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Posts posted by VCH
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1. What treasure does the Fang Clan chief drop? I like cats and don't want to kill him if he doesn't give up something great.
2. What method will work to kill the arenae queen? My brain protection spell doesn't stop my fighters from becoming charmed.
3. What are the ingredients for knowledge brews? I want to start selling some herbs, but don't know which ones I can part with.
4. Who gives the quest to kill Lord Farrar and when does this happen?
5. What method will work to kill the Lich in the Eastern Gallery (under the bone shards keep)? Is the fight more difficult than Nicodius the necromancer?
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What does uping spell levels actually do. I understand why it's better to invest in trainers. But investing in spell levels must do something. I'm sitting at the 30,000 GP cap and I haven't entered the Northern areas. There's nothing left to buy so I'm just stockpiling all my gear in a huge pile at Ft Dranlon. I killed the Skribbane dealers.
On a side note skribbane is super useful for tough fights, I've used it 2x now. When does the addiction start.
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I haven't been able to part with the blessed halberd yet. The slith blood spear was close but didn't offer much to my slith pole user. I don't need a bonus to hit or more fire resistance on him.
What do you mean by dice?
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Where exactly is Heart-striker? Breeding Tunnels?
And does anyone know if I can get the Bow of Decay back by using the editor? I sold it but now I think since bows do minimal damage any way having some long lasting acid damage would be beneficial.
You should add the blessed Halbred. It does more damage than anything except the Jade Halbred. There's also not that many in the game. I've only come across one so far.
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Yea why not?
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I did the tests of to one side, so that my spell casters never get hit. You can move out beyond the pillars but the red stone is the absolute limit for how far you can go I believe.
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I kinda wish I hadn't killed the two main dealers too. I just found out how powerful skribbane is when it allowed me to take the demon out guarding the onyx scepter.
Not to mention the whole XP gain bit.
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The 12 is for pole weapons. It happens when you get up to ~16 in it. Blademaster is more than high enough with DT and EW traits. Maybe I'll put more in quick action.
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I'm at the point were it will cost more Skill points to invest in melee or pole weapons than strength. Strength is supposed to do less than these skills, but would it be better to invest in it any way considering the cost difference. I'm talking 12 skill points vs 8.
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I noticed that there's a guy in Neon's shop West of Silvar that you can give meal to instead of Neon or the king of the refugees in Almaria. No quest appears for this guy but he never leaves and you can keep giving him bags of meal. Initially he says he needs only one, but he actually will take everything you have if you go through the dialogue options over and over. Is he supposed to do that?
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I find first aid extremely useful. After a medium fight it will heal 100+ hp on each of characters. But what specifically does each point invested in first aid give in terms of hp healed and spell energy gained per kill? Does it remain constant or is there some cap were further investment gives you little additional healing?
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So I've finally switched to torment difficulty about 1/3 through the game with a party of four. It really isn't all that bad. Fights take a bit longer but overall torment isn't all that tormented and is actually quite fun. My question is, does switching difficulty later in the game make torment easier, that is if I had started on torment, would things have been much more difficult.
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So does the dual wielding skill increase damage or just reduce you penalty to hit? Because I have no problem hitting things so if that's all this skill does I shouldn't waste points on it right?
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Originally Posted By: ThurylMeanwhile, I just used up 4 invulnerability potions and 8 speed potions to kill the Portal Demon. I think I've finally kicked the habit of hoarding consumables; being able to buff up to kill enemies that are way beyond your normal ability to defeat is just too much fun. By the endgame you're powerful enough that you don't really need items any more anyway.
Yea I'm starting to use potions wands and scrolls more now too. otherwise they just sit there. What do I need 14 invulnerability potions for by 1/3 thru the game lol. There's obviously more to be had in each new area. -
I forgot I was carrying Chrysander's package and got busted at the Silvar gates. And with me living from one quick-save to the next there was no other option but to kill him.
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Since it's interesting looking at other people's characters, I'm going to post my ~level 18 party. I haven't entered the Eastern Gallery or finished exploring the Abyss. The pics are taken with the douche bag Gladwell who I think I'll have to kill to make me feel better about doing some of his quests.
It's a good thing I left a lot of gear lying around in dungeons. Going around for a few hours and picking everything up made trainer use possible.
(Note the wasted investment in Strength)
http://img243.imageshack.us/img243/6878/screenshot20091204at123.jpg
http://img171.imageshack.us/img171/6878/screenshot20091204at123.jpg
http://img243.imageshack.us/img243/8265/screenshot20091204at123d.jpg
http://img171.imageshack.us/img171/3729/screenshot20091204at124.jpg
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I think they've been gone sine Exile series. But yeah they were really cool.
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I had the same problem with buying extra levels for spells, until Thuryl pointed out how bad an idea that is. But in my defense the game text says buying extra levels makes the spells stronger, so how would I know it doesn't really do all that much. It makes perfect sense to use the trainers instead of skill points but up until now I've never had the money to do so. Buying spell levels is a huge drain on coins.
That being said Hard is less challenging now that I've started to use the trainers. I may have to up the difficulty to torment.
And strength WTF? Doesn't strength increase damage? Why is it less useful than melee weapons or pole weapons skills? I'm starting to think Jeff's in game descriptions of skills etc are there to make life difficult as none of them are as useful as he makes them seem?
Oh and did anyone ever find out exactly what luck does in A6?
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So how badly does Gladwell mess things up for the underworld if you keep helping him? I just broke the seals on the Undead Spiral and I'm thinking that may have been a bad idea and he probably isn't the best employer.
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Yeah Jeff did a poor job of explaining that you need to leave and let Nichol die. I think he should have forcibly moved your party outside the gates to avoid the ambiguity over what needs to be done.
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How can I generate enough cash to pay for all that? I spend the majority of my gold on spells, and spell improvements.
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So how many of you watch It's Always Sunny in Philadelphia?
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Originally Posted By: Link to the outside worldhttp://calref.co.cc/images - I have some stuff laying around there in subfolders if you're interested...I'd suggest images/misc/firefox.png
Wow . . . you have some cool dragon pics there.
I'm making number two my new facebook profile pic, no more Venture bros. -
A6 - Various questions (spoilers)
in Second Avernum Trilogy
Posted
The fang Clan chief that is in the old slith fortress. He's west of Ft Dranlon. The #1 chief.