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-=microphage=-

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Everything posted by -=microphage=-

  1. Quote: Originally written by Snuffy: 1: Thalants Hostile Fix 2: Chitrach Husks Visability Fix Thanks Snuffy. Good ones! _____________________________________________ SOME CUSTOM ITEMS: 1: Critical Cure Crystal 2: Clinician Cloak 3: Lazordisk _____________________________________________ 1. begindefineitem 490; import = 243; it_name = "Critical Cure Crystal"; it_value = 150; it_graphic_coloradj = 128; it_charges = 1; it_level = 40; __________________________________________ 2. begindefineitem 491; import = 13; it_name = "Clinician Cloak"; it_protection = 18; it_value = 5000; it_stats_to_affect 0 = 15; it_stats_addition 0 = 20; it_stats_to_affect 1 = 1; it_stats_addition 1 = 20; it_stats_to_affect 2 = 17; it_stats_addition 2 = 20; it_stats_to_affect 3 = 18; it_stats_addition 3 = 20; it_graphic_coloradj = 2; ____________________________________________ 3. begindefineitem 492; import = 118; it_name = "Lazordisk"; it_ability = 21; it_level = 70; it_value = 120; it_graphic_template = 51; it_graphic_sheet = 3; it_which_icon_ground = 5; it_which_icon_inven = 4; it_extra_description = 38; it_graphic_coloradj = 2; Note: I hope this doesn't ruffle any feathers. I was going to post the above. Had to reply to an issue. Combined "Thanks Snuffy" reply with new post so I did my best. *crunch crunch* (Is that eggshells?) Edit: Forgot to mention that these items go in av5itemschars.txt Make sure that items 490, 491, 492 are still free numbers. I used these numbers because they were free in the original av5itemschars.txt so if you want to check them out and used them already make sure you update numbers.
  2. Quote: Originally written by Azuma Velius: I'm not overly upset about this but...people just take it too seriously "this time". I mean, I started a somewhat same thread in the Geneforge 4 section. "How to make a melee weapon into a ranged one" I think. It did get some popularity but soon died down. But in A5, it just went way overhead! Edit this script here...edit this script there. It just takes the essence of the game. I'm not, by any means, a Purist, but I just think that people just took a wee lil' joyride in script editing. @_@ And I'm replaying it as a rush Loyalist. It isn't easy. It's all Bellichick's fault! I loved that "How to make a melee weapon into a ranged one". I saw the thread and I replied positively to your idea and used it while playing GF4. I even put it in the G4Editor that's in GF4's Strategy Central. Gave you credit for idea. It's called the "Rain of Fire Sword". it was 1 of 2 "Godmode" swords. I jacked up the power and used an orange handle so you could tell it from the "Boulder Basher Sword" with blue handle. The fire one didn't effect most golems. Thanks again! I'm sorry this thread bothers you. It appears there's not much I can do about it. It's a great joyride. These kinds of ideas were spread all over GF4's forum. Just not the concentration you see here which is the whole point of the thread. Look back at some earlier posts and you'll see a radical reduction in script editing in favor of SDF codes. Why edit if you don't have to... Lots of people would like to be able to bail themselves out of an "Oops" but aren't comfortable with editing. It would be great if it didn't bother you and you posted an idea as cool as your GF4 one! Anyhow, this thread is within the rules of the forum. I see many things I don't like either but I say "live and let live". There are things here that help people who are stuck and can't recover because the autosave didn't go back far enough and they don't want to lose thier progress. That's how I came up with some of these. It appears Snuffy came up with his stuff for the same reason. Anyhow thanks for your input. Now back to topic...
  3. Hey, I like it! Works great! I have a thread for A5 Fun Stuff that is dedicated to ideas like this. Could you post this there? Or, with your permission I can add it and make sure you get credit for it. microphage
  4. Tell me about it! Just go down and back up and you're branded. The SDF 35 2 0 worked so well I removed the script edit part. Basically thinned out the opening post so it wasn't so cumbersome. microphage
  5. Quote: Originally written by Azuma: You guys should really just make a separate thread for these.. I tried to make separate thread... I still can't quite figure out what UBB may do at times. Anyhow, the powers that be put "A5 Abilities List" in Strategy Central as a hyperlink. Again, thanks to Ishad Nha for his "provisional list". He did the main part with Excel, all I did was run a Search and Replace to refine it.
