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Aran

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Everything posted by Aran

  1. Quote: Originally written by Dikiyoba: You have to set the creature's third memory cell to whatever talk node their conversation starts with. So in this case, memory cell 3 should be 1. Dikiyoba. Ouch. I knew I was missing something regarding the creature::node assignment, since the manual said the "personality" attribute was cosmetic. In other news, I'm extremely glad Jeff did not create PHP. But this also solves my problem of needing two entry points for this guy, depending on an SDF. I'll just change the memory cell value. Wait... that's possible, right?
  2. Questions of this type have probably been asked hundreds of times before, but here goes: Code: begintalkscript;variables;begintalknode 1; state = -1; condition = 1; nextstate = 1; question="Mister Spoiler"; personality = 3; action = INTRO; text1 = "The man looks up."; text2 = "_Hi._"; text5 = "Hey again."; The creature who this node should be attached to has personality #3. The above code is inside the proper filename ({town}dlg.txt). However, upon entering the scenario, I find that the creature "seems not to want to talk" - apparently, this node can't be found. What am I missing here? Edit: [/code], not [/condition]. So in a way, I found the problem: I'm tired as hell. But what the concrete issue is, I haven't found out.
  3. Quote: Obviously it can only be one space outside See, when you're precise, it all makes sense.
  4. Well, that approach works too... but for what I intend, it really seems overkill. Lazarus, do you mean within the town or outdoors around the town entrance? Because if it's the former, then they *do* need to be inside the boundaries in order to prevent the player from leaving. Unless I'm completely ignorant of how special areas outside the town boundary are handled...
  5. I would like to prevent the party from leaving the town until a certain condition is met. I've tried to do this by setting the town exit state to execute this: Code: if (!condition) { message_dialog("You can't leave yet!",""); block_entry(1); } This works exceedingly well when the player actually steps on a special encounter with this state - they can't walk on. But apparently, block_entry() does *not* prevent the party from leaving town during the exit town state. The message is displayed, but the party gets to escape. Is there a way to get what I want without drawing specials over all four borders of the town?
  6. I have a soft spot for the graphics of Avernum 3, so yes. Well, the best alternative would have been to invest into an entirely new art set that is based somewhat on the old Nethergate, but looks a bit better. But if they're going to reuse something, meh, I'm glad it's Avernum and not Geneforge.
  7. You know, 12 days is kind of late to post in a thread when the question has already been answered.
  8. Quote: Originally written by Kelandon: Um, the Latin for "resurrection" is "resurrectio." But the point is that the new Nethergate will roughly follow the naming convention of a sequel ("$game_title $number: $game_subtitle", omitting the number), even though it is obviously a remake.
  9. Quote: Originally written by Milla: I'm guessing the Shapers glowing red eyes may be due to the Geneforge effect. They were not. Um, I mean, if the Geneforge and assorted canisters were hidden away on a remote island and eventually destroyed, then why do all Shapers have red eyes? Or is the "Geneforge effect" something that isn't limited to the Geneforge?
  10. Quote: Originally written by Small Fry: In Avernum 4 what is the song the piece is cut out of Quote: Originally written by Xosa Arxani: sad that the intros to Nethergate and A2 aren't actually parts of longer and wonderful pieces. And for the record, the same is true for A4 and all the other games. The only non-original music is that in Exile 1.
  11. Quote: Originally written by Spidweb: Rentar-Ihrno is still dead. Hallelujah, praise the Lord!
  12. Quote: what's unlock doors for? Magically locked doors. This is Avernum 4, after all.
  13. Quote: The game mechanics (level gaining, combat mechanics) will be much closer to Blades of Avernum (though, of course, the spells and skills are all from Nethergate I'll miss level-less skill points. Also, a blasphemous thought: If it is possible to adapt the BoA engine to the point where it uses a different set of spells and skills, could that form of the engine ever be released to the public? Also, "Nethergate: Resurrection" - what happened to giving remakes dramatic names derived from Latin? "Inferusporta"?
