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Kelandon

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Everything posted by Kelandon

  1. Hey, hey, now, we can compromise. They both suck.
  2. If you min-max really skillfully in A1, you end up with an absurdly easy game. A1 expects you to be somewhat incompetent with your skill choices. Virtually any party setup will work in A1, but the one that I like is pure melee fighter, melee fighter/archer/lock-picker, mage/priest (who eventually picks up some combat skills, too), pure mage/priest. On the mage/priest characters, I raise their Priest Spells and Mage Spells exclusively for a while to get them up to 18 so that they can cast Divine Warrior and Arcane Shield. Once you've got those, you're pretty much unbeatable in any combat.
  3. Quote: Originally written by Goofy: This thread should be renamed but I don't known who can do that You (the original poster) can. But so can I (a moderator).
  4. Hmm. That's an interesting way of going about it, just putting the characters where they were in combat mode. I've just been using change_blocked(), but this might be better.
  5. At some point, I suggested that I should make an Echoes scenario and TM should make a Slith Homeland scenario. I still think he should.
  6. Quote: Originally written by WarHamster: when the "furries" attack the fort you're in Did this take anyone else to a scary visual place?
  7. In other words, there are a few minor details that will not make much difference in your experience overall.
  8. Set that in the Outdoors menu using "Set Starting Location."
  9. As far as story continuity goes, yeah, you're best off starting with Avernum 1. I've never thought this before, but it occurs to me that you probably want to play Avernum 1 first if you're ever going to play it at all, because most of the fun is in exploring this brand-new cave world, and if it isn't new (because you played A2 or A4), it's probably going to be somewhat less enthralling. (It's a pretty darn awesome game under ideal conditions.)
  10. Okay, yes, darn it, this topic dies. Starman has crossed the bounds of good taste (and the rules of this forum, namely the "intended to cause embarrassment" clause).
  11. Starman, please try to gain a sense of appropriateness. Your recent posts have demonstrated no evidence of one. I feel as though this topic has a place on these boards and shouldn't get locked, but the discussion in it has been remarkably lame, so please, let's return to the issue at hand. I did think that A4 was missing whatever made A1-3 so neat. It was still a good game, but it wasn't gripping in quite the same way. From the little of A5 that I've played, I think A5 has it back again.
  12. Quote: Originally written by Iffy: Do you know of an example of a switch town portal with changing outdoor sections too? Towns 32 and 33 of Exodus do this. (There's also a cut scene in the middle, but just ignore that code.) The Land of the Dead has a bunch of town-to-town portals, too, in towns 48, 49, etc.
  13. Well, whatever caused it, the fix is to leave town, add a spawn_creature(6) call to the INIT_STATE, re-enter, and then delete the call.
  14. You need to define the variable "choice." That is, you'll want a line near the top of the script that says... Code: short choice; And Exodus has a in-town teleporter in town 51, for comparison. I don't think Bahs had one, but I may be forgetting something.
  15. Uh... it's possible that something's wrong with the graphics. I didn't do anything to the rakshasa graphics, as far as I can tell (although I did screw with summoning so much that I'm surprised that it doesn't crash BoA instantly). Even that would be a little strange, because I didn't do anything — at all — to the default dragon. But other than that, I haven't the first clue.
  16. There's no reason not to tell him where the scripts are. There's also no reason to do so, because the cheat codes aren't found in the scripts. (The SDFs are, but you have to have some skill to interpret the scripts in order to know which SDFs are doing what.)
  17. Quote: Originally written by Ijuuin Enzan: I'd like to point out that when I reached the domicile of the dragon in the Lava Ocean, everything but the dragon himself was present. So the question is... what did you do to cause this? The dragon is placed in the editor, and there are no scripts that touch him in any way. Unless your copy of Exodus is corrupted — in which case you'd probably notice several other serious errors, terrains in the wrong place, characters missing, etc. — this should not be able to happen. For lack of anything else to do, give the vital stats: the version of Exodus, the version of BoA, and your operating system. Also, whether you are using a god party or not.
  18. You can't change the names of the default spells, but you can add custom spells easily enough. Lots of scenarios do this, including one of mine (Exodus). Besides, a grenade should be an item, and those are very straightforward to add.
  19. Quote: Originally written by Funkadelic: Quote: Originally written by Jeran Korak: TM's LP removed magic. I'm not sure what he used, but try asking him. Kelandon wrote LP, not TM. I'm not sure either of them will thank you for confusing them for each other. *points to sig* As has been said, the main problem would be the graphics. The engine manipulation wouldn't be too bad; new abilities are directly supported, and items can add even more versatile new abilities.
  20. I'm wondering if an image of Daniel Radcliffe in Equus would violate the CoC. It would just be an appropriate illustration of the preceding post!
  21. You're both right: cmg is a bizarre and useless file format, and complaining about it will accomplish nothing. As for helping ginger: you might try re-downloading the scenario. It's possible (likely) that something got corrupted in the process. If that doesn't help, post here again, and I'll reconvert the graphics myself.
  22. The relevant Tip of the Day/part of the Readme: "In order to use special spells, you must create a spellbook. Do this by using your special abilities. Press _u_ or hit the Special Ability button. To use the Hostile Spellbook, you must be in combat mode."
  23. He also mentioned the calls that are causing the problem. Look to the lines with those calls. Nothing immediately obvious, as far as I can tell.
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