  6. Quote: Originally written by Azuma: 1. You have to do Temple's quest to open up the barrier which blocks the spellbook.. 2. You have to talk to Tiacuora. Do her quests and the final reward is the spellbook.. 3. You have to purge Kherebass first before it trains you.. Drat! It's Mage Spell 'n' That's what I get for impatience! Never noticed when I got it.
  7. The reason is because it's a dark blue oval Piercing Crystal. It will be in main characters pack. If you already tried the PC to DB and all else fails you can cheat by editing A5itemschars.txt begindefineitem 241; it_name = "Piercing Crystal"; it_value = 200; it_ability = 121; it_level = 20; change: it_level = 20; to: it_level = 40; Edit: Typo.
  8. Make some items stackable & sellable items. Be sure to add lines to next item where applicable. Gives more storage for relatively small items: Note: the "//" before a line means it's skipped. You'll see // at the end of a line with a description of what it does. The info after the // is ignored. SKULLS begindefineitem 195; it_name = "Skull"; it_graphic_template = 51; it_graphic_sheet = 2; it_which_icon_ground = 15; it_which_icon_inven = 15; it_charges = 1;//item stax it_value = 20;// sellable begindefineitem 196; it_name = "Pot"; it_graphic_sheet = 8; it_which_icon_ground = 4; it_which_icon_inven = 5; it_extra_description = -1; it_charges = 0;//item no stax it_value = 4; **************************************** INCENSE begindefineitem 213; it_name = "Incense"; it_graphic_sheet = 1; it_which_icon_ground = 0; it_which_icon_inven = 1; it_charges = 1;// stax // it_charges = 0;// no stax it_value = 30; it_extra_description = -1; **************************************** ALCHEMICAL EQUIPMENT: begindefineitem 426; it_name = "Alchemical Equipment"; it_graphic_template = 50; it_graphic_sheet = 4; it_which_icon_ground = 18; it_which_icon_inven = 18; it_value = 40; it_charges = 1;// stax **************************************** TOOLS: begindefineitem 210; it_name = "Tools"; it_graphic_sheet = 4; it_which_icon_ground = 14; it_which_icon_inven = 15; it_extra_description = 26; it_value = 20; it_charges = 1;//item stax begindefineitem 211; it_name = "Basket"; it_which_icon_ground = 13; it_which_icon_inven = 12; it_extra_description = -1; it_value = 1; it_charges = 0;// item no stax **************************************** MORTAR and PESTLE: begindefineitem 201; it_name = "Mortar and Pestle"; it_graphic_sheet = 4; it_which_icon_ground = 1; it_which_icon_inven = 0; it_extra_description = 19; it_value = 15; it_charges = 1;//item stax begindefineitem 202; it_name = "Metal Bowl"; it_which_icon_ground = 3; it_which_icon_inven = 2; it_value = 8; it_charges = 0;// item no stax **************************************** ALE AND WINE SELLABLE: begindefineitem 406; it_name = "Ale"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 15;//sellable // it_value = 12;//not sellable it_charges = 1; it_extra_description = 54; Use all, none, or pick and choose. Extend time adventuring without having to drop items when full.
