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A6 - Unique Items


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This is a list of almost all "unique" items arranged in groups by type and the approximate order that a player is likely to acquire them. It does not include items that can be purchased or crafted so no Gloves of the Hammer.

 

Melee Weapons -

 

Fine Cleaver [6-12 damage, +1 Dexterity]

- Goblin Mines - Cleaver Grog

Shielding Knife [6% Armor, 4-8 damage]

- Patrick's Tower - Horyn's quest

Stunning Blade [stun, ]

- Dharmon - Incantor Kiril

- Near Formello NW

Blessed Shortsword [10-20 damage]

- Blosk Ruins - thug

Singing Rapier [10-20 damage, +2 Quick Action, +1 Blademaster]

- Patrick's Tower - Fungal Monstrosity

Bonding Knife [6% Armor, 7-14 damage, -1 Strength, -1 Dexterity, -1 Intelligence, +4 Endurance]

- Almaria - Mayor Regan's quest

Spectral Falchion [7-14 damage, +2 Defense, 4% Hostile Effects Res.]

- West Great Cave 1 - Banshee

Discipline Blade [7-14 damage, 30% Fatigue Removal, +2 Melee Weapons, +2 Pole Weapons]

- Portal Caldera SW - Ximun

Nephil Warblade [10-20 damage, +1 Strength, +1 Dexterity, 10% Fatigue Removal]

- Colony Lands 2 - Chief Bhag'Vrrr

Flaming Sword [Fiery Blade, 11-33 damage, 10% Fire Res., +10% to hit chance]

- Honeycomb 4 - Kazass-Hrros

Blessed Broadsword [12-36 damage]

- Abyss 5 - Roark

- Oculus Cult - Cultist Visius

- Formello

Frozen Blade [Jinx Blade, 11-33 damage, 10% Cold Res., +15% to hit chance]

- Eastern Gallery 5 - Demontamer Kyzyss

Radiant Shortblade [16-32 damage, 15% Energy Res, +10% to hit chance]

- Eastern Gallery 9 - body in Hidden Foundry

Ghostly Blade [Jinx blade, 8-24 damage, 6% Protection from Weapons, 6% Hostile Effects Res.]

- Tenevra - Hraithe Shade

Demonslayer [12-36 damage, 6% Armor, 15% Energy Res., 15% Fire Res., 15% Cold Res.]

- Tower Colony - body near Haakai

Oozing Sword [Acid, 11-33 damage, 10% Acid Res., +5% to hit chance]

- The Castle - Lark's 4th quest

Venomous Blade [Poison, 12-36 damage, 12% Poison Res., 12% Acid Res.]

- Rentar-Ihrno's Keep - Dagas-Ihrno

Radiant Soulblade [8% Armor, 16-48 damage, +2 Lethal Blow, +2 Quick Action, +3 Parry]

- Melanchion's Keep - 3rd Reward door

 

Pole Weapons -

 

Fine Slith Spear [10-40 damage]

- Gnass - Gless-Thsss quest

Steel Halberd [10-40 damage] -

Fort Saffron - steal

Spear of the Fen [10-30 damage,10% Acid Res., +3 Defense, +1 Riposte]

- Western Reaches 2 - Ancient Worm

Lava Fired Spear [10-30 damage, 10% Fire Res.]

- Colony Lands 1 - Chief Torpek

Blessed Halberd [15-60 damage]

- Undead Spiral - Skeletal Warrior

- Formello - Arena cabinet

Slith Warspear [12-48 damage, 8% Fire Res., +5% to hit chance]

- Cotra - Horde Raider Akosss

- Occupied Lands 5 - Horde Bridge Guard

- Lair of the Scourge

- Near Formello E - Yahsso of the Spear

Molten Halberd [9-36 damage, +2 Quickstrike]

- Eastern Gallery 13 - Mundane Infernal

Slith Bloodspear [17-68 damage, 10% Fire Res., +5% to hit chance]

- Occupied Lands 6 - Scourger Dathnar

- Formello - Ghavossa-Oss

Cryos Spear [11-33 damage, 10% Cold Res., +1 Battle Speed, +1 Lethal Blow]

- Near Formello SE - Wormspawn Shambler

Jade Halberd [Acid, 20-80 damage]

