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alhoon

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Everything posted by alhoon

  1. Let's get back to scripting Gameman. Did you see the rest of my post? About the Shaping Baton etc? That way you could find an "ingame" way to make an infinite ammo baton.
  2. Well, I don't see it as an important issue for me at least, in order to open a poll about it. I made an assumption, in regards to something Gameman said. It was a line I threw in 50+ posts about scripting. I don't know why all the fuss about that hasty assumption to be sincere. Now, scripting, I do consider an important issue. I think I'm in the minority about taking such an interest in modding, seeing as there are few people in this thread, but Gamerman and Idontexitst seem to share my enthusiasm. Back to topic: Playing as a shaper usually, I travel around with 4-5 creations supported by whatever artifact or item that boosts them I could find. I fight with blessings often. I would say that I rarely am outnumbered. That's a worthwhile quest IMO. As I said, it doesn't have to be 100 lines of dialogue. I am glad my scripts helped you hammer this out. Infinite Ammo Baton: So, basically, a Baton that can Shape. Spawners can do it. So could batons. Again, I encourage you to put those nifty ideas in a mod.
  3. OK, no reason to be aggressive. I didn't mean to insult anybody and while I may be wrong, I don't think that I consistently extrapolate my own opinion as the majority opinion or as if my opinion is a fact.
  4. Really? That's a surprise for me. I kinda assumed that since there are so many hostiles in the game, and it's a squad-tactics game, most people would take the fighting road. Do you mean that most people prefer the "not-fighting" paths? I haven't seen anyone that did it except as an experiment to be sincere.
  5. That is interesting. I don't know of a way, but I believe you when you say you have a work-around. One of the reasons Guardians "miss out" IMO is that they can't craft an artifact weapon. Gamerman, you have quite many good ideas man. Making a mod doesn't necessarily have to be 10+ quests and 500+ lines of new dialogue. A fast quest that allows one to make an artifact-level weapon from a variety including an artifact-level baton since many go missile, would make an excellent mod. When I say quest, I don't mean a multi-tiered thing. Just a couple of options to give the puresteel workers puresteel, elixirs and components and get your artifact weapon.
  6. What Triumph has left unsaid, and I agree with Gameman, is that NOT fighting makes the game far more difficult and for most people, less fun. What's the point in playing a Shaping person if you don't shape? I could see one trying it with a servile for RP purposes. Triumph, what level did you end GF3 without fighting? How could you defeat the Monarch without fighting? Even breaking his baton requires fighting. Did you rely on those 5 serviles that can come with you?
  7. On the contrary, since the game can be won without much combat, I plan to put the abilities on enemies. As for weapons, well missile weapons is what most guardians use I think. Not sure. When I go back to the Shaper mod though, I may add the option.
  8. We thought wrong. I added a zone. To be clear: I added a new zone, not replacing any zone. It's easy to do so actually. I have visited and fought in the new zone. With practice, I could put the zone on the map and give it an icon. Making a nice zone though, is a completely different matter. It would take days, unless I figure a way to do it quickly. I was thinking making a bitmap in paint, converting it to table in matlab, replace the colors with the "proper" ground. Lighting is easy. Terrain is NOT easy. Objects are a complete drain. Creations are easy. I think I'll be better off, cloning a cave or something and making changes there. While I added just one zone, I think the limit is 99 zones total, so you can probably add 17 extra zones. That's as big as the Storm Plains... Someone, not me, but someone, could add a whole new province! EDIT: There's something in the script called "set_new_abil" and "set_strategy" as well as "bless_char". You can see them in the script of zone 56. No idea what they do.
  9. As in, Zone 83? I also don't think I can... But has anyone Tried? Are we sure the game will go berserk if there's more zones? EDIT: I Could replace GF5 areas with GF4 areas. But it requires some work as some columns are in different places and creatures are different. I.e. just copying all zones from GF4 to GF5 would not work. It requires some work. So, no porting GF4 in GF5 with just a few buttons. For GF3, it wouldn't work at all, as zones in GF3 have less and different info.
  10. Gameman, we had a discussion with Owen and Blxz on the Gazer's right to exist. Evil Shaper-minded as they are, the consensus was that no, Gazers were too dangerous to ever be allowed to exist. One that's not cause trouble will do so in the future. Better exterminate them all. Them-or-us mentality that permeates the loyalists and is one of the main reasons the Rebels are the good guys in the series. In that discussion, I came up with the Gazerforge: A geneforge for Gazers. Drakons use a different geneforge than humans. Gazers would use a different one that Drakons. The Gazerforge. I am planning to add the Gazerforge in my third mod, that would be Agents\Infiltrators\Serviles. Thinking to have the player align with either Benhold the bandit or the Gazers for control of part of the Dera Reaches. But that is a looong way from now. I'm half-done with my warrior mod, it'll probably be like a year before the Gazerforge mod sees the light of the internet.
  11. I am not sure about that. It can certainly replace a whole zone with a lot of effort.
  12. Owen, let's not pretend self-shaping is good for one's sanity under the best of cases. Now add that it would not be done to correct one's view of the world and increase its compassion and empathy but for powergain... I will certainly add a Gazerforge in my next mod though (guardians\agents\serviles). I may throw out a whole zone and replace it completely if I have to, but Gazerforge will be in.
  13. If you're talking about my mod: - Go to z2Tisenwooddlg.txt - find: begintalknode 10; - find and delete: if ( creature_type(pc_num()) != 0 && creature_type(pc_num()) != 47 ) { rs(7); } - go to z35kratoadlg.txt - find: begintalknode 124; - find and delete both instances of: && ( creature_type(pc_num()) == 0 || creature_type(pc_num()) == 47 )
  14. Hopefully you changed the graphics of an isolated creature. It could be that character types are all for the character only but I am not sure.
