyst" 389 "Ivory Skull" 390 "Runed Onyx" 391 "Tiny Orb of Mist" 392 "Steel Spine" 393 "Ethereal Bindings" 394 "Golden Crystal" are stackable! // Special item quest items begindefineitem 292; import = 262;// Was 263 originally. Now stax. it_name = "Crystalline Fibers"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 7; it_which_icon_inven = 6; it_graphic_coloradj = 1024; it_value = 0; it_weight = 5; Now items: 292 "Crystalline Fibers" 293 "Pure Quicksilver" 294 "Solidified Flame" 295 "Unmelting Ice" 296 "Ur-Drakon Skin" 297 "Essence-Infused Iron" are stackable! Note: If you already have some of these items they may not stack at first and will show an 'X' for count. At some point after some new saves they will become stackable. On a 'new game' they stack from start. To separate stacked items for use: hold left shift key and left click mouse on item to select how many. Don't be surprised if the items with 'X' as a number simply vanish when adding to a item that's stacked.
  5. Originally Posted By: Dreadful Realm of Dynasty Would it be possible to script an item you can use to enhance other items? That might be tricky, but it'd be awesome to have a super-item-enhancement that can be gotten at only a few locations in the game, much like rare crafting items. It would also make some areas more appealing to certain classes for artifact materials, as some materials aren't always needed. (Speaking here of my Sorceress build, didn't even do anything optional in the Okavano area...) I experimented and changed: // 385 augmentations begindefineitem 385; import = 4; it_name = "Blessing Crystal"; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 9; it_which_icon_inven = 8; it_charges = 0; it_value = 100; it_stats_to_affect 0 = 220; it_stats_addition 0 = 1; To: it_stats_addition 0 = 3;// Was 1 originally. No change in effect. <=======<< This is where you'd boost augment stat: 'it_stats_addition 0 = 3;'// was 1 changed to 3 no difference in stats. You may want to play around in 'gf5objsmisc.txt' for effect 220 and see if what you want to do is there. As for a custom 'super augmenting item' & placing it in a zone, Yes, it's possible to do with scripts. I am still on my first play through and have already used up any extra lines. Will look at this area later. Some of what you want to do may be hard-coded in the game's .exe file and EULA doesn't permit that. Originally Posted By: emberglow I see, thanks. I couldn't get it working myself, a reinstall got it working, although i'm not certain why that would work... it did. Chapter 1 verses 1 & 2 of modders bible: 1] Thou shalt make backups BEFORE changing anything. 2] When all else fails, reload or reinstall! I have no clue why that fixed it either, glad it did!
  6. Originally Posted By: emberglow Hmm, perhaps - although if that is the case, im not sure what im doing wrong. I enter the Trakovite haven, for example - I use shift D to bring up the cheat console, I enter in SDF 100 6 2 then hit enter, shift D, and enter in SDF 34 9 9 ... and nothing happens, no difference in dialog, no additional items / spells available. Sounds like you're doing it correctly. What should happen is: When in Trakovite Haven, talk to Sage Mendoa, (potions and spells), Caretaker Eloise, (supplies), or Rummus (trade) before using the codes. Note the dialog, then enter the codes and talk again. They should (and still do on my end) offer you everything possible for a full Trakovite. I believe I have the latest version (v1.0.2). I'll download again and test it. The version updates should have only effected the game .exe, not the scripts. O.K. Just downloaded the game, it's exactly what I've been running (v 1.0.2) and the codes work fine.
  7. Reduced text size to 11pt. With 8pt-26pt size range capability thought 17 was moderate. Also with choice of 70 colors, used 2. The combination did seem a bit extravagant when pointed out. All fixed.
  8. In Stormhold: Both trainers are in south/western building. Sage Pavyl (spells) Shaper Marzan, (shaping) Get access to all spells and shaper levels that being aligned with General Alwan can supply. No script editing: SDF 42 12 12 Use shiftD to open cheat console to enter each cheat code. Do NOT talk to Alwan! Just Sage Pavyl, and Shaper Marzan until you get what you want and then enter the code below! USE this, or you'll BE FULLY ALIGNED with Alwan! And will skip ahead in gameplay! SDF 42 12 1 Note: If you want to use the spells/skills right away, Pyro's trainer makes it possible. Do not use these cheats if you are playing as pro shaper. You'll miss the gratification of "earning" the rewards. You will also need money: Found here to pay for the training if you're not running Pyro's trainer. Though you'll have the spells/skills you won't have enough essense to use them till you earn some or use Pyro's trainer.