- Patrick's Tower - Gladwell's 5th quest

 

Bows -

 

Blessed Bow [11-22 damage]

- Dharmon - Sgt. Estragon quest

Composite Longbow [9-27 damage]

- Fort Saffron - steal

- Western Reaches 2 - Chief Ga'Nak

Farsight Longbow [10-30 damage, +1 Sharpshooter. 10% Fatigue Removal]

- Honeycomb 1 - Chief Ghelarr

Bow of Decay [Acid, 7-14 damage]

- Spire - Mother Twymon's quest

Shockwave bow [submission, 8-16 damage]

- Fort Avernum - Loyalist Stovall

Fungal Bow [14-42 damage, 10% Mind Effects Res., +1 Quick Strike]

- Occupied Lands 1 - Lord of the Fungus

Ceremonial Longbow [13-39 damage]

- Occupied Lands 9 - Shadow Lackey

Eliavri Bow [14-42 damage, +2 Quick Action, +3 Bows, 2% Hostile Effects Res.] - Fort Draco - Junk Dragon

Heartstriker Bow [8-32 damage] -

Breeding Tunnel E - Battlemage Eckth

 

Armor -

 

Swampwalker Leather [12% Armor, 10% Stun Res., 5% Poison Res., 5% Acid Res.]

- Southern Great Cave - Shaman Bonesnap

- Western Reaches 3 - Tamas

Blessed Breastplate [34% Armor, 50% Stun Res., -20% to hit chance]

- Dharmon - Captain Puvner if take bribe for Meat to Gnass quest

Mecuric Leather [10% Armor, 10% Stun Res., +1 Battle Speed, -1 Strength]

- Portal Caldera NW - Cackling Demon

Mercuric Chain [16% Armor, 20% Stun Res., -5% to hit chance, +1 Battle Speed, -1 Strength]

- Honeycomb 1 - Chief Shafe

Crystal-Woven Chitin [12% Armor, 20% Stun Res., +1 Spellcraft]

- Patrick's Tower - Gladwell's 1st quest

Runed Plate [34% Armor, 50% Stun Res., 20% Mind Effects Res., +2 Spellcraft] - Patrick's Tower - Gladwell's 3rd quest

Fibrous Breastplate [20% Armor, 50% Stun Res., -15% to hit chance, 12% Energy Res., -5% Fire Res.]

- Silvar - Nabile's Bone Shards quest

- Eastern Gallery 8 - Horde Demonmaster

Deadeye Chainmail [22% Armor, 20% Stun Res.,-5% to hit chance, +5 Sharpshooter, +10% Fatigue Removal]

- Fort Dranlon - Rogelio's quest

Grounding Vest [16% Armor, 20% Stun Res., -5% to hit chance, 10% Energy Res.]

- Fang Clan Fortress E - Cave Giant Diviner

- Lair of the Scourge - Vahnatai Revenant

Charmed Plate [28% Armor, 40% Stun Res., -15% to hit chance, +3 Luck, +8% Hostile Effects Res.]

- Occupied Lands 4 - GIFTS nest

Radiant Plate [40% Armor, 50% Stun Res., -20% to hit chance]

- Spire - Arena Combat 5 reward

Mecuric Plate [34% Armor, 50% Stun Res., -20% to hit chance, +1 Battel Speed, -1 Strength]

- The Castle - Lark's 5th quest

Crystalline Plate [34% Armor, 50% Stun Res, -20% to hit chance, 15% Acid Res., 15% Energy Res.]

- Bargha - Lord Farrar

- Formello - cabinet in Arena

Emerald Chestguard [42% Armor, 20% Poison Res., 20% Acid Res., +1 Blademaster, 20% Stun Res.]

- Melanchion's Keep - 2nd Reward door

 

Robes/Vests

 

Woven Silk Robe [12% Armor, 10% Energy Res., 10% Fire Res., 20% Stun Res.]

- Cultist Lair - Fahdrtoth Benttail

- Melanchion's Keep

Enchanter's Robe [9% Armor, +1 Mage Spells, +1 Priest Spells, +2 Spellcraft]

- Fissure Post

- Horned Gate - Ess-Kalyn

Aranea Silk Tunic [6% Armor, 8% Fire Res.]