  15. I think that if you change your character's appearance to a Drakon, then all Shapers\Guardians\Agents will be Drakons.
  16. So yes... Gazers can Shape. Though, that one was shaping... Worms. The one creation considered so low that the player never learns to shape.
  17. I wish you luck, but it seems Mac GOG users are rare here. Keep trying though.
  18. Topic says all. Can Gazers learn to Shape? Because I think the Gazer of Lehman's pass Talik or something, could Shape. But I am not sure whether he was Shaping creations or just controlling them. His dialogues says he will show "what he learned from the Shapers" before attacking. But could it be Shaping or more powerful magic?
  19. There are much easier ways to raise stats than the zone simulator. Go to the script for a signpost, and make it give you xp, stats, gold, max health, whatever.
  20. Unexplained error: Reverse everything and go to the previous thing that worked. Also, I would avoid naming scripts just "0". Go for something bigger, like "MyScpt0" or something. I would also stay below 8 letters in the name.
  21. Shaping companions: Not in the player's sense, no. But they can do it in the traditional game-world sense, and you can add the creations to the group. I.e. put it in an area's script or discussion, like tying it to an object or when your party size goes below X. Then you add the creation in the group. Also, important: While testing I accidentally gave to my character control over a large group that didn't show in my party. I could move them, but their script was still running; i.e. they were returning to their positions if unaffected. I am not sure how I did it, I've done several wrong things with these entries after all. But thing is, I could control (blue circle) a bunch of NPCs despite party limitations and they had their script active. I think I set their attitude to 0. Which can be done by the script. But I haven't tested it.
  22. Adding many creations to a fight: Remember the battle in the bridge of Dera Reaches? With the countless creations fighting each other and the player sitting in the sidelines? That was one of the worse experiences I had in GF5. Greta's diamond spray: Much of those could just be added with a script. I'll provide one, again from mod. This is for giving slow to all the party members. You can add it to a Shaper script made for Greta, after the "creates magical shield" etc. This is for doing some poison damage (Area of Effect) and poison status. Same thing as before and can be added after the previous. Etc. You can add whatever you want to make Greta tougher. About your views on factions on GF4 and GF5.: I agree, 95+% However, this thread is about scripting tricks, not spoilers about the GF5 endings. Would you mind removing those spoilers?
  23. Commands I use for repair: Note, this seems huge because the copy-paste is wonky. I just copied the whole thing I use instead of using one improvement. As you can see, the higher the value of hijacked flag (2,3), the more repairs happening. You can see in the editor the floors and terrains. There's a list waaaay down. This goes to INIT_STAGE
  24. Shaila: She didn't just had the attention of both the rebels and the Shapers. She was a lifecrafter gone insane that turned her back to the Rebellion in disgust for their practices. I.e. she's ideal for Rawal. Her purpose to GF4 is IMO to give an RP reason for the player to join the Shapers (despite them being bad) by proving that both sides are bad, so pick the bad guys you prefer. Your Shaila Origin story (mage that got angry) fits but frankly, in GF4 the Rebels were pulling people out of farms, giving them a month or so training and turned them to the Geneforge. Those that survived the ordeal intact and sane, progressed. Rawal or someone else IMO should have cured her insanity and mania. Shaila was psychotic in GF4. Monarch\Moseh-wannabe. I would stay away from having her being cured the same way; it was a lucky coincidence for the player, one in a thousand chance. Touching a second Geneforge and your sanity returns would be a dangerous thing to add to the lore and two characters in a row doing it would be bad. If it was that easy, Litalia could have done it. Doubling Shaila: You forget an important problem: As Shaila gains levels, her stats can be increased, essence free. I.e. If you get Shaila at level 6 and then you replace her with new Shaila at level 15, in those 9 levels, Old Shaila would have got 18 improvements! The only way I've thought to address that in my mod is to just increase the level of the companion after a modification, or maximum health or resistances. However I think there's a way to "activate" abilities, scriptwise. I haven't found that way, but I am sure someone smarter and more experienced could think of something. And if it comes to that, you could ALWAYS make a script to copy-paste in all zones that activates in certain conditions (like Shaila's training, whether she had used special powers recently etc). If you're not in a hurry, you could see the scripts I make for bosses and enemies once I release the warrior mod and adapt it. Or, more realistically, you could keep it for a couple boss-zones. Changing zones over time: Yes. When I go home I'll give you the commands I use for the gradual repair of the bonepeak ruins. Greta in Gazaki Uss: You don't need the editor I think; she has a script for that Zone although I can't be sure until I head home and check. If she has the "basic" script, then yes, you should create a new one and replace it. General of the Rebellion my butt; I had bigger problems killing the random Drakons. She has some good moves I think, but she's way too low level. She should be as tough as Astoria IMO. I'll try to fix it. Making zones harder: Doesn't require the editor necessarily. It can be done with scripting, and it's quite easy to do... Not fast, easy. Like increasing the level of aaaaaall the enemies in the zone if something happens. Check my Rockfall script to see what I did and keep in mind that was before I have cut my teeth in scripting. The scripts I use now are more elegant. Another example of "That's too easy" is upper Gazaki Uss. There are two Unbound in the lab of Gazaki Uss. They could have joined the fight... It's very simple script-wise to make them hostile and have them arrive as the player finishes off the gem-spawning guards to the inner Gazaki Uss. The battle was so easy that I stayed there and killed enough mobs to get over 30 gems. However keep in mind that people may be way lower in level than completionists. If you do a mod for other people, not just for you, keep that in mind; Two Unbound joining the fight in Gazaki Uss would obliterate the Shaper forces unless the Player joins with a good force of himself and is ~40 level. Or just hides in the essence pool and spawns an endless stream of creations to chip the Unbound slowly.
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