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Randomizer

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  1. According to Jeff, you need tool use of 5 to complete the game. There are supposed to be some traps that will bring in more monsters. Good luck.
  2. According to Jeff, you need tool use of 5 to complete the game. There are supposed to be some traps that will bring in more monsters. Good luck.
  3. The smith in Dharmon, Rippel, wants gold and emeralds in addition to the fine steel, focusing crystals, and mandrake. The Fort Remote quest for graymold (2), mandrake, and eyebeast eyestalks nets you several potions including a knowledge brew. So sometimes it pays to use mandrake. It's best to save before you use up mandrake to see if it's worth it.
  4. With money so tight in the early part of the game, it forces you to make decisions about what you really want. I'm trying to run a party of four where all I spend money on is spells, training for skills, wisdom crystals, knowledge brews, and ingredients like graymold to fulfill quests. Even with spells I'm trying not to buy more than I need, i.e. only one level of augmentation.
  5. The weapons after the demo that do better than Demonslayer, like Radiant Soulblade and Seeking Rapier, do so because their bonuses add to damage. Chance of a lethal blow, anatomy, special damage like poison, etc. all add on to the base damage. Demonslayer is great for protection and for hacking away at the few demons in this game. There aren't the large demonic encounters of the earlier games where it truly shone.
  6. I've decided to update the list of spellbooks and revise it by location. A quick list of abbreviations and there meanings: AL is the total party Arcane Lore obtained by adding up the individual character arcane lores. The minimum to read any spellbook is 3 and the maximum needed is 15 for the most advanced books. PC means a piercing crystal is needed to remove the barrier to get to the spellbook. DB means the Dispel Barrier spell is needed to remove the stronger barrier. Some spellbooks are behind locked doors that will be opened as quest rewards. If you have high enough tool use and/or unlock doors spell you maybe able to get to the book without doing the quest. This list will be updated by edit to improve the information about locations, Most of the information was obtained from scripts. Fort Draco Smite - AL 3 -under Hrnak's potion shop as reward for slaying hellhound. Formello Cure Poison - AL 4 - upstairs in church Motrax's Cave Icy Rain - AL 4 - lower level in SE corner after defeating Kravvit-Bok Hrickis Haste - AL 5 - upper level after defeating him. Bandit Ruins in Eastern Gallery Unlock Door - AL 4 - upstairs NE corner after defeating Hanvar Minor Heal and Heal - AL 6 - upstairs in NW corner above lizards (PC) Fort Duvno Enduring Shield - AL 5- upstairs in Walner's shop Lord Bragg's goblin castle Daze - AL 5 - lower level E side behind barrier (PC) Eastern Gallery under Reptile Enduring Shield -AL 5 - after defeating dragon Skunky Joe's hideout in NE part of Eastern Gallery Lightning Spray - AL 6 West Cotra Potionary store Heal - AL 8 - in backroom Eastern Gallery Chitrach tunnels Mass Healing - AL 8 - north of Fort Dranlon access and then east past cavewindow spiders and undead (PC) Minor Summoning and Call Beast - AL 8 - north of Fort Dranlon access and then west past Aranea and in NE corner Nodicuas Repel Spirit, Summon Shade, and Unshackle Mind - AL 8 - beyond bedroom Fort Avernum Prismatic Shield - AL 12 - lower level Metris Smite - AL4 - under church Honeycomb - Bandit Keep Terror - AL 8 - lower level north side after defeating bandits Athron's Lair - PC needed to enter lair and key from Sleater for difficulty 28 lock. Must defeat dragon's demon Lightning Spray and Mass Healing - AL 8 Summon Aid - AL 10 Tower Colony Dispel Barrier - AL 5 - upstairs above and east of Kelner as reward for slaying demon Prismatic Shield - AL 8 - X's old office on main level in SE part of ruins (DB) Steel Skin - AL 8 - upstairs west staircase SE corner door after defeating demon to get key from Kelner (DB) Mass Curing and Mass Healing - AL 10 - upper level west staircase NW corner beyond lost automation and slimes (DB) Fireblast - AL 12 - upper level west staircase in center near lost automaton and demon room after defeating demon to get key from Kelner Sulfurous Flats Haste and Slow - AL 8 - near entrance to Vahnatai area (DB) Great Cave Terror - AL 5 - eastern