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Enraged Slith

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Posts posted by Enraged Slith

  1. That's a tough question for me. I really liked Avadon but the Exile series holds a special place in my heart. The thing is, I don't have the patience to play through the Exile games like I did when I was a child, and my younger self wouldn't have been able to appreciate Avadon. I guess they're tied?

  2. Throw rocks. - Moon is a Harsh Mistress by Robert A. Heinlein.

     

    At least that's what my neighbors' kids do when they are bored. Too bad it's my house that they use as a target and I can't prove it since I don't have photos. I should release the Kraken.

    This sounds oddly inappropriate.

  3. A Defiant Land is a little unpolished in the ways that first scenarios typically are, but I liked it. The combat is lopsided and the backtracking gets obnoxious, but overall it's a solid first effort. The sequence before the final battle is especially impressive and might be the best use of quickfire in a scenario yet.

     

    As for what didn't work, this scenario channels a lot of Diplomacy with the Dead but fails to capture any of the tension or dread that DwtD inspired. You don't see any of the aftermath that inspired your employment, and there aren't really any flavor NPCs around to talk about how scared they are after watching grandma get devoured by giant reptiles (there's a guy in the first town, but that's about it). For all intents and purposes, the citizenry are getting along just fine. There's plenty of foreboding talk from mysterious glowy-eyed drakes about big old boogeydragon Athrax, but the initial confrontation lacks teeth and the final battle is anti-climactic. It's like you can tell me that you're dangerous all you want, pal, but you're going to need to start burninating some NPCs if you want me to take this serious. I think the moral of the scenario is that dragons talk big but go down like chumps.

     

    [rating]Average[/rating]

     

    Also, with apologies to the author:

     

    When I encountered the mirror puzzle, my first instinct was to move the mirrors up the stairs themselves and beeline for the control panel. This worked so well that I assumed it wasn't the intended solution. I reloaded and fiddled with the mirrors for a few minutes before giving up and reverting to my original lazy plan. There's an elegant design here that's muddled up in the archaic way this game handles elevation and lasers.

     

  4.  play_sound(-49);
     relocate_character(5,20,23);
     force_instant_terrain_redraw();
     pause(5);
     play_sound(-50);
     relocate_character(5,19,23);
     force_instant_terrain_redraw();
     pause(5);
     play_sound(-49);
     relocate_character(5,18,23);
     force_instant_terrain_redraw();
     pause(5);
     play_sound(-50);
     set_character_facing(5,0);
     relocate_character(5,17,22);
     force_instant_terrain_redraw();
     pause(5);
    

    etcetera, etcetera

     

    Doesn't work. As he joins in that town, I've tried removing him from the party and using his original character ID, but that doesn't seem to work either. Hrmm...

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