  14. And in his tower, Solberg is cackling madly.
  15. Given that the Shaper wears a shadowy robe that leaves only creepy red eyes visible, and the Guardian wears full body armor, the only skin you can actually see is the Agent's. Perhaps they're all like that - which would be one thing that clearly distinguishes them from the humans in the game...
  16. No kidding?! Wow, there are some pages for the other Spiderweb games too! You'd almost think they were "notable"! (I'm kidding though. I helped edit some of those entries. )
  17. It's one of those riddles. Perhaps it was a curse she knew to be unfixable. Perhaps this was one of the reasons she was so pissed. Or perhaps she claimed to have given up, but the room behind her throne that you can never enter is actually the laboratory where she still kept trying, and trying, and trying, for the past few decades. Depressing. And no, I did not have a crush on Erika back when I played it. She's over a century old anyway. Quote: In theory, she probably could've done it, but only on moonless nights, because moonlight is nothing more than reflected sunlight. Technicalities don't mean much in fantasy worlds. Moonlight may only be reflected sunlight, but magic and curses usually consider it distinct - in the same way that Fire is an element.
  18. Emails to spidweb@spiderwebsoftware.com are usually answered promptly - during business hours in Pacific Time, of course. PMs probably won't work, and trying to get their attention on this forum even less so.
  19. Quote: Originally written by Infernal Flamming Muffin: Avernum is better, but I am still wondering about the little cutscene on the Exile 3 Menu, for when you load up Exile 3. Where is the cave that the cutscene shows? Edit -sorry for the off topicness, but I had to ask this. That cave is actually an easter egg. I think it's somewhere in the northwest of Valorim, near the coast of Footracer province. If you enter it exactly on a day that is a multiple of 11 wearing only Vahnatai cloaks and carrying only sticks as weapons, you can battle Undead Emperor Hawthorne. Beat him, and you win the Xian Skull. Betcha didn't know that one existed in Exile, eh? [sorry, I got carried away.] --- I feel nostalgic very often, and I prefer Exile for their nice atmosphere. But the Avernums had the advantage of being second attempts, and got smoother both in terms of interface and story. So it's sort of like Star Wars. Except Jeff didn't make Erika shoot first in Avernum 3, nor did he introduce annoying computer-animated aliens.
  20. Quote: Originally written by Dintiradan: Code: die "Cannot open file: $!\n" unless fclose($name); Not to useful, though I find having the condition after the statement sometimes makes more sense than a naked if. Ironically, this implies that the difference between "if" and "unless" is not primarily that the condition inside must be true or false, but that it precedes or follows the statement. Why this? Code: if (condition) doThis();doThis() unless(!condition); And not Code: doThis() if (condition);unless(!condition) doThis(); ? It seems arbitrary... --- A final nitpick: "die unless tryThis" makes no sense at all from the readability perspective. Are you expecting an error and surprised if it doesn't occur? That's what it looks like... PHP's way of "tryThis or die" at least makes some superficial sense...
  21. Yes, it's "while", not "until". (Which supposedly exists in some interpreted languages. I find it hard to believe - what part of "!" is so inconvenient?)
  22. I asked a question regarding pricing, got my answer, placed my order, paid through Paypal, and was playing A Small Rebellion all within one hour. Probably related to the time of day (late evening in Europe, noon on the west coast) and how much other stuff is going on, but it was plenty quick for me.
  23. Given that the entire poll was about people saying what they would do, adding an extra subjunctive struck me as redundant. Honesty (to oneself, too) is another factor, of course. For example, there was this story yesterday about a man jumping on a subway track to save a stranger, and I read comments by people saying they'd do the same. Yeah right - maybe they wish they would, but the danger is a lot more tangible from close up. And no, I have no idea why this is in GF. Too bad this mod thing doesn't work backwards, or I'd take it to General.
  24. Reminds me of a poll I saw on NationStates about two years ago. I blogged about it here .
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