  9. Very cool hack by Euphoria: I have come up with a very simple script hack that will allow non-Anama to access the better spells that Meena can teach. Open z134Tahonardlg.txt in the scripts folder. Find begintalknode 99 Change this: 47,4,0); break; with this: 48,0,0); break; Now when you goto Meena all her spells are available for purchase without joining this magic hating cult. Enjoy. --------------------------------------------------------------------------------- Hey Euphoria, You can do the same spells trick in New Harston z25Tharstondlg.txt begintalknode 75; state = 56; nextstate = 50; condition = gf(170,2) == 0; question = "I am eager to learn."; text1 = "You conclude your training."; code = begin_shop_mode("Minister Pilhofer", "Minister Pilhofer is willing to share his prayers with an outsider. Alas, non-members get a smaller selection and higher prices.", 9,0,0);//members spells long list // 8,5,0);//non-members short list break; z25Tharstondlg.txt
  10. WARNING: This thread contains information about modifying your game files. If you modify your game, it may change in ways you don't expect or want. These modifications are not designed or supported by Spiderweb Software. Use at your own risk. ******************* COOL CHEATS, OOP's FIXES, SOLUTIONS, SDF CODES ******************* -This thread is for cheats and script edits. Do the impossible, SDF codes, get items, scrolls, spells and such. -Please give me an idea of what you would like to see and add any cool stuff you've found. -I'm already using several mods so I'll start with a few of my favorites... ***(If you have multiple items please Index and Describe them in 1 post. You can edit to add more later.) *** INDEX # . . DESCRIPTION ____________________________________________________________________________________________ 1. HARKINS LANDING FUN WITH FULLER. (Thief accusation fix.) 2. THE FINAL FIX FOR ORBS, BANSHEE, GONG, GATE OPENER: 3. UNIVERSAL COINS CHEAT FOR AVERNUM/GENEFORGE SERIES. ____________________________________________________________________________________________ ____________________________________________________________________________________________ 1. HARKINS LANDING FUN WITH FULLER. Fuller hostile fix. (re: z72Tharkindlg.txt): (Save game before using in case you want to change your mind after.) Steal everything from Fullers basement and go upstairs. Type shift-D to open developers console (AKA cheat console) and type: SDF 35 2 0 hit enter. Talk to Fuller, you're buddies again! Never happened... You get a lot of loot that's not used except as bait for a trap. ____________________________________________________________________________________________ 2. THE FINAL FIX FOR ORBS, BANSHEE, GONG, GATE OPENER: After reading all the posts about this and trying everything, I still couldn't get that darn gate open! So, here is an absolutely, positively, effective way to "Get 'Er done": shiftD to open console, type: SDF 62 18 1 hit enter. Hit gong. Gate opens. No script editing! Note: Second time through the nw no orb ne green sw red se orb, no sparkles worked fine. ____________________________________________________________________________________________ 3. UNIVERSAL COINS CHEAT FOR AVERNUM/GENEFORGE SERIES. Backup av5itemschars.txt then open it. Find the following: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_value = 30000;//makes cake worth 30000 coins begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 1;// restores to unsellable Add the lines with the //'s in them. Save av5itemschars.txt and start game. Cake is now worth 30000 coins. Sellable for 7500. Open cheat console by typing shiftD hit enter. Type cheat code giveasnack hit enter. Look in your main character's inventory and you'll see a piece of cake worth 30000 coins! To me this is the simplest and most versatile coin cheat period. You can be anywhere in the game and run out of coins. There is usually a merchant near by that you can sell stuff to. You can add cake to your inventory anywhere, anytime, and sell it one piece at a time for 7500 coins. Sell 4, 30000. Run back to trainer and spend it all again, and just conjure up a 30000 coin piece of cake. You can still eat it and get 7 points of health. Hey, it's a piece of cake! (groan) Enjoy... There is an extended use for the giveasnack cheat. Add a line like this: to line 284: it_ability = 187; to cake. and this to kabob. to line 285: it_ability = 204; Now it's a piece of cake worth 30000 and it will raise the dead as well! Adding ability = 204 to kabob makes it 7 health points again. You can use other abilities as well. ____________________________________________________________________________________________ Edit: Added new item to list.
