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Posts posted by ultra112
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19 minutes ago, alhoon said:
So, something like an ur-drakon's essence purge, but with more damage for the "direct hit" and less for the people around?
Well, that is doable, I think. We have creations that deal X damage to target and Y damage (Y<X) to nearby targets with cleave. Changing that to fire damage would work, I think. And there may be weapon shaping abilities like that, usable with a baton. I don't know all the weapon shaping abilities; if there's one that allows you to hit and do damage around it, it would also work.
I think you could modify a creation to do that. Beef up the hp and stats too and create an ability that does that + scale up a Fyora to 150% or so to be biiig.
EDIT: Searing something from Weapon Shaping does Acid/poison around your target. You could start from that, and modify it for fire.
Oh you mean the searing spray right? Yeah I think that could work nicely
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Sorta, but I think that besides the beefed up damage, it would probably trigger an explosion once it struck it's target thus damaging nearby targets
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No just the ability that is similar to it, I never said it had to be building size, cause for the height of the creature I would probably put it between a war trall and a drakon
(Yeah I'm a huge Godzilla fan)
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36 minutes ago, l33tmaan said:
Well now I'm trying to think of a creature that isn't represented by anything else yet. Something that isn't pulling from mythology like the cockatrice... actually, why not rip off the cockatrice? You could have a phoenix-like creature that spits lots of fire and "rebirths" itself one time when it dies - especially if it dies with a fiery explosion. If you want something reptilian, there's always the dinosaur route. A stegosaurus whose plates thermoregulate by releasing an inferno onto enemies, perhaps? Fyoras are basically flaming velociraptors.
Giant, man-eating flame beetles?
That's what I was thinking of when I saw the creatures, with the rebels going for the dragon like fire creations, perhaps the shapers will use the dinosaur like fire creations as a counteract.
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1 hour ago, alhoon said:
So... a warped Fyora? That is still tier 1 in my book.
I mean it could be made from a Fyora, perhaps from a charged Fyora, I suppose the creature here could unleash it's flames like how Godzilla does by channeling energy through it's spines and unleash an intense firery beam at it's targets
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For the Friendly rat, is it possible to make the poison bite the main skill and the second active skill could be a leap attack like the ones used by the Scavling.
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Well I'm kinda different with the Ur-drakon, as it's AOE and main skill saved my butt a lot of times
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Sure, but the problem is that their very nature itself is a massive issue, these guys even before self-shaping treats those who are not the same species as them dirt, not to mention the greed, arrogance and aggressiveness, these aspects would have caused a lot of problems in the long run and the self-shaping made it worse. If they had personality traits similar to Dragonborns from DnD then I wouldn't have any issues about them, but no, they decided to act like Dragonspawns instead.
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Ok I will sympathize with the Drayk a bit, but the Drakons on the other hand; I don't sympathise one bit, cause these guys have proven themselves to be a danger to a lot of people.
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I mean sure you can say that, but sadly their madness and extremity causes them to loose sight of their goal. Like the Drakons are their first mistake and that eventually snowball to a genuine problem that would threaten everything; not just their lives but their very value of their rebellion; which is to be free. Which is ironic though as you know in the later games, the Drakons literally became the dominant force in the rebellion and the other creations are just second class compare to them and unlike the shapers, they have no sense of self-control or whatsoever which is bad especially when you are handling the power of shaping.
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To be frank, I would have gut the Barzites whether I'm awakened, loyalist or unaligned, as these guys are a threat to everyone including themselves and the same goes for the takers.
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3 hours ago, oceanes said:
You know, speaking of the Sholai, I just finished a GF1M Taker playthrough, and it surprised me how dark Trajikov's new order is. The ending texts states that much of the Shaper knowledgebase was lost in the war, Trajikov while barely sane, isn't really up to ruling, and seems to rely on you and the Takers. The Takers, for their part, seem more interested in revenge than being better than the Shapers in a general way. The last line of your personal ending mentions you looking out "over the ruins", while having attained great personal wealth and power, as if no one has really bothered to rebuild Terrestia's infrastructure. A Taker PC seems basically to end up like Alaric the Visigoth, warlord king over an empire he broke in the conquering. The serviles get their freedom, but it's overall a much worse outcome than say, Sucia after a Ghaldring victory in GF5. I had a much rosier recollection of the ending before playing it again, and it leaves me with many doubts about the Sholai's ability to be better than the Shapers should they somehow attain power.
