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Posts posted by VCH
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I was hoping that food would be more important. 6 hours of playing and nothing has changed.
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Well I'll just continue on with no food and see what happens. I hope Jeff has a warning message somewhere along the line.
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Bravo! How do you make these list any way, by playing through and documenting or . . .?
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Is food actually limiting? I started the game looting every piece I could find. Then I got curious from the message after leaving the castle for the 1st time about how food is so important. To test food's importance I stored all that I had at the fissure post, and haven't picked up anything in a long time. When do the effects of no food kick in and what are they?
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I was considering using thrown weapons instead of arrows, but decided not to because of the scarcity of javelins.
On that note there really seems to be a scarcity of weapon types in the early game. My pole-user didn't have a pole weapon for a long period to begin the game.
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Here's a task for someone that likes to dig.
Since A6 is the end of a series and it's obvious that Jeff has made sure most past characters make an appearance, it would be cool if we had a list of who those recurring characters are, and what they did/where they were in past games. I remember some of them, but the vast majority I only vaguely remember the name, and nothing more. For example Lark, is familiar but exactly what she did and where is not.
This might be something for the encyclopaedia. Of course this is a lot of work!
Just an idea.
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Question #2
Is nature lore useful beyond opening dirt piles?
Who leaves all those piles anyway, some sort of squirrel?
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Originally Posted By: BenithilHello and thank you for your comments regarding the artwork. I am, in fact, the artist responsible for creating the splashscreen, illustrations, and interface art for Avernum 6. I've been doing the art for Jeff's games starting around Avernum 5; before that, I think it was done primarily by an artist named Andrew Hunter.
You can see my online portfolio at:
http://www.benresnick.com/
-Ben Resnick
Cool. I love those splash screens. Honestly like I said they'd make awesome posters.
Do you do everything or is there a helper? -
Originally Posted By: NullbuggeryVCH: It's in the works.
Excellent.
Like I said it's not a question of what the best build is or isn't. It is a question of what the heck certain skills etc actually do beyond the brief explanation Jeff gives in game.
I only ever play games once through, and I want to do everything, see everything and know what everything does. I'm sure others are the same.
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Is it possible to make a good archer/priest? Or will this spread the skill points too widely? I want both archery and priest spells to be strong. My archer/priest is a Nephilim.
Oh and I think for a lot of people the editor is a good option for Tool Use. I just bump TU to 10 early on. Training in TU doesn't add any more fun to RPing.
"Oh there's a box. Ah I can't open it . . . I'll come back. Screw that no I wont . . . open editor . . . yea!"
The only problem is if you bump TU too high there's a danger that some doors that really shouldn't open when you're too low a level will open. There's one in the memorial grounds west of the Castle. I round a corner and bam my 1st in line character is blown to pieces, then the second and the third. It's quite funny actually.
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On a widescreen monitor collapsing those windows makes the world seem more real. When I'm traveling around Avernum there's really no need for the party roster and it just covers up cave space. But opening and closing them is too difficult. I generally leave the mini-map closed and party roster open, unless I'm traveling.
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Someone could at least make some suggestions about what core skills are and what traits do explicitly. I think there are some things that everyone can agree on. And those things would benefit the people that aren't into testing, micromanaging etc.
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I really like how the mini-map and the party roster can be collapsed and moved around the screen. Is this a new feature for A6?
Furthermore is there a quick-key for collapsing and opening those windows?
If there isn't I think there should be for future games. I like the atmosphere when all that clutter is off the screen. But opening them with the mouse is annoying, not to mention trying to open the mini-map window causes the whole screen to move.
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What growth rate (for blademaster) do I get if I have both Divinely touched and Elite warrior?
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What level of tool Use will one need to get into most rooms and boxes etc?
(Define "most" however you want to)
I hate not being able to open things.
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Wow quite enlightening. I used to always take toughness and the other low XP penalty traits. My rational was to level all my characters out to around the sam XP penalty. Now I see that was a mistake. Thanks.
Someone should put together a party creation guide, outlining what one should and should not do.
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So for example a Slith starting with -20 XP penalty then adding another ~20 to equal -40 XP penalty works out OK? How exactly does the XP penalty work? I assumed it meant x% less XP per kill.
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Is your experience on hard or normal?
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Is it worth it to take the XP penalty for any of the (advantage) traits? I am going to be playing on hard for this game. I've always played under the assumption that xp penalties are a bad thing.
What about the disadvantages are any of them worth bothering with?
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I've always loved the artwork. Studio Foglio still does it, right?
Actually it would be pretty cool to have the artwork in a printed poster format.
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Could someone post a short description of what each of the skills does and whether that particular skill is worth getting or not?
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Karma was good.
I will admit VCH misses his one star rating, and so do you. (1,2,3 ha!)
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The sad thing is Canadian schools, at least in BC, are moving slowly towards the US (or is it just California) style of testing then testing then testing some more. Because we all know that data are so very important, especially when the administrators do nothing with the data, lol.
That being said, you can pretty much do what you want in the public schools system, as nobody really as the power to fire you or tell you how to do anything. Having seen the school system from the inside I can say you basically are your own boss, and ignoring people that have positions of "power" is quite easy. In my opinion it makes teaching an attractive job.
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They're just some cheap Toshiba laptops, no firewire port and Vista. Everything seems painful on them, compared to a Mac, but I'm betting that's just because they are low end models.
2GHz Centrino or something like that.
Found them.
SYNERGIZER LIST: A6 Items
in Second Avernum Trilogy
Posted
As of version 1.0, 11-33 damage for steel spears.