  11. Quote: Originally written by Ishad Nha: This is a provisional list Thanks again for the above! Ability . Description # 0 "Melee Attack" # 1 "Bite" # 2 "npc sword "Sword" # 3 "Bolt of Fire" # 4 "Acid Spit" # 5 "Lightning Spray" # 7 "Diamond Spray" # 9 "Not Used" # 10 "Stun" # 13 monster-cast "Terror" # 14 "Terror" # 15 "Control Foe" # 16 tougher fire breath, single flame poof # 17 "Smite" # 20 "Javelin" # 21 "Razordisk" # 22 "Thrown Rock" # 25 "Repel Spirit" # 30 "Shortsword" # 31 "Broadsword" # 32 sound? "Spear" # 33 sound? "Halberd" # 34 "Oozing Blade" # 35 "Jinx Blade" # 36 "Venom Blade" # 37 sound? "Slith Spear" # 38 acid halberd "Acid Blade" # 39 stun blade "Stunning Blade" # 40 fire blade "Fiery Blade" # 42 single cloud ice breath # 45 nasty rain of fire breath # 46 nasty rain of ice breath # 47 ray damage + ligtning aura "Decaying Ray" # 50 "Arrow" # 51 "Venom Arrow" # 52 "Acid Arrow" # 53 "Submission Arrow" # 54 "Heartstriker" # 55 thorn # 56 thorn # 57 thorn # 58 thorn # 59 "Longbow Arrow" # 60 ray damage + poison "Decaying Ray" # 62 "Charm Ray"// ray damage + charm # 64 ray damage + slow "Slowing Mist" # 80 "Poison Sting" # 81 "Poison Bite" # 82 cold damage + slow "Icy Touch" # 83 acid damage + acid "Rotting Touch" # 84 melee damage + stun "Stunning Blow" # 85 like stun touch, but nastier and with different name "Radiate Energy" # 86 touch curse + damage "Confusing Touch" # 87 touch curse + fear "Terror Touch" # 88 touch curse + fear "Charming Touch" # 89 touch weaken "Weakening Touch" # 90 touch lightning aura ### sound "Electric Touch" # 91 death curse touch ### sound "Death Touch" # 100 "War Blessing" # 110 "Haste" # 120 "Unlock Doors" # 121 "Dispel Barrier" # 130 "Mass Healing" # 131 "Mass Curing" # 132 "Divine Restoration" # 140 "Arcane Shield" # 160 poison distance attack "Spray Acid" # 161 slow distance attack "Slow" # 162 acid ae "Acid Shower" # 164 fire ae also divine retribution "Aura of Flames" # 165 stun ae "Stunning Aura" # 166 death ray "Kill" # 168 daze effect "Daze" # 170 stronger daze "Strong Daze" # 172 ae madness "Mass Madness" # 174 mental barrier for 1 pc "Mental Barrier" # 175 mental barrier on group # 178 essence shield, 1 pc "Enduring Shield" # 179 essence shield, on self # 180 essence armor, 1 pc "Enduring Armor" # 181 essence armor, on self # 182 steelskin, 1 pc "Steel Skin" # 183 battle blessings, one pc "Assault Shield" # 184 augmentation, 1 pc "Augmentation" # 185 augmentation, on self # 186 "Prismatic Shield" # 187 "Return Life" # 190 "Icy Rain" # 191 "Fireblast" # 192 "Arcane Blow" # 193 "Divine Fire" # 200 "Heal" # 201 "Heal Self" # 202 "Heal Group" # 204 "Restore Health" # 205 "Bandage Self" # 206 minor 1 pc heal "Minor Heal" # 207 "Major Heal" # 210 "Cure Acid/Poison" # 211 switch to far better cure here "Cure Affliction" # 212 "Group Strong Cure" # 213 "Unshackle Mind" # 215 "Haste Other" # 216 "Haste Self" # 217 "Haste Group" # 220 "Restore Energy" # 222 "Invulnerability" # 223 "New Knowledge" # 225 1 pc shield "Protection" # 226 "Shield Self" # 227 "Shield Group" # 230 "Bless" # 231 "Bless Self" # 232 "Bless Group" # 238 light "Light" # 240 "Call Beast" # 241 "Minor Summon" # 242 "Summon Aid" # 243 "Arcane Summon" # 244 "Summon Shade" # 245 "Divine Host"
  12. It's a mix of everything, but helpful. Ability Description # 0 "Melee Attack" # 1 "Bite" # 2 "npc sword "Sword" # 3 "Bolt of Fire" # 4 "Acid Spit" # 5 "Lightning Spray" # 7 "Diamond Spray" # 9 "Not Used" # 10 "Stun" # 13 monster-cast "Terror" # 14 "Terror" # 15 "Control Foe" # 16 tougher fire breath, single flame poof # 17 "Smite" # 20 "Javelin" # 21 "Razordisk" # 22 "Thrown Rock" # 25 "Repel Spirit" # 30 "Shortsword" # 31 "Broadsword" # 32 sound? "Spear" # 33 sound? "Halberd" # 34 "Oozing Blade" # 35 "Jinx Blade" # 36 "Venom Blade" # 37 sound? "Slith Spear" # 38 acid halberd "Acid Blade" # 39 stun blade "Stunning Blade" # 40 fire blade "Fiery Blade" # 42 single cloud ice breath # 45 nasty rain of fire breath # 46 nasty rain of ice breath # 47 ray damage + ligtning aura "Decaying