Jump to content

Micawber

Member
  • Posts

    1,599
  • Joined

  • Last visited

Everything posted by Micawber

  1. Friends: I exhort you to look past the shallow pleadings and shameful propaganda of the magi apologists. For the record, I will rebut the faithless misrepresentations of the one known as Chief Spider, who has libeled the Anama on more than one occasion. 1. The "wicked priest Anohar" did not "revive" the sacred Anama faith before the year 833. In the first place His Holiness is named Ahonar (not Anohar). In the second place he is not a "wicked" priest - his ministry is famous throughout Valorim for its pioneering work in healing and curing. In the third place, the Anama church is not a revival. The true faith, which was revealed to the worthy prophet in person, is a revelatory response to the evils of magic, which are only now becoming apparent. 2. The infidel talks of the Anama church as a "dark organization" "spreading evil". On the contrary, it is his magic that is spreading the forces of evil throughout the land, while the Anama fight bravely to hold back the hordes. You want evidence? Just observe the return of troglodytes, rumors of dragons and the introduction of alien beings, the so-called "Vahnatai" to our continent. These unnatural beings are the very manifestations of magical corruption. Only the faithful will survive their touch. 3. The villain has made a disingenuous suggestion that the offering of free healing and curing to Anama members first was, in some way, a sinister attempt to increase the numbers of our flock. Nothing could be further from the truth. This prioritization was merely a sensible response to the circumstances. Plainly with so many sufferers to treat, it makes sense to heal the faithful first, so that they may use their faith in the healing of others. In this way the healing capacity available is increased. I ask you all, in a crisis, how could you justify acting differently? 4. The deceitful one has said that offering skillful prayers to adventurers is an attempt to make them less powerful and influential. In the Anama church we recognize that, in these dangerous times, adventurers are a necessary remedy for the many troubles that cannot be addressed by the civil and military authorities alone. And we dispute entirely the charge that Anama adventurers are in anyway less powerful than their magical counterparts. There is clear evidence that this is not the case - for was it not a legendary band of devout Anama adventurers who ended the Plagues of Valorim? Indeed, it was they who interceded with the Empress on behalf of the Church, thus securing us kinder treatment from the government authorities. 5. The slanderer accuses the Church of being responsible for producting and shipping the evil Skribbane drug to Monroe. This charge is totally without foundation. The teachings of the Anama faith absolutely prohibit the use of this foul drug and it would certainly not be produced in any Anama settlement. The Church has fought daily against the scourge of this weed and has taken every possible measure to prevent it from spreading. There is simply no evidence for the Chief Spider's claims. The spread of skribbane into the City of Gale was due to a criminal syndicate with the complicity of the Mayor. The Church made vociferous protests but did not have sufficient influence in that benighted town to prevent it. 6. He states that "Anama leaders instructed their underlings to shut themselves off from the outside world". This is quite evidently not the case. The continent of Valorim is replete with our missionaries spreading the true word. It is true that the hard working farming townsmen and townswomen on the Isle of Bigail are too busy to chatter with passing adventurers, as they have a hard life (we are working hard to improve their circumstances). But I can assure you that even Anama members passing through would not be allotted any more time for immaterial conversation - at the most a mere nod in greeting. This is a classic case of the Anama church being accused of a failing more common among magic users. For instance, the encantrix Erika and the dragon Athron - these are the ones who cut themselves off from contact with outsiders, on account of their magical perversions. 7. In respect of recruitment, he protests that "the story of a very young girl happening to die in a magical experiment gone wrong" is somehow an unfair reflection of magery. Yet, is it not the case that had it not been for magic this girl would still be alive? He cannot escape from this simple truth, the same truth that permeates the entire Anama faith. 8. He picks on the "terrible shape" of imperial soldiers of Bigail as evidence of the Anama's supposed empire building. Quite absurd. We all know that the soldiers posted to Bigail were never exactly crack troops in the first place. And at the time he is speaking of, due to the quarantine, they had been serving for two months longer than their normal tour of duty. They were facing a terrible and hitherto unknown magical disease spread by gigantic predatory cockroaches. In such circumstances is it surprising that the soldiers were in poor condition? In fact, it was only due to the good offices of the Anama priests stationed throughout the Isle that the soldiers survived at all. 9. To cap it all, the demonic perjurer has the temerity to suggest that the Anama were complicit in the cockroach plague. Such ridiculous claims - how precisely does he imagine one programs a cockroach? Even if it were possible, the idea stinks of heretical magery. And where is the evidence? The very sewers of the city of Shayder - heart of the Anama faith - were infested. In fact, the Church was the sole obstacle standing in the way of the cockroaches. And need I remind you all that evidence found in the filth factory suggested the cockroach plague was in reality caused by magical beasts: dragons? Now finally, I ask you to consider who is behind this campaign of deception. Who, or should I say, what? A talking spider: the worst of all magical monsters, a being which specialises in driving other beings insane with its high-pitched voice and meaningless drivel. The world must be purged of such dangerous beasts, for they originate in the very underworld. Furthermore, given his request for monetary donations, I suspect he is affiliated with that house of evil the Church of the Divine Lucre. If you support the one true cause and wish to contribute to our fight to drive out magic and all its terrible consequences, please don't send us any money. Instead, visit you local Anama priest and offer your time and services to spread the word of the Anama faith and drive back the frontiers of evil.