  9. The path to 'gf5itemschars.txt' (assuming you installed default path for Windows). should be: c:\Program Files\Spiderweb Software\Geneforge 5\Geneforge 5 Files\Scripts\gf5itemschars.txt Make a copy of entire 'scripts' folder and paste it somewhere safe before trying to edit anything. As for the latest trainer/game version all you should have to do is run latest version of trainer and then game then hit alt/tab from the game and it should pause game and let you see trainer screen. A lot of what it does isn't glaringly obvious. With 'essence' turned on try to shape. If you can shape and max out more than 2 or 3 creations and still have full essence it's working.
  10. Yeah, it's a bit tricky with this game because it has more characters/items than earlier ones. There may be an item or 2 not used in game that can be sacrificed to make more custom items. I'm gonna test that before posting it. Good to hear from you! Looking forward to seeing some good stuff when hardware/software smoothes out for you. About those charms, do they all work from your pack? If so, you may be looking at some maxed out specs.
  11. Originally Posted By: Master1 The only two that I can recall well enough are 5 and 4, and they are both fantastic. I never played 3, and it seems I didn't miss much. I really liked 2 and 1, but it has been a while and i can't deal with the engines now that I've seen 4 and 5's engines. G3 was available on (I think) RealArcade and was the first Spiderweb game I'd seen. It hooked me right away. I'm looking forward to Jeff remaking all the early games with G5's tech!
  12. I'd have to say G5. The plots keep me coming back, even to putting higher dollar, higher specs games on hold. I have to say G5 really pulls it off on plot and visuals in the "old school" graphics genre. Great job JV!
  13. Nope. Not this time. Basically 1 hit kills on any given enemy and usually on Drakons and Unbound Ones. I can make it do whatever, but it's nice to let your party get in a few licks too. Going too radical shortens the game too much. Since it's the last Geneforge I want to savor it.
  14. Originally Posted By: Doom Warrior As said in some far away thread, the max for stats seemed to be 200. After that, the computer crashes. But for me, after one of the patches for G5, I accidentaly went past that limit (again), but that time it worked. Yep. I've done that intentionally in the past. If you do it right you can go well over 200 before unbalancing the game. And that's another thing, no matter how I parse it I haven't been able to get above 90% on protection/armor. In the past anything over 100% made you invulnerable. On the bright side, G5 is the best Spiderweb game ever! The graphics are great! Also, the way selling is done to help prevent mistakes. Not to mention that it checks you when you try to load a previous save (particularly F4 quick save loader) over the existing one! I love it! (Anyone who accidentally hit F3 or F4 or vice versa will relate to this.) Yay Jeff!
  15. Originally Posted By: Krysis Not exactly, i've succeeded in altering two charms so that they would give me +50 intelligence each, and i've had no problems so far. Now that is doable. (Modding an existing item.) It appears that GF5 has a more limited number regardless of how many available line numbers there are. Or, more likely, there has always been a max number of lines and we reached it by adding 3 more items. Meaning GF5 has more items/characters than previous games. Even if I make a duplicate of an item and change the line number it crashes every time. We are apparently looking at "custom" (unique) item numbers limited to 3 and anything else will have to be done to an existing item. This would explain why when I tried to make a custom "magic" charm the game crashed. I'd have to make a choice between the sword, the Spymaster charm, or a Magic Charm.
  16. Originally Posted By: Raelag you can use number 486. Originally Posted By: Doom Warrior Woops, sorry. I just threw that together a bit to quickly. If someone wants to, they can make it better. You could use 486 as long as you don't add too many actual lines. You could give existing item numbers a boost in stats. You can't make more than 3 unique custom items in G5. Reason: Total number of lines are used up. Regardless of line #. You can add lines to an existing items until you hit that cap of actual total number of lines. That is why I referred you to an editor. I have yet to find time to make another one.
  17. Hmmm. Try that without replacing item 190 'rock' which has the distinction of being the template for an entire import group. Also there are only 4 possible stats, not 5. 0-3 = 4 you have to count 0 as a real number with computers.
  18. Try one of the editors. I can do it, but not with an item. So far there are 2 that appear to have the ability to meet your needs.
  19. In playing around with some stats there appears to be a 90% ceiling on everything. A quick example: protection/armor can be boosted to 200% and still only top out at 90%. This appears to be the rule with GF5. In every stat.