Ray" # 50 "Arrow" # 51 "Venom Arrow" # 52 "Acid Arrow" # 53 "Submission Arrow" # 54 "Heartstriker" # 55 thorn # 56 thorn # 57 thorn # 58 thorn # 59 "Longbow Arrow" # 60 ray damage + poison "Decaying Ray" # 62 "Charm Ray"// ray damage + charm # 64 ray damage + slow "Slowing Mist" # 80 "Poison Sting" # 81 "Poison Bite" # 82 cold damage + slow "Icy Touch" # 83 acid damage + acid "Rotting Touch" # 84 melee damage + stun "Stunning Blow" # 85 like stun touch, but nastier and with different name "Radiate Energy" # 86 touch curse + damage "Confusing Touch" # 87 touch curse + fear "Terror Touch" # 88 touch curse + fear "Charming Touch" # 89 touch weaken "Weakening Touch" # 90 touch lightning aura ### sound "Electric Touch" # 91 death curse touch ### sound "Death Touch" # 100 "War Blessing" # 110 "Haste" # 120 "Unlock Doors" # 121 "Dispel Barrier" # 130 "Mass Healing" # 131 "Mass Curing" # 132 "Divine Restoration" # 140 "Arcane Shield" # 160 poison distance attack "Spray Acid" # 161 slow distance attack "Slow" # 162 acid ae "Acid Shower" # 164 fire ae also divine retribution "Aura of Flames" # 165 stun ae "Stunning Aura" # 166 death ray "Kill" # 168 daze effect "Daze" # 170 stronger daze "Strong Daze" # 172 ae madness "Mass Madness" # 174 mental barrier for 1 pc "Mental Barrier" # 175 mental barrier on group # 178 essence shield, 1 pc "Enduring Shield" # 179 essence shield, on self # 180 essence armor, 1 pc "Enduring Armor" # 181 essence armor, on self # 182 steelskin, 1 pc "Steel Skin" # 183 battle blessings, one pc "Assault Shield" # 184 augmentation, 1 pc "Augmentation" # 185 augmentation, on self # 186 "Prismatic Shield" # 187 "Return Life" # 190 "Icy Rain" # 191 "Fireblast" # 192 "Arcane Blow" # 193 "Divine Fire" # 200 "Heal" # 201 "Heal Self" # 202 "Heal Group" # 204 "Restore Health" # 205 "Bandage Self" # 206 minor 1 pc heal "Minor Heal" # 207 "Major Heal" # 210 "Cure Acid/Poison" # 211 switch to far better cure here "Cure Affliction" # 212 "Group Strong Cure" # 213 "Unshackle Mind" # 215 "Haste Other" # 216 "Haste Self" # 217 "Haste Group" # 220 "Restore Energy" # 222 "Invulnerability" # 223 "New Knowledge" # 225 1 pc shield "Protection" # 226 "Shield Self" # 227 "Shield Group" # 230 "Bless" # 231 "Bless Self" # 232 "Bless Group" # 238 light "Light" # 240 "Call Beast" # 241 "Minor Summon" # 242 "Summon Aid" # 243 "Arcane Summon" # 244 "Summon Shade" # 245 "Divine Host"
  13. Quote: Originally written by Euphoria: I am very calm...just reporting bugs. This is the A5 forum, and seems an entirely appropriate place to post bug discoveries. Especially to discover if other players are encountering them as well. If Jeff doesn't read these forums...oh well. At the risk of appearing ignorant*, try to detail the alleged bug as much as possible. Then post the problem in the Tech Support forum. You'll find bug reports there as well as other useful info. Start a new game, look at the stats and traits on entire party. Stats and traits vary in cost and level per character. Human sorcerer already knows 1st 5 mage spells, priest knows 1st 5 priest spells. Soldiers and scouts don't have any. Interestingly enough a soldier that you buy 2 mage spell points for still has 0 spells in traits. Buy 1 mage point for priest and he automatically gets 1st 2 mage spells. Buy 1 priest point for mage and he automatically gets 1st 3 priest spells. Also if a character happens to be missing (dead) when a stat changes it may cause a difference. (Remember the "cheat" to keep the artifacts in the Fang Clan Missing Loot post? http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=forum;f=23;hardset=4 5;start_point=25 ) Maybe this could account for what you are seeing with trainers. This is consistent with all your various skills and character types. If you go to a trainer there are Learn, Improve, and Improve. I'm guessing that you are saying that it either allows you Learn and 1 Improve, or 2 Improves. 