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Lattan

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Everything posted by Lattan

  1. For the first, there are two "change party order" buttons in the "Train" screen. Nonsensical perhaps, but the button is a bit of a misnomer now given the other things that go on there.
  2. I rather suspect that Glafna was referring to this .
  3. Quote: Originally written by Logalot^2: Quote: Originally written by Student of Trinity: What, you don't realize that the infinite superiority of Linux includes the ability to emulate both Mac OS 10.4 and Windows XP, and at twice native speed? See, this kind of ignorance is the only reason why Linux doesn't yet rule the planet. Or maybe those stats were compiled shortly after that one Spiderweb game was ported to Linux. Forgive me if I'm misinformed, but somehow I doubt that even a very well equipped x86 (I'm assuming that's the Linux build you're speaking of) could emulate a PPC processor and run OS X 10.4 at speeds twice that of a comprably equipped PPC computer. I'm in total agreement. Although to be fair, the Intel Developer machines apparently are faster at many tasks than the previous-gen G5s (*cry*), so maybe the x86 OS X is faster emulated in Linux. Quote: Emulating Windows at that speed is a bit more believable, simply because you wouldn't have to emulate a different processor. I have heard that at least a few applications are faster in Linux w/ WINE than in Windows, but I rather imagine those are few and far between. Can anybody point me to one besides Folding@home? My, I seem to be switching positions here. Whoops.
  4. Edit: never mind, I found it. Quote: At the moment, I'm dealing with my frustration at finding ANOTHER big system of tunnels under the Great Cave. Those chitrach tunnels really made me hate tunnels forever. The Honeycomb didn't help, either. All these tunnel systems are making it increasingly unlikely that I'll play through the game a second time. Try breaking them up a bit...there's not really any need to tackle any underground map before you come to its (on-map) entrance aboveground.
  5. Edit: never mind, I found it. Quote: At the moment, I'm dealing with my frustration at finding ANOTHER big system of tunnels under the Great Cave. Those chitrach tunnels really made me hate tunnels forever. The Honeycomb didn't help, either. All these tunnel systems are making it increasingly unlikely that I'll play through the game a second time. Try breaking them up a bit...there's not really any need to tackle any underground map before you come to its (on-map) entrance aboveground.
  6. Quote: Originally written by Thuryl: Personally, I'd rather put the Infernal Shroud on a warrior. Quoted for truth. I got the Warrior's Cloak right after reading how it was going to be awesome and was severely disappointed. In fact, I ended up putting it on my mage...both the Infernal Shroud (2 lethal blow, 1 anatomy) and the flowing silk cloak (1 each to parry and quick strike) beat the extra melee/pole, hardiness, and defense.
  7. According to the manual, increasing spell levels doesn't do anything but increase the spell's "attack strength." Attack strength, however, is the sum of spell level, mage/priest level, spellcraft, and magery, so paying to increase the spell level is...well, fairly silly.
  8. Quote: Originally written by Student of Trinity: Linux is likely over-represented among shareware customers, since running Linux is pretty much choosing shareware as a way of life. I dismiss your argument as not mattering much for a game which requires either Mac OS or Windows.
  9. Quote: Originally written by Dikiyoba: Dikiyoba always felt that Geneforge was the place for moral dilemmas and Avernum was to save the world from destruction by monsters. The worlds are combining... *nods in agreement* As for the adventurers, I never felt too bad about it. I mean, I was just exploring and they attacked me for walking over some line they'd drawn!
  10. Quote: Originally written by Dikiyoba: Dikiyoba always felt that Geneforge was the place for moral dilemmas and Avernum was to save the world from destruction by monsters. The worlds are combining... *nods in agreement* As for the adventurers, I never felt too bad about it. I mean, I was just exploring and they attacked me for walking over some line they'd drawn!
  11. Quote: Originally written by Slartucker: To be fair, Efram (with the fake Demonslayer) has had parties of adventurers waving the real blade in his face since the beginning of the series. Well, he's dead now...the shade got him in my game. I never even got to see his wares, though.
  12. Eh, I thought killing the cerebral worm was far worse than some aranea and giant spiders. The spiders are never friendly anywhere else, the cerebrous worm doesn't even exist anywhere else. Or the bounty hunter missions. Those were bad too. I believe on the second playthrough I'll become moral; the first time my goal is simply to complete every quest.
  13. Quote: Originally written by Istara: There's another Nullity Shield on an Aranea in caves south of Camp Samuels. The problem is they're friendly, so you have to murder them to get it. But when you murder them, you can also get past the one blocking the passage, to learn more Terror. I can't see another way to do this. I felt no guilt about killing them as I just assumed they were a Vahnatai experiment. I was actually disappointed when I didn't find some labs behind them.
  14. Quote: Originally written by If Alorael and not Alorael...: If you, like, pair down you language, you could, like, become the boss! It's "pare." And I'm surprised to hear that "like" is such a popular insertion; I thought it was all cool-city-girl talk. "So," "okay", "and," and "cool" seem much more common to me.
  15. I'm not irritated by the job board's existence, just its implementation. Centrally locating things can be nice, but having a real dialogue at the end would be nice. Especially for quests involving characters you already interact with. It seems like this implementation was designed more for respawning or randomly-created jobs, like taking a letter to some randomly-selected person in Mertis or something. But it doesn't do that either.
  16. Given that I doubt Spidweb games use any kind of special chip instructions (Altivec, etc), it seems likely that a simple recompile in XCode would allow for the games to run completely natively in OS X-Intel. Having said that, Rosetta is likely to do a fine job...it won't really need the full speed of a Yonah chip to get its work done.
  17. ahninjas, have you managed to install yet? Because if you haven't we don't want them totally demolishing your thread. Secondly, my own small input: if the only Mac you've ever used was at school, you're likely to have a much more frustrating memory of them than people with personal machines. They simply get abused too much.
  18. Seriously. I like getting extra quests. I don't like completing them and getting a reward dialogue that fits in my status update area. Would it really take that much more effort to incorporate them into the main dialogue of the character?
  19. Silverlocke is gone. As somebody or other described it: "no more 300 gp cheat factory."
  20. Silverlocke is gone. As somebody or other described it: "no more 300 gp cheat factory."
  21. In case Synergy wasn't clear enough: principal can mean both the most important thing (and often the most important person) and, in monetary terms, a sum given in investment. The word he believes you meant to use is principle, which is "a fundamental truth or proposition that serves as the foundation for a system of belief." So in this case, it's a guiding moral belief.
  22. Quote: Originally written by Kelandon: He makes it so that after a turn delay, you can do real damage to the cauldron spawn (they're not invulnerable anymore). I thought the undead had to hit you or pass you by before the blessing weakened them?
  23. Quote: Originally written by SNM: (the one I remember specifically is Hrickis) I'm working from memory here; I'm not a beta-tester and didn't keep a log of them. Though I've kept logs before, so perhaps I'll start.
  24. If you tell your characters to walk a long way and they run into somebody, they just stop instead of going around. Many encounter dialogues (the one I remember specifically is Hrickis) don't begin early enough; I often get moved into combat and go through a few rounds before I start talking to them. If I didn't move up with my melee fighters, I probably would never get the encounter dialogue.
  25. It's very nearly in the middle of the Honeycomb...I believe you go in down the center and enter a large oval-shaped area one automap unit up.
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