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Randomizer

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Everything posted by Randomizer

  1. The easiest ones to do are in the east part of the Eastern Gallery that you get in Silvar. If you take your time and do it in sections then you can do the slith cult near the Tower of Magi.
  2. Some of the pieces require going through secret passages. Getting the mold isn't necessary to see Erika, it just makes it easier. You can use the orb of Thrani instead of the giant boats.
  3. You can also buy a piercing crystal in the Tower Colony if I remember correctly. There should be enough piercing crystals in the game up to that point to cover what you need. Skipping ahead to do the demon quest isn't that hard if you are careful.
  4. There are some monsters in the early game like nephil archers that it's better to hit first before they kill you. Daze helps when you can't get all of them at once. The penalty to hit for high protection armors is usually not significant. You may get an occasional message that you miss, but it the protection is worth it in damage reduction.
  5. There are some monsters in the early game like nephil archers that it's better to hit first before they kill you. Daze helps when you can't get all of them at once. The penalty to hit for high protection armors is usually not significant. You may get an occasional message that you miss, but it the protection is worth it in damage reduction.
  6. Unless you run a singleton, money is always tight and you can never buy all the training for everyone. That's why I recommend destroying all pylons for their crystals so you have something extra instead of the stealth route west of Fort Remote.
  7. The Honeycomb is where you use all that thread. Not that it's really that hard to wander through. Once you clear a route it's easy to run back through it picking up treasure.
  8. I would have picked: Geneforge 1 - Castaway Geneforge 2 - Training Days Geneforge 3 - School's Out
  9. You don't need to adjust the light level if you pick better colors for the backround versus items. Black and dark colors don't contrast enough with bodies and a few other items. In Geneforge 3 I originally missed an item because the 3D wall blocked my view and I only found it by accident when the mouse cursor lit it up. This happens in A4 near the Tower of the Magi where the Tinker's gloves are on a body in an arachnea lair.
  10. I miss the random encounters, since the only ones that are left are the bats in the beginning and the rats around Formello. Not much experience, but they keep you from walking back with almost no health.
  11. Quote: quote: Originally written by Spidweb: That is a very kind way to put it. About a month into Geneforge 3, I slapped my forehead and went, "Wait! I'm doing this AGAIN!?!?" Whoa. I'm sure Terror's Martyr would love those lines. He'll love them because they aren't a private message so he can put them into his signature to replace the old one. Quote: Originally written by Drakefyre: You play a human or servile. I was referring to the character specialization not the race. Since serviles can use magic in the earlier Geneforge games you have some agent abilities. I think it will be harder to sneak into Shaper lands as a servile considering how most players act. You know, if it moves blow it away and if it doesn't move attack any way since it's a pylon or turret.
  12. The whole interface is changed with more reliance on the mouse and clicking. While you lost wait, it no longer matters when in a turn you haste your party or slow your opponents. After a while you'll get used to it.
  13. Doomguards are nastier in Avernum than Exile where they can barely hit you. Keep the number of copies low because they will start advancing on the weaker party members. It just takes time and positioning yourself so you have something at your back.
  14. You're in the right spot, but I think you're banging your head in the wrong wall section. Check along the entire wall since I can't remember which one you want. It is in the east part of his lair.
  15. According to the instructions: burning spray, acid shower, and aura of flames can't be parried. Some monster's attacks are classed as these spells.
  16. That's a new one for me. Try going into a different map section where Pyrog's lair isn't seen in it and then return. Quickfire shouldn't last that long.
  17. I remember Jeff saying there would be fewer areas so 31 might be closer to half done. Unstable creations means that you can get a boost in attacking ability, but the creation will only be around for a few areas before they will need to be replaced. No more keeping it around to level up throughout the game. It will require more planning on how to take advantage of the tradeoff.
  18. Although parry is less useable in GF3 because certain spells/attacks are not blocked by parry.
  19. From the description text it appears to be mainland like GF2. With the plague of monsters it might have elements of Avernum 3 *shudder* (recycled plot). It looks like you will be a rebel guardian or agent at the start. There should be some shaping ability later on in the game. Jeff implies that since you are a rebel operating in Shaper territory that more stealth is needed or get used to having several saves over different areas. You get the choice of switching to the Shaper loyalist side and there is the other path he mentioned in earlier posts. Yes! Intelligent targetting by the AI. No more counting on the meatshields to suck up damage for you.
  20. Quote: Weird... why does Avernum sell SOOOO much better than Geneforge? Why do you ythink? Probably because you don't die as easily in Avernum as in Geneforge. It took me a few hours to think through Geneforge so my agent didn't die so quickly. Avernum is more forgiving of mistakes even on torment. Hitting the wrong key isn't time to reload. Also there was some carry over from older Exile players.
  21. The crystal pylons are fun. Lots of easy experience and money for selling the crystals that result of destroying them. It just takes some time and patience.
  22. Delis is a den of thieves except for that priest soldier. It's worth completing the quest for the spells and as a challenge.
  23. You can get it from stealing the spider god statue in A1 from the arachnea near the giant lands. I think it was a level 3 dread curse.
  24. Firebolt is cheap and works for most attacks. Searer is nice when you want to give a little extra if the main damage doesn't kill them. It really depends upon the situation.
  25. Acid and lightning destroys them usually. I didn't have trouble with them even though I missed their panel. Just get past them since they patrol only part of the path.
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