2 Improves from 0 and no Learn may be a problem. You also get spell and skill points as quest rewards and from reading books. Coins and trainer level may be a factor, as well as if you've modded some scripts. You can only improve 2 times with a given trainer. Restore any altered scripts to original and see if bug occurs before posting in Tech Support or emailing spidweb. (Spiderweb Software doesn't support any mod introduced bugs.) You can use a saved game. It just won't reflect any modded abilities or items. *Ignorant is teachable, stupid is chronic possibly terminal. Edit: I took too long while working on this post and was behind 3 posts! Maybe there is still something helpful for someone and since I only type with 2 fingers I'll leave it.
  14. Quote: Originally written by Ishad Nha: I just whipped up a list of the Abilities, it only took a few minutes using Word and Excel together. It is now posted at the end of Strategy Central. I will have to check that the "import = ##" hasn't caused me to make any errors. (Sometimes the name is imported too and sometimes it is not.) Edit: Not all abilities have proper names, but they at least have a description. To see how this was done, look at the post listing all the A5 items. My thanks... This a great help and will speed customizing greatly. I'm not well versed in Excel, I'm a tech, hardware kinda person. I've used Excel under duress and promptly forgot it when I didn't use it any more. If it's already made I can edit if needed but to start from scratch? Too lazy to relearn something I rarely used. Again, THANKS
  15. Quote: Originally written by Ishad Nha: I figure it is hard coded, going by Blades of Avernum experience. To test it, try adding a fifth ability, then see if any of the four original abilities have been suppressed... This is a good idea. Process of elimination and logical progression are great tools. Anyone who's been tinkering with some of the earlier versions knows there is a limit of 1 + 4 for protection and enhancements on items. Since I ran into this 'ceiling' on earlier games thought I'd check to see if this new one was different. And... It's not. If you number 0-4 it will drop 0 and pick up 1-4. You can even have them out of numeric order and it will ignore whatever comes 1st and pick up the later 4.
  16. Quote: Originally written by Euphoria: Here is another modding questions. Does anyone know how to change the maximum number of effects on an item? Currently it seems only 4 + a protection bonus can be handled. Is this hard coded, or can that limit be shifted? You're right, it's limited to only 5 possible by script editing. Even if you wanted to try modifying the hard coding I'm afraid you'd find that there's a ceiling because of the need for backward compatibility for the range of hardware the game is targeting. begindefineitem 488; import = 163; it_name = "Polychromous Girdle"; it_protection = 7; it_value = 2000; it_graphic_coloradj = 64; it_stats_to_affect 0 = 204; it_stats_addition 0 = 10; it_stats_to_affect 1 = 202; it_stats_addition 1 = -2; begindefineitem 489; import = 180; it_name = "Stained Swamp Gloves"; it_graphic_coloradj = 4; it_value = 2000; it_stats_to_affect 0 = 207; it_stats_addition 0 = 20; it_stats_to_affect 1 = 208; it_stats_addition 1 = 20; it_stats_to_affect 2 = 16; it_stats_addition 2 = 2; it_stats_to_affect 3 = 7; it_stats_addition 3 = 3; a: it_protection = 7; Is 1 b: it_stats_to_affect 0 = 207; it_stats_addition 0 = 20; it_stats_to_affect 1 = 208; it_stats_addition 1 = 20; it_stats_to_affect 2 = 16; it_stats_addition 2 = 2; it_stats_to_affect 3 = 7; it_stats_addition 3 = 3 c: number 0-3 is 4 more. Total 5 d:it_stats_to_affect 0 = 207; Ability/effect 207 it_stats_addition 0 = 20; subtraction/addition But!!! You can choose 5 abilities, 1 - protection of armor, and 0-3 for 4 total of any other item stat/ability/effect whatever. And you can make it stronger or weaker. Even go negative like a piece of armor is bulky so its it_stats_addition 0 = -20; so quick parry or casting spells is negatively affected. So there's still lot's of flexability. Use different items to add whatever abilities to fill out your character.