- East Great Cave 7

Sniper's Vest [4% Armor, +1 Dexterity, +2 Sharpshooter]

- The Abyss 7 - Captain Korte

Specter's Robe [10% Armor, 5% Energy Res., 20% Stun Res., 20% Mind Effect Res., -4% Fire Res.]

- Marauder's Hideout - Ozimus

Magus Vest [20% Armor, +1 Mage Spells, +1 Priest Spells, +2 Arcane Lore, +1 Spellcraft]

- Tenevra - Unici-Tel quest

Robe of the Magi [18% Armor, +3 Spellcraft, +2 Resistance, +4 Magical Efficiency

- Near Formello SW - General Tregart

 

Shields -

 

Shield of Warmth [6% Armor, 5% Cold Res.]

- Cultist Lair - Lizard's nest if released

Treated Carapace [18% Armor, 10% Poison Res.]

- West Great Cave 7 - Chief Kah'Horrr

Assasin Shield [21% Armor, +2 Quick Action, +1 Anatomy, +2 Lethal Blow]

- The Castle - Lark's 1st quest

Eyebeast Chitin [21% Armor, 40% Stun Res., 25% Mind Effects Res.]

- East Great Cave 7 - Chrysander's 2nd quest

- Breeding Tunnel W - Mother Salamander

Radiant Shield [25% Armor, -5% to hit chance]

- Fort Remote - Shade Construct (aiding Gladwell)

- Tower Colony - body near Haakai

Nullity Shield [18% Armor, 15% Stun Res., 5% Energy Res., -2% Fire Res.]

- Patrick's Tower - Gladwell's 2nd quest

- Fort Draco - Draco Arms body

Inertial Shield [12% Armor, 40% Stun Res.]

- Tower Colony - Icy Revenant

Drakeskin Shield [15% Armor, 10% Fire Res.]

- Honeycomb 3 - Shaman Sarkev

Reflecting Shield [15% Armor, 10% Hostile Effects Res.]

- The Abyss 1 - Koppel

- Eastern Gallery 9 - Inferno Wyrmkin nest

Oak Shield [15% Armor, +1 Gymnastics, +1 Parry]

- The Abyss 6 - Omak

Quicksilver Bulwark [21% Armor, +1 Battle Speed, +1 Anatomy, +2 Lethal Blow]

- Marauder's Hideout - Nociduas

Crystalline Aegis [25% Armor, 10% Hostile Effects Res., +2 AL, +2 Spellcraft, +2 Magical Efficiency]

- Wild Abyss Woods - Loyalist Gavrahoss

Charmed Buckler [18% Armor, +3 Luck, +3 Sharpshooter, +2 Riposte]

- Northern Fen 2 - Worm-Ridden Crawler

Warchief's Bulwark [18% Armor, 10% Fatigue Removal, +3 Combat Damage Levels, +2 Quick Strike]

- Occupied Lands 3 - Kellar

- Grindstone - Headman Glathnok

Incantor's Buckler [15% Armor, +1 Spellcraft, +1 First Aid, +1 Arcane Lore, +1 Magical Efficiency]

- Near Formello NW - Dragonscale Shaman

Heartwood Aegis [15% Armor, 20% Mind Effects Res., 20% Stun Res., +1 Resistance]

- Formello - General Zhavress

 

Helmets/Caps -

 

Helm of Klin [9% Armor, +1 Parry, +1 Blademaster]

- Southern Great Cave - Imprisoned Demon

- Silvar - Xylia's Honeycomb Delivery quest when reported done

Serpentskin Helmet [5% Armor, 10% Poison Res., 5% Acid Res.]

- Western Reaches 4 - Chief Thok-Ak

Ice Hydra Helm [5% Armor, 10% Stun Res., 5% Cold Res.]

- Western Excavation - Chief Gunza

Ratskin Helmet [5% Armor]

- West Great Cave 2 - Rodent Hivequeen

- Abyss 3 - cache

- Occupied Lands 3 - Avenite traitor

- Bargha

Helm of Khar [7% Armor, +1 Anatomy, +1 Gymnastics]

- Undead Spiral - Chaos Wight

Cap of Farsight [5% Armor, +1 Bows, +1 Sharpshooter]

- Oculus Cult - Kivara Farsight

Runed Helm [10% Armor, +1 Spellcraft]

- Eastern Gallery 14 - Tharvil Bonegnaw

Cap of Thoughts [5% Armor, +1 Spellcraft, +1 Magical Efficiency]

- Fang Clan Fortress E - Shaman Thorr'Mra

Dragonskin Cap [9% Armor, +1 Resistance]

- Fort Monastery - General Gash"Lah

Thug's Cap [7% Armor, -5% to hit chance, +1 Blademaster, 8% Stun Res.]