side of cave, SE corner beyond shard arachnia Castle - upstairs in the NW as rewards for parts of the Shade quest Arcane Summons - AL 10 - difficulty 32 door Divine Retribution - AL 12 - difficulty 30 door Arcane Shield - AL 15 - diffiulty 36 door Almaria under church War Blessing and Protection - AL 3 Repel Spirit and Smite - AL 5 Great Cave - Randolph Halfbreed Heal - AL 4 Great Cave - near Patrick's Tower below and east Terror - AL 6 - defeat demon Icelord Patrick's Tower Fireblast - AL 6 - SE corner, left room behind difficulty 40 door as reward for defeating Lord Bharlon for Solberg Control Foe - AL 7 - SE corner, right room behind difficulty 40 door as reward for returning 5 stolen books to Rita Enduring Armor - AL 8 - Center behind difficulty 35 door Haste and Slow - AL 9 - SE corner, center room behind difficulty 20 door Unlock Doors - AL 10 - Center (DB) War Blessing and Protection - AL 11 - NW corner Slith Land northwest of the Castle through the Chitrach tunnels Enduring Armor - AL 12 - east part of city (DB) Memorial Lands - mage tomb past traps on lower level Minor Summoning and Summom Aid - AL 5 Control Foes - AL 8 Blosk Curing and Mass Curing - AL 6 - SW corner Fort Saffron Prismatic Shield and Augmentation - AL 8 - West side (DB) Dharmon Divine Fire - AL 10 - above the church Beyond Fort Remote in the Western Wastes For the third map section from Fort Remote on the upper level Icy Rain and Lightning Spray - AL 8 - south part of westside behind 3 adjacent pylons Smite and Divine Fire - AL 11 - a little farther north and towards the center For the fourth map section from Fort Remote Unshackle Mind and Control Foe - AL 9 - lower level along the west side in the center Daze and Strong Daze - AL 12 - lower level NW where sentry lizards roam behind a difficulty 40 door Rentar-Ihrno's Basalt Fortress Divine Retribution - AL 12 - entrance level east side center (DB) Divine Host - AL 13 - entrance level eastern part in center Arcane Blow - AL 14 - lower level S center (DB) Bargha Arcane Summoning - AL 12 - SW corner in Gladwell's shop, (DB) will be removed if you feed Gladwell's slimes for him Harston Dispel Barrier - AL 14 - lower level south area (DB) ironically you need dispel barrier to get it. PC will not work. Erika's old tower Divine Restoration - AL 12 - upper level near lich (DB) Arcane Summon - AL13 - lower level (DB) Darkside Lair near Fort Saffron Strong Daze and Control Foe - AL 10 - south center (DB) Khoth's Lair - lower level Divine Retribution - AL 13 - NW corner Arcane Blow - AL 14 - NW near center Divine Host - AL 15 - center Fort Monastary - Lark's quarters after finishing quest Arcane Shield and Divine Retribution Rentar-Ihrno's Final Keep Arcane Shield - AL 9 - (DB) west side center Divine Restoration - AL 9 - difficulty 17 door north side center Arcane Blow - AL 10 - SW corner behind Garzhad Divine Host - AL 11 - SE corner with Fiery demon
  7. I've decided to update the list of spellbooks and revise it by location. A quick list of abbreviations and there meanings: AL is the total party Arcane Lore obtained by adding up the individual character arcane lores. The minimum to read any spellbook is 3 and the maximum needed is 15 for the most advanced books. PC means a piercing crystal is needed to remove the barrier to get to the spellbook. DB means the Dispel Barrier spell is needed to remove the stronger barrier. Some spellbooks are behind locked doors that will be opened as quest rewards. If you have high enough tool use and/or unlock doors spell you maybe able to get to the book without doing the quest. This list will be updated by edit to improve the information about locations, Most of the information was obtained from scripts. Fort Draco Smite - AL 3 -under Hrnak's potion shop as reward for slaying hellhound. Formello Cure Poison - AL 4 - upstairs in church Motrax's Cave Icy Rain - AL 4 - lower level in SE corner after defeating Kravvit-Bok Hrickis Haste - AL 5 - upper level after defeating him. Bandit Ruins in Eastern Gallery Unlock Door - AL 4 - upstairs NE corner after defeating Hanvar Minor Heal and Heal - AL 6 - upstairs in NW corner above lizards (PC) Fort Duvno Enduring Shield - AL 5- upstairs in Walner's shop Lord Bragg's goblin castle Daze - AL 5 - lower level E side behind barrier (PC) Eastern Gallery under Reptile Enduring Shield -AL 5 - after defeating dragon Skunky Joe's hideout in NE part of Eastern Gallery Lightning Spray - AL 6 West Cotra Potionary store Heal - AL 8 - in backroom Eastern Gallery Chitrach tunnels Mass Healing - AL 8 - north of Fort Dranlon access and then east past cavewindow spiders and undead (PC) Minor Summoning and Call Beast - AL 8 - north of Fort Dranlon access and then west past Aranea and in NE corner Nodicuas Repel Spirit, Summon Shade, and Unshackle Mind - AL 8 - beyond bedroom Fort Avernum Prismatic Shield - AL 12 - lower level Metris Smite - AL4 - under church Honeycomb - Bandit Keep Terror - AL 8 - lower level north side after defeating bandits Athron's Lair - PC needed to enter lair and key from Sleater for difficulty 28 lock. Must defeat dragon's demon Lightning Spray and Mass Healing - AL 8 Summon Aid - AL 10 Tower Colony Dispel Barrier - AL 5 - upstairs above and east of Kelner as reward for slaying demon Prismatic Shield - AL 8 - X's old office on main level in SE part of ruins (DB) Steel Skin - AL 8 - upstairs west staircase SE corner door after defeating demon to get key from Kelner (DB) Mass Curing and Mass Healing - AL 10 - upper level west staircase NW corner beyond lost automation and slimes (DB) Fireblast - AL 12 - upper level west staircase in center near lost automaton and demon room after defeating demon to get key from Kelner Sulfurous Flats Haste and Slow - AL 8 - near entrance to Vahnatai area (DB) Great Cave Terror - AL 5 - eastern side of cave, SE corner beyond shard arachnia Castle - upstairs in the NW as rewards for parts of the Shade quest Arcane Summons - AL 10 - difficulty 32 door Divine Retribution - AL 12 - difficulty 30 door Arcane Shield - AL 15 - diffiulty 36 door Almaria under church War Blessing and Protection - AL 3 Repel Spirit and Smite - AL 5 Great Cave - Randolph Halfbreed Heal - AL 4 Great Cave - near Patrick's Tower below and east Terror - AL 6 - defeat demon Icelord Patrick's Tower Fireblast - AL 6 - SE corner, left room behind difficulty 40 door as reward for defeating Lord Bharlon for Solberg Control Foe - AL 7 - SE corner, right room behind difficulty 40 door as reward for returning 5 stolen books to Rita Enduring Armor - AL 8 - Center behind difficulty 35 door Haste and Slow - AL 9 - SE corner, center room behind difficulty 20 door Unlock Doors - AL 10 - Center (DB) War Blessing and Protection - AL 11 - NW corner Slith Land northwest of the Castle through the Chitrach tunnels Enduring Armor - AL 12 - east part of city (DB) Memorial Lands - mage tomb past traps on lower level Minor Summoning and Summom Aid - AL 5 Control Foes - AL 8 Blosk Curing and Mass Curing - AL 6 - SW corner Fort Saffron Prismatic Shield and Augmentation - AL 8 - West side (DB) Dharmon Divine Fire - AL 10 - above the church Beyond Fort Remote in the Western Wastes For the third map section from Fort Remote on the upper level Icy Rain and Lightning Spray - AL 8 - south part of westside behind 3 adjacent pylons Smite and Divine Fire - AL 11 - a little farther north and towards the center For the fourth map section from Fort Remote Unshackle Mind and Control Foe - AL 9 - lower level along the west side in the center Daze and Strong Daze - AL 12 - lower level NW where sentry lizards roam behind a difficulty 40 door Rentar-Ihrno's Basalt Fortress Divine Retribution - AL 12 - entrance level east side center (DB) Divine Host - AL 13 - entrance level eastern part in center Arcane Blow - AL 14 - lower level S center (DB) Bargha Arcane Summoning - AL 12 - SW corner in Gladwell's shop, (DB) will be removed if you feed Gladwell's slimes for him Harston Dispel Barrier - AL 14 - lower level south area (DB) ironically you need dispel barrier to get it. PC will not work. Erika's old tower Divine Restoration - AL 12 - upper level near lich (DB) Arcane Summon - AL13 - lower level (DB) Darkside Lair near Fort Saffron Strong Daze and Control Foe - AL 10 - south center (DB) Khoth's Lair - lower level Divine Retribution - AL 13 - NW corner Arcane Blow - AL 14 - NW near center Divine Host - AL 15 - center Fort Monastary - Lark's quarters after finishing quest Arcane Shield and Divine Retribution Rentar-Ihrno's Final Keep Arcane Shield - AL 9 - (DB) west side center Divine Restoration - AL 9 - difficulty 17 door north side center Arcane Blow - AL 10 - SW corner behind Garzhad Divine Host - AL 11 - SE corner with Fiery demon
  8. There is something wrong with this test. The block should fall off when you are pushing it along the cliff path in the upper right part of the test. The wheel changes the path, but for some reason it works better if you don't touch it.