  17. Quote: Originally written by Euphoria: in the scripts EFFECTS are called abilities. You're right. I wasn't clear enough. 'ABILITY' is the NUMBER. EFFECT is the NAME or description what of the ability does. The av5objsmisc.txt has the info, what I'm trying to find is a list of Ability/Effect with the number and it's effect exclusively so I can make custom items and/or modify or add to an item. example in av5itemschars.txt: begindefineitem 490; import = 243; it_name = "Major Cure Crystal"; it_value = 150; it_graphic_coloradj = 128; it_charges = 1; it_level = 40; Since there is no item 490, I made one. It imports 243: begindefineitem 243; it_name = "Purging Crystal"; it_value = 300; it_ability = 212; it_level = 8; it_graphic_coloradj = 18; which has: it_ability = 212; Number . . . . . Effect 212 . . . . . Group Strong Cure This is where 212 comes from in av5objmisc.txt: begindefineability 212; ab_name = "Group Strong Cure"; ab_abil_type = 22; ab_range = 5; ab_effect_type = 32; So... If there was an stripped down list it could go from say 0-499 abil number and effect name. Then it would simplify making a custom item like 490 by looking for the EFFECT I want and the form it takes: begindefineitem 490; import = 243; it_name = "Major Cure Crystal"; it_value = 150; it_graphic_coloradj = 128; it_charges = 1; it_level = 40; Edit a zone dialogue: z0whateverdlg.txt Add: code = reward_give(490); break; To a sign, an NPC. You can now add this item(s) when reading a sign or talking to someone. This item is a yellow crystal and unique to all others of its form (import = 243;) because of its color (it_graphic_coloradj = 128;) and its potency (it_level = 40;) It's more than 4 times as strong as a Purging Crystal. It gets tempting to go farther like this: 'av5objmisc.txt' begindefineability 212; ab_name = "Group Strong Cure"; ab_abil_type = 22; ab_range = 10; ab_effect_type = 32; going from a range effect of 5 to 10. However, this change will affect all items that use 212. There may be a way to do it in av5itemschars.txt I can't recall. So I'll clarify my request as follows: How about an ABILITY/EFFECT list with numbers and names? Anyone already done it?
  18. Quote: Originally written by quincas: [QB]Another interesting fact. While editing the files, I forgot to reset quantity field to 1 and accidentally created "stackable" Warmaster Helms... Well, not stackable per se, but at least the value on screen was multiplied. Imagine how cool it would be if all those sweet bonus were also added up! It would be possible to sweep out ENTIRE avernum AND valorim using a torment singleton hamster with brittle bones and frail traits. hehehe I've deliberately made stackables. You can't get the same effects multiplied because you can only equip one. BUT, you can raise the numbers for each effect/multiplier for any spell, potion, item effect. Speaking of which... How about an EFFECT list with numbers and names? Anyone already done it?
  19. Quote: Originally written by LakiRa@: I got Solberg killed to please Ruth but now I find I have made a mistake(a big one)is there a way to "bring him back" by editing scripts? I believe it's possible. But it would mean resetting SEVERAL flags maybe in more than one dialog and it still may be buggy. Easier to bite the bullet and re-play from an old save, or maybe the autosave has a slightly earlier, before you killed him, save game. Sorry I can't help more but I'm in demo mode till April. I ran into a similar situation with the early demise of Houghton in A4. In that case I understood far less about editing and just cleaned up all the flags and quest items like he had lived. (see Almaria fix on my SpidWeb page under A4Editor in Strategy Central for A4.)