  20. Another custom item, nothing replaced: //godmode item begindefineitem 189; import = 0; it_name = "Spymaster Charm"; it_graphic_coloradj = 128; it_protection = 25; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 9; it_which_icon_inven = 8; it_variety = 11; it_abil_work_in_pack = 1; it_stats_to_affect 0 = 20;//leadership 20+ it_stats_addition 0 = 20; it_stats_to_affect 1 = 21;//mechanics 20+ it_stats_addition 1 = 20; it_stats_to_affect 2 = 0;//strength 50+ it_stats_addition 2 = 50; it_stats_to_affect 3 = 215;//stealth 30+ it_stats_addition 3 = 30; it_value = 0; Again, you can get it by scripting the z1Tminahdlg.txt sign. z1Tminahdlg.txt begintalknode 27; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Temporary Creation Storage"; text3 = " Do not leave creations here without clearance from Mind on duty."; code = reward_give(189);//Spymaster Charm or Sorceror Stone break; //godmode item begindefineitem 189; import = 0; it_name = "Sorcerer Stone"; it_graphic_coloradj = 64; it_protection = 25; it_graphic_template = 51; it_graphic_sheet = 9; it_which_icon_ground = 9; it_which_icon_inven = 8; it_variety = 11; it_abil_work_in_pack = 1; it_stats_to_affect 0 = 2;//intelligence 30+ it_stats_addition 0 = 30; it_stats_to_affect 1 = 9;//Battle 30+ it_stats_addition 1 = 30; it_stats_to_affect 2 = 10;//mental 30+ it_stats_addition 2 = 30; it_stats_to_affect 3 = 11;//blessing 30+ it_stats_addition 3 = 30; it_value = 200; You must choose between 1 of the 2 items mentioned here. They both use item number 189 so pick which you'd rather have. (You can't make more than 3-4 unique custom items in G5. Reason: Total number of lines are used up. Regardless of line #.) Please feel free to add any cool tips and tricks you may have. .......And rename the subject line with the description. ..................................-=microphage=-
  21. If you don't mind scripting go to gf5itemschars.txt (backup first!) begindefineitem 253; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_variety = 14;// makes cake cheat give it_value = 10000;//10000 coins instantly begindefineitem 254; it_name = "Kabob"; it_graphic_template = 51;//kabob original it_graphic_sheet = 1;//kabob original it_variety = 9;//kabob original it_which_icon_ground = 10; it_which_icon_inven = 10; Add the lines in green, and every time you use 'giveasnack' cheat you'll get 10000 coins anywhere, anytime in game. Be poor no more! And if you don't like dying, especially at the death craft of the Unbound try this custom sword: //godmode sword begindefineitem 85; import = 68; it_name = "Blade of Unbounding"; it_graphic_coloradj = 1024; it_level = 300; it_value = 5000; it_stats_to_affect 0 = 3;//endurance +20 it_stats_addition 0 = 20; it_stats_to_affect 1 = 4;//melee +20 it_stats_addition 1 = 20; it_stats_to_affect 2 = 6;//quick action +20 it_stats_addition 2 = 20; it_stats_to_affect 3 = 7;//parry +20 it_stats_addition 3 = 20; You can then get it at first sign at north entry of Minallah by doing this: z1Tminahdlg.txt begintalknode 27; state = -1; nextstate = -1; condition = 1; question = "special"; text1 = "The sign says:"; text2 = " Temporary Creation Storage"; text3 = " Do not leave creations here without clearance from Mind on duty."; code = reward_give(85); break; So this should give you an edge. (Pun intended.) Remember: Back up files before modding. Also, these cheats, even when added, don't have to be used, so no 'cheat guilt'.
  22. In Trakovite Haven: Sage Mendoa, (potions and spells) Caretaker Eloise, (supplies) and Rummus (trade) Get access to supplies, potions, and all 3 spell levels. No script editing: SDF 100 6 2 SDF 34 9 9 Use shiftD to open cheat console to enter each cheat code. Do NOT talk to LITALIA just Sage Mendoa, Caretaker Eloise, and Rummus until you get what you want and then enter the codes below! USE these, or you'll BE a FULL BLOWN Trakovite! And skip ahead in game play! SDF 100 6 1 SDF 34 9 0 Note: If you want to use the spells right away, Pyro's trainer makes it possible. This one NPC will give you 18 of the 20 spells without becoming a Trakovite and jumping through all their hoops. Do not use these cheats if you are playing as a Trakovite. You'll miss the gratification of "earning" the rewards. You will also need money: Found here to pay for the training if you're not running Pyro's trainer. Though you'll have the spells you won't have enough essense to use them till you earn some or use Pyro's trainer.
  23. With the original v1.0.0 the first trainer worked fine. It didn't with the new trainer. Jeff says latest release is v1.02, the screen says v1.0 Anyhow, installed latest version of game and latest version of trainer and they work perfectly together. Again, great job!
  24. I'm running an ATI Radeon 9600 Pro 256mb and had to update my drivers to get it to run openGL. Ref: AMD 3700+ 2gb ram Abit AV8 mobo. The latest G5Demo runs great! (1.0.0 worked fine also.) I guess it's v1.0.2 but the opening screen just says v 1.0
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