- Near Fort Monastery 3 - Infected Ogre Mage

Warmaster's Helm [7% Armor, 25% Fatigue Removal, 25% Stun Res., +2 damage levels in Combat]

- Melanchion's Keep - 1st Reward door

 

Cloaks -

 

Deadeye Cloak [4% Armor, +1 Sharpshooter]

- Blosk Ruins - Sniper Prinington

Ratskin Shawl [7% Armor, 6% Poison Res., +5% to hit chance]

- Western Reaches 2 - Chief Ga'Nak

Flowing Silk Cloak [10% Armor, +1 Parry, +1 Quick Strike]

- Silvar - Contador's quest

Infernal Shroud [4% Armor, 15% Energy Res., 15% Fire Res., +2 Lethal Blow, +1 Anatomy]

- Honeycomb 4 - Hirickis

Archer's Cloak [3% Armor, +2 Bows, +2 Thrown Missles, +1 Quick Action]

- The Castle - Lark's 3rd quest (steal)

Symbiotic Cloak [5% Armor, -1 Strength, -1 Dexterity, +2 Intelligence]

- Eastern Gallery 4 - Ancient Basilisk

- The Castle - Royal Chambers

Drakeskin Cloak [10% Armor]

- Eastern Gallery 6 - Scourger Kereass

- Eastern Gallery 11 - Virulent Chitrach

Warrior's Cloak [5% Armor, +1 Melee Weapons, +1 Pole Weapons, +1 Hardiness, +1 Defense]

- Cotra - Commander Myranna

Spirit Cloak [8% Armor, +2 Priest Spells, +2 First Aid, +2 Hardiness]

- Horned Gate - Ess-Kalyn

 

Greaves -

 

Runed Greaves [4% Armor, 5% Stun Res., 5% Energy Res.]

- Memorial Grounds - Crypt Wight

Warrior's Greaves [4% Armor, -5% to hit chance, 5% Stun Res., 20% Fatigue Removal]

- Near Fort Saffron - Loyalist Sepko

Airy Greaves [4% Armor, 5% Stun Res., -5% to hit chance, +1 Gymnastics, +2 Quick Strike]

- Remote Marshes - Possessed Lizard

Blasted Greaves [8% Armor, 8% Stun Res., -10% to hit chance, +1 Strength, +2 Resistance]

- Fort Remote - Fungal Construct (aiding Gladwell)

Pustulant Greaves [4% Armor, 5% Stun Res., -5% to hit chance, 8% Acid Res.] - Tower Colony

- Kelner's 1st quest

Radiant Greaves [10% Armor, 10% Stun Res, -10% to hit chance]

- Eastern Gallery 6 - Kerek'Oess

Icedrake Greaves [7% Armor, 5% Stun Res., -5% to hit chance, 12% Cold Res.]

- Eastern Gallery 9 - Swampwalker Galk

Cermonial Leggings [8% Armor, 8% Stun Res., -10% to hit chance, +4 Strength, +2 Reistance]

- Near Formello E- Yahsso

Acid Etched Legs [6% Armorm, 7% Stun Res., -10% to hit chance, +1 Anatomy, 5% Acid Res.]

- Fort Monastery - Priestess Rone quest

 

Rings -

 

Shielding Ring [4% Armor]

- Goblin Mine - Lord Trinket

- Patrick's Tower - Horyn's Tunnel Worm quest

Chilling Band [2% Armor, 15% Fire Res.]

- Gnass - Seleeass quest

Ivory Band [2% Armor, 15% Mind Effects Res.]

- West Great Cave 4 - Barrow Wight

- Meris Area - cache

Static Band [2% Armor, 15% Energy Res.]

- Western Reaches 3 - Crumbling Construct

Mica Band [2% Armor, 15% Poison Res., 15% Acid Res.]

- Colony Lands 1 - Pustulant Zombie

