Jump to content

Randomizer

Global Moderator
  • Posts

    18,394
  • Joined

  • Last visited

Everything posted by Randomizer

  1. Casting bless party, major haste, and mass blessing are counted separately in Exile. They do wear off at different rates as seen by lower AP from the hastes. So the effects should be additive.
  2. 1 and 2) Jeff has always been a little weak on some of the game documentation. That's why there are topics usually linked to the header giving more information. Spellcraft and magery were supposed to have different effects on spells, but by the time the game was written they did the same thing. 3) There used to be a reputation system where fulfilling quests helped or hurt your reputation. There is a limited law level in towns regarding how much stealing you can do. 4) The older games and especially Exile series had more puzzles. 5) The older games had a less linear plot because there were more side missions that didn't related to the main plot and only a few missions that had to be done in order. 6) Jeff pretty much makes time stand still except in Avernum 3 where the surface world is falling apart due to plagues. You can still complete the missions, its just you have to hunt for the key NPCs.
  3. The first time I played through that fort I didn't have potions of clarity. I fought my way out using two fighters and items. The spellcasters were almost useless. I had to hunt down a healer since I didn't want to wait the days for dumbfounding to wear off.
  4. They can do some damage as long as you use them to mop up weakened doomguards and not the main high health ones. It's almost impossible to take noticeable damage if you use major blessing.
  5. Sting is also a sword from The Hobbit. I had a party with a servile named Smeagol and his fyora named Precious (see Lord of the Rings if you don't get the reference).
  6. After you get out of the demo and into the Honeycomb, you run into slimes that are almost immune to physical weapon damage, but fall to magic. You will find that the tactics that work in Easy don't work so well in Torment (hardest mode). At the harder levels the monsters have more health so fights take longer. You can get through the game without trainers, but it helps to gain skills that require a lot of prerequisites or you need the skill points elsewhere.
  7. There is a lot made of Shaper arrogance. That they know better than anyone else what is "good" for everyone. While some of this is the result of better education and knowledge of what can be done with shaping, there is just a general feeling I got the power so obey me. Faced with an enemy that can seemingly create an army of powerful monsters from thin air, I'm not surprised that some people capitulated rather than fight. Sucia Island was the start before Shapers gained control and figured out a systematic way to shape creations. They've got better over several hundred years, but they still can't make new things without a lot of trial and error.
  8. Demons get a lot tougher later on in the game. You still haven't faced the mung demons that dumbfound and drain spell energy from spellcasters. The game is meant for you to go south into the Honeycomb and work your way west into the Great Cave. Buying a boat is a great investment since there are several nice places that can only reached that way. Also you can't get attacked on a boat when you want to rest up and reach safety.
  9. Skill trainers serve two purposes. 1 - Some people power game, where they don't put points into a skill until after they have bought 2 levels at the cheapest trainer. This allows them to save skill points which are limited by how high your character can get within a game. Only after spending money for training do they use skill points. 2 - It allows you to train a character in a skill that isn't normally used by the character class. Giving bow skills to a spellcaster, and in some other games spell skills to a fighter type. If you are running a singleton, then trainers become important since you can get enough skill points for everything.
  10. The golems that were made before the dextruction of the factory still will exist, but there won't be replacements. Also the controller is gone, so they continue with original programming.
  11. Try running BoE in Classic mode or use an emulator. Your Mac should have come with a CD-ROM that will allow you to use OS 9 programs unless it it Intel based, then you have to do something like in this topic.
  12. What's the fun with letting her live. She doesn't reward you for doing her quests except that she will finally help Moseh. At least Shaftoe gives a reward. Also Eliza is the first dropped agent cloak until the Western Morass.
  13. Has anyone considering the disease option played GF1 through the Spirit Temple? Diseases have unintentional consequences and are likely to rebound even if you isolate yourself. Someday you will want that land.
  14. Jeff carbonized Avernum 1 and 2 last year. This year he has been upgrading Avernum 4 and BoA to run natively on Intel Macs as well as TWO new games. It's not like he has a lot of free time to go back and work on Exile games.
  15. It easier to use items for healing in combat since they won't keep you tied down as a spell would and they use less APs. There are usually enough healing spores and rods to get by in the game. More creations tends to work out rather than increasing the power of a single creation. When you have to fight 4 or more creations at once you understand why. Gold necklace - if you haven't sold them all then at worst you can buy one from a merchant. Uchitelle is the most expensive so check the others, and I'm not sure where you can still find one this far into the game.
  16. You have to kill Eliza to open the doors on the north side. If you get to her second quest she opens the door to the southwest so you can kill a rogue creation. The northeastern door leads to a chest with the deep focus orb.
  17. Another thing is to increase missle weapons about 3 more levels so crystals do significant damage. It won't be as good as battle magic, but I got through as an agent. I did do it much later after I used the Geneforge.
  18. Exile doomguards don't do that much damage if you stay shielded. Keep hasted for your best fighters so they can do the most damage and get several strikes per round. Magic doesn't work on them so don't waste time. It's a grind to do it, but it's easier than in Avernum where the doomguards can really do damage.
  19. Once you can reach Fort Avernum, I found that sorting stuff into piles by categories - wands, rings, potions, etc. helps to find them quicker. Just spread the piles out in the room so they don't overlap when you get something.
  20. First start in fight mode to reduce the number of spawned creations. Buff up and move slowly so you have some AP to retreat or cast a spell. It's been a while and I remember doing it in several trips. Go after pylons first since you can attack and retreat. Hold up in rooms where you can close the door to use pods to replace essence and heal. The main spawners are in the east side so save that area for last. Delicious Vlish had some great advice to advance enough to draw off one foe at a time and then retreat so you don't get swarmed. Welcome to Spiderweb Software forums and please leave your sanity at the door.
  21. Pick whatever you like for me if I'm included. I've never had a good picture in real life so I won't likely object. Edit - An Avernite mage will do since that's what Dikiyoba made me in the episodes.
  22. Chapter 2 requires you to help the Shapers enough to get the Repair Moseh quest from Alwan if you want to have any further to do with the Shapers other than fight. You don't have to do it, but without the quest you can't get Alwan's pass to get into Shaper Camp Gamma, etc. You fighter should be able to deal out enough damage, but you are probably not using items effectively. Some fights work better if you can daze creations to reduce the number of hostiles that you face. Charm is also very helpful. It might help to get items to help you make creations that can fight for you. That way you won't have to waste skill points training in shaping.
  23. Considering how the Shaper ancestors trashed Sucia Island before heading to the mainland, it's probable that they didn't do that great a job when the started on the mainland. They probably moved on until they got some significant control on shaping. The fact that they had forgotten about coming from Sucia Island implies that they hid the information or had moved so far that no longer knew the area.
  24. Also Learned Darien can help you get into a sect when your replies push you too far to normally get in on reputation or leadership alone.
  25. Move mountains level 3 is in the library in Gale. There are 5 stone circles and they give rewards based upon how many you have entered and not a specific reward for each circle.
×
×
  • Create New...