  20. Quote: Originally written by locona: I know we can mod the game scripts, but is there any compiled item list for handy reference? I know how to go through and find the items themselves, but its crazy time consuming, and if someone else has already made an item list it's just easier to use that. So I'm guessing none has been made? Complete A5 item list is in Strategy Central here: http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=23;t=000348
  21. Quote: Originally written by Spidweb: "Also hoping for a built-in editor. The A5 one is beautiful!" It is extremely likely that this will happen. - Jeff Vogel YES!
  22. Also hoping for a built-in editor. The A5 one is beautiful! Edit: Typo
  23. Quote: Originally written by Silver Shadow: I note with glee that you've upgraded the Ur-Drakon to an Unbound One. Yay! It's been a long time... did the Unbound drakon at the endgame have a single breath attack, or did it do the spray effect that normal drakons have? Edit1: Erk... and now I've created the Shaper Monarch instead of a cyrodrayk. Yikes. Edit2: Um... Some of the Ur-Drakons are Unbound Ones now. If there's a way to fix that, I suggest you do. It kinda detracts from the game as a whole. Also, all the cryodrayks are Shaper Monachs. A wee bit disconcerting. For clarity: You're refering to aNooBiS' mods. The GF4Editor doesn't use that type of mod... Any advice for Silver Shadow aNooBiS?
  24. Quote: Originally written by Sicadastra: I thought I'd attempt to be helpful and post these here since some folks may not think to look for them in the A4 forums. (Original post by Synergy.) Hold Shift and press D to get the prompt, then type in the following: Universal coin cheat for Avernum & Geneforge. Instructions for A5 here: Fast easy way. [backup 1st] Open a5itemschars.txt in scripts folder Copy and paste: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_value = 30000; begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 1; Over the original: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; Save. Play. Hit left shift/D for cheat console and type giveasnack then sell cake. . . . More detailed instructions: original a5itemschars.txt: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; coin cheat: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_value = 30000; begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 1; Make backup of a5itemschars.txt file. Add last line to item 284. 'it_value = 30000;' and 285 'it_value = 1;' Now any where you are at in a game that allows the cheat console, 'shift-D' type giveasnack and hit enter. Your lead charactor will get a piece of cake that can be sold for 7500 gold. Do this 4 times and you can receive up to 30000 coins any where in the game where you can sell! Don't bother selling 4 at once. You'll still only get 7500 coins. Use cheat 4 times, then sell cake 1 piece at a time. This works for A4, GF4, and A5 demo. I'm assuming other Spidweb games. Another way to restore to original and back is the following: begindefineitem 284; import = 250; it_name = "Cake"; it_graphic_template = 51; it_graphic_sheet = 1; it_which_icon_ground = 7; it_which_icon_inven = 7; it_value = 30000; // add or remove line it_value = 30000; then save for coin cheat. begindefineitem 285; it_name = "Kabob"; it_which_icon_ground = 10; it_which_icon_inven = 10; it_value = 1; // can leave it_value = 1; as it won't hurt anything. This will let you make a remark or note to self '//' and not execute line. Save after any change. You can keep the it_value = 1; in 285 as that's the original value. If you don't add it to 285 kabob will be worth 30000 with 7500 sale value. microphage
  25. Quote: Originally written by aNooBiS: In your case, you might have pass the limit with actions, like your previous version of the editor you have an armor called ACtion Armor that increases you action greatly. NOW, the limit for action is I think 32(includes support spell) so that means that WITHOUT spell your MAX action is suppose to be around only around 26-28 okay Other causes may be too much quick actions or maybe your dex. Hope this helps, pls reply so that i can look for other bugs and flaw ASAP so that i can help you if this doesnt work okay Once again, YOU ROCK! Had to lower Action Armor to 18 and so with the default of 8 it's 24 instead of 32 and now, NO BUGZ!!! Thanks again!
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