Also after you completed the servile origin quest, the servile that gave you the quest literally said that he wanted warp humanity into something else; like how the serviles were. Which is a rather dangerous thing to see tbh
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yep the other way in is through Kante's Realm
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3 hours ago, Genernumlover said:
True, I had forgotten that two servile leaders made it off of Sucia alive. That means that the hero just left after killing Trajkov. That Shaper took out the main threat and left the Shapers to decide the fate of the serviles.
So, Vogel added characters and writing that broke the lore of the game for no reason. The Geneforge sample quest from the Sholai merchant was enough to add to the groundwork for the second game. There were easier ways to get another ending. Just about anybody loyal to the Shapers could've offered the "destroy all the leaders" quest if they had landed on the island. And the fact that the Shaper trio won't help the protagonist with training and that they just bunkered down when the world was at stake was ridiculous.
That would make the character a mirror image of Litalia. After all, she started out believing that she was going to be fighting for a just cause, the 20%, and turned into a merciless canister addict later on. It sounds like Litalia wanted to turn a Shaper as Ghaldring turned her to the Rebels, and she succeeded. Fingers crossed that there is a better ending added to the game for the remake.
Greta always blamed the protagonist or the Shapers at large for what the Rebels did. If you take her to that spawner, she turns and the dialogue says she almost blames you for it. She essentially blames you, as a representative of the Shapers, instead of the Rebels who made it. She kept that attitude of "The Shapers are at fault for what the Rebels are doing" through the game. With her deciding that the Shapers are corrupt, which is true, and putting the responsibility for Rebel actions on the Shapers, joining the Rebels who are supposedly fighting for a new system would be a natural choice for her.
I mean it does piss me off at times is that she would blame Shapers for things that even they didn't do and even she was a washed up trainee she should have already know that Shaper is all about control and restraints, not going absolutely insane and do whatever the hell they want with shaping.
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I mean you think they would have learn their lesson after what Trajkov has done, these guys could have just head to the capital directly and apologize to the council regarding what happened on Sucia and arrange a meeting with their government officials for any reparations and establishing a diplomatic relationship, but no they wanted to try the same thing that Trajkov did; only a bit more sneakier
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You know for the final skill in the weapon shaping category Guardian's Roar is pretty useless and underwhelming compare to the other skills
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20 hours ago, alhoon said:
The way I dealt with those shades on normal was by putting all my 4 creations and Xander close to where they manifest, and blast them the moment they appear. They didn't have the chance to call minions.
The same thing happened to me too, I was hitting the shade hard with my Drakon and other creations that it never got the chance to summon aid
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Wow barely a month after release, we are seeing multiple mods for infestation already, keep it going guys
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23 minutes ago, oceanes said:
You know, this is something of a lore anachronism, but given the new lore concerning Sholai oath-magic in G2I, one could hypothesize that Trajikov's behavior is being moderated by the terms of certain oaths he took before his expedition. One would expect his superiors would want to hold him to certain rules of behavior, assuming the geas described can be used in that way.
Could be, unless the Geneforge is powerful enough to flat out nullify the oath magic, then there would be truly no stopping of Trajkov
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To be fair though, I always thought that Trajkov being able to handle the Geneforge is rather unrealistic, even shapers could go mad when they use the Geneforge, how long can Trajkov keep it together before he too suffers the same fate
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oh right, that seems to be more likely the one
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you know I always thought of the purity agent as a biological warfare version of a nuke.
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Wait he had those scrolls? Ok didn't know about that one though.
Battle Magic: The strongest skill in the game?
in Geneforge Series - Remasters
Posted
Ok this had to be one of the most hilarious things I have ever read.