  9. Map the city's interior and the secret library room will be obvious.
  10. Gremlin in the Gallery Wood: If you feel guilty about starting a fight, wander over to the southeast corner towards hsi bedroom. He will attack you. Gremlin in Giscard storeroom: You get slightly more experience for killing the gremlin than giving him the wine. It may be up to 20% more, but that is only a few points.
  11. I read about lucking into secret passages before being told about them, but it never happened to me. Luck is best in parties of four where you can give it to the fighters. It helped me get fine razordisks in R-I's little trap and 2 fine waveblades when the Vahnatai assassins appeared.
  12. I just buffed up the party before starting the test. Pick off the spawns with arrows and smite when they appear. When they bunch up 2 or 3 icy rains will kill them. Try not to include the golems since they will go after spellcasters. Have a high dodge fighter attack the golems to draw their attacks. You might as well get some monster defeating experience.
  13. 3. There is no pathfinder spell or special skill. There is still a slot for it under special skills. 2. The Demonslayer Scree cave entrance is between Fort Emerald and the dragon cave. You have to go along the north wall until you get a message about seeing the Avernum sun sign. There are some large stone blocks in the area. It is in the first map section west of the section that is north from Fort Emerald. 1. I haven't done this quest yet, but from what I understand from the spoilers you have to clear out Rentar-Inhro fortress west of Fort Remote. Then you can use the pylons from Fort Avernum to get into the Abyss. From there you can approach the Spire Fortress from the north. There should be a thread that explains it better.
  14. Did you try the blue bowls in Fort Dranlon? The one in the back of the church raises experience. It says that you gain insight. I've found two more since then. You are on track to go over character level 52 for the end game.
  15. Did you try the blue bowls in Fort Dranlon? The one in the back of the church raises experience. It says that you gain insight. I've found two more since then. You are on track to go over character level 52 for the end game.
  16. There is a spoiler that looks at luck. You need alot of luck to really see an increase in dropped treasure.
  17. You mentioned that you put your game on hold. I was wondering what level your singleton is when you finished the Eastern Gallery. After that point the difference between the various penalties and bonus appears to be almost constant. At most a one level increase that mostly is due to the monsters.
  18. You mentioned that you put your game on hold. I was wondering what level your singleton is when you finished the Eastern Gallery. After that point the difference between the various penalties and bonus appears to be almost constant. At most a one level increase that mostly is due to the monsters.
  19. Look at the map screen in the bottom left corner. The monsters show up as red dots and friendlies as blue. It really helps with chitrachs in the Eastern Gallery.
  20. There are about three different places to get dried meat. The lizard pen in Fort Monastary. The goblin den and farther south in the fens all have some.
  21. There are other areas to Avernum. Most of the explorers were looking for a route to the surface. All those messages about miles of tunnels leading upward to dead ends. Between that and the demons, monsters, etc., the others areas wouldn't have been important enough to include in earlier maps. All you need is a reason to go there.
  22. Some characters wander about, so it does pay to check out the town.
  23. You need a combined Arcane lore, by adding up the individual character ones, of 15 to read all spellbooks. However you don't need to get this all at once. The first spellbook in Fort Draco is at 3. The next two in Formello and Motrax's Caves are 4. Hrickis one is 5. The Eastern Gallery have most spellbooks at 6 and 8. The exception is Fort Avernum at 12. This will do for most spellbooks until you get deep with the Great Cave. You can always go back and read a spellbook later when you can afford to raise arcane lore. It also helps to distribute it equally to reduce training costs. The same can be said for Nature Lore. In the demo, most items are cached under a combined nature lore of 6. The Eastern Gallery needs up to 12. You can go higher to get harder items later in the game. Nature lore does allow some monsters to become calm so they won't attack you. This is the total party level, so if someone is unconcious the level will drop and you may get attacked when you retrace your path. High experience penalty means that the party will go up slower and not have as high a level (1-3 levels) as lower penalty groups. The bonus special skills will make up for the lower levels. Having a lower level will mean that the penalty for party to monster level will kick in later.
  24. Slartucker also missed steel vambrances. Some things are just better off sold.
  25. I thought the last upgrade patch was supposed to prevent this from happening? Mac version 1.0.3
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