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Vinlie

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Everything posted by Vinlie

  1. What's the hardest Geneforge game then? I'd say G3 was the hardest, but it wasn't frustratingly challenging, just harder than others IMO.
  2. Geneforge 3 Guardians didn't seem underpowered for me. Well, maybe at the beginning it was a little tougher because you had no HP and tons of enemies attacked at once, but around 30% of the way through the game it just got extremely easy (thanks to the access to the Crystalline Shroud, +2 AP points and 13% HER), hell, at the end I was just way too powerful for my own good, and I wasn't even playing a canister junkie. https://imgur.com/a/YPE72dW https://imgur.com/a/NOEzYz7
  3. Uh I believe S e r v i l l e s are master race?
  4. This is actually my favorite final dungeon of all of Geneforge. Upon entering the caves for the first time, you feel isolated, disconnected with the outside world. You are alone in this unknown cavern with an unshakable feeling of terror. Hell, even your companion (Alwan or Greta) even express how terrified they are of this place. Near the entrance, you'll find some bodies carrying the passage bracelets. Now you, the player understand this; this area is extremely dangerous and frightening. Whatever happened to these dead people might happen to you unless you can defend yourself. From now on unless you can stop the machine, you are forever hunted. Now for the area itself, it's crazy fun people it's so unpredictable. You can find a Shaper Ghost, a unique Eyebeast, a hella lot of Reaper Turrets, Twinspirit Drakons, a very strong Rotghroth trio, a friggen Radiant Ur-Drakon, and a crazy powerful Creator. All of these fights make you utilize everything you have in your arsenal because they all have different weaknesses. Now the one thing I dislike about this dungeon is the requirement of 20 mechanics. Sure, using all of your mechanic gear plus the artifact infiltrator ring gives a great boost, and sure the Drakon and Mage in the Monastery can boost your mechanics a little is nice, but more than likely you're gonna have to sacrifice some skill points to ensure the shaping vats stop creating annoying ass monsters (run-on sentence). Upon finding the final boss (which is a creator), you can't help but feel a strange symmetry to this, on the first island you fought a creator, and on the last island you fight a creator, except this creator is completely hell bent on destroying you, creating Rotghroths, Eyebeasts, and Drakons. A super fun, challenging fight it is. If you defeat him, he drops an Omnicharm, a fitting reward for someone who had just braved the deeps of the Caves. God this place is just TOO awesome. Not compared to Geneforge 5's "Solar-Powered Guy". Yes, I think in the end, the Monastery caves will be my favorite end dungeon. Thanks for reading and tell me what's your favorite end dungeon Long live the Rebellion -Vinny
  5. So in the end are Guardians or Warriors more viable in terms of all around versatility?
  6. Guardians Warriors are super fun for me because once I get mass energize I can instantly just pummel any opponent in front of me lol.
  7. I read a lot of forums and Youtube comments on Geneforge because I find them to be enjoyable and entertaining. A topic that keeps coming up is that Guardians are "weak" and "not viable". I exclusively play Guardian whenever I play through Geneforge and I've never felt handicapped or inferior to a magic user in the slightest. My build would consist of high melee weapons, quick action, parry, and intelligence (for a couple of creations mainly varying in the Fire Shaping column) and everything in between. I would often feel *too* powerful despite playing on Torment. Does anyone else share the opinion of Guardians being quite underwhelming? If so, let me know why and what you would to do change them. If not, share your Guardian build! I'm curious on how someone would do a missile weapons build, I've never done one before. Long live the Rebellion -Vinny
  8. They should be on the eastern part of Spirefield if you've successfully escorted them through the bridge.
  9. Are Geneforge remakes actually confirmed?
  10. I like to think I can tell a good story, ya know? Gimme a story element to change and I'll try my best 👍
  11. So Deadliar how would you yourself fix these problems?
  12. Nah dude. Geneforge: Origins should be a thing where you play as one of the first shapers ever and see how the whole thing got started.
  13. Okay everything is set up and I'm learning the basics of this stuff. Any tips for a beginner modder?
  14. Hmmm I seem to have gotten it. Is there any easier way to view this jumbled mess? https://ibb.co/nJyooo
  15. Which one is the backup file? And I'm not giving up lol once I get the ball rolling I'll try my best to learn how to mod efficiently
  16. Yeah it isn't working still lol I'll keep playing around with it, see what works
  17. Just the basic dagger because I was starting a new game to test it out. In the "g4itemchars" I changed the Dagger's "it_value" from 20 to 500.
  18. Loaded an existing one and I started a new one but still nothing. Maybe I'm looking at the wrong scripts? That's a thing right? Well, on steam I go to G4>Properties>Local Files>Browse Local Files>Data>Data>Scripts. Is there a different way I have to access the scripts?
  19. Hmm just for kicks I tried going into the scripts, changed the value (value as in how much the sword if worth currency wise) of a sword to 7500, saved the notepad document, then loaded up G4 but it didn't seem to work. Suggestions?
  20. Wow this is a lot to learn lol. I'm trying to learn more guitar and French at the moment, guess I'll add programming as well haha. This should be fun!
  21. How can one get started on modding Geneforge? I'm really interested in learning how to mod.
  22. Dude you know what would be sick? A mod that adds a third tier to creations. Like you could create Battle Alphas, then Betas, then Gammas. Roamer, Unstable Roamer, Guardian Roamer. Drakon, Ur-Drakon, Unbound. Holy hell someone needs to get on that lol
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