  2. Yeah, the outdoors graymold salve recipe refers to Exile 1 not Exile 2.
  3. The highest damage I've ever done is 670962 in Exile 2 and 501402 in Exile 3. What? Oh right, you meant in a single strike...
  4. In reply to VCH, I just have to open my first ever E1 save game: John, Ariel, Nathan, Samantha, Allison, Erik. Brings it all back... the sound effects in that game are, well dodgy.
  5. I like 'X', Carmine (from Lennus) and Athron because they have a life that extends beyond your PCs; they just get on with what they're doing and don't send you to do their jobs for them.
  6. (i) 1080; (ii) you already said this, in the other thread; (iii) in general any monster that causes your PCs trouble is worth having in the soul crystal; quickghasts can be problematic in E3, but in A3 spectres take over.
  7. Really? - So is Shayder abandoned at that point or do the Anama stick around? Anyway, as Alo said, nothing significant. I remember with the golems in E3 quest, the conveyors were so horrid I just put it off, and put it off some more, until about day 360. Nothing ever happened to stop me finishing the game.
  8. Did anybody post some custom graphics for GF somewhere?
  9. So this board is now called "Avernum Series" rather than "Avernum Trilogy". Does this mean there will never be a separate board for A4?
  10. Well, his posts have been the only activity in the ET forum for 3 days. So either the entire forum is pointless, or we should be grateful that someone else is joining in...
  11. On Windows, it's shift-click to split up a stack of items. I don't know about Mac, but I'd imagine something similar.
  12. In A3 there was a vampire called Vahkohs whom you were invited to challenge and kill. Maybe, when you killed him in A3 he wasn't really dead. Maybe, you did kill him in A3 but then he got out of the shower and it turned out it was all a dream. Maybe, Jeff forgot he was dead and brought him back to life by mistake. Maybe, the "official" ending to A3 is that you refused Vahkoh's challenge and didn't kill him. Maybe, it is the reincarnation of Vahkohs who has been born again. Maybe, Vahkohs's spirit has possessed someone else's body. Maybe, the vampire in DWTD isn't the same one but has the same name, either because of a coincidence or because he was named for the original Vahkohs.
  13. No guarantees, but I vaguely remember there might be reasons to visit these places: Slime pit; Agate Tower; Ghikra (by boat); Gorvifal's Crypt(?); House on the Hill; Shayder; Tomb of Vahkohs.
  14. In A3, you can get a bit of free food in Fort Emergence. Fairly cheap food can be bought from one of the outdoors farms near Krizsan/Silvar.
  15. Quote: Originally written by curi: also someone mentioned highly alert preventing you from being slowed or something like that? is that true? Highly alert the character trait doesn't prevent you from being slowed, but hyperactivity the spell does reverse slowing on your whole party.
  16. You'll lose haste. When I play as Anama, that's the one I really miss. (NB hyperactivity can unslow your party, so all you lose is the ability to make yourself faster than normal). Oh yeah, and the tower of Zkal is a bit annoying without fire barrier.
  17. On the subject of capitalisation, I think we should capitalise whenever the word 'vahnatai' is used as a noun "the Vahnatai are unhappy because their crystal souls were stolen", but drop the capital when the word is used as an adjective "you have learned more about the vahnatai language". Changing the subject: Thralnai, it was a joke. The graemlin was a clue.
  18. Yup, and there's evidence that they have the item before they die: they're able to use their stuff if it's arrows, a potion a or scroll.
  19. Yeah, you should be grateful that items ever stay where they are. In Exile all dropped items automatically disappeared as soon as you left town (except in the storage rooms) so you had to prioritise which items to take and sell and which items to be abandoned. In Avernum 2 you can still store items in the designated storage rooms (Olgai, Silvar, Castle). That's the only safe place to leave your stuff.
  20. Quote: Originally written by Charlie Escoffery: For the Fort Emerald mission, I had to kill Limoncelli. I have succeeded in doing that, but the Captain won't give me the credit [she says He is DEAD], and I can't get the spell reward from the mage. I think you have to talk to the general not the captain. (Look on the ramparts.)
  21. If you click Restore, the game offers to take you to your last save point (hopefully, before you started the final battle). You can just walk out of the fortress and back through Blackcrag into Valorim, finish all your other quests, and come back to the end-game later.
  22. Since you're a first timer I'd add to that, if you play as a shaper it's imperative you buy at least 2 intelligence points for each creation. Otherwise you won't be able to control them, and you'll probably not enjoy the game at all.
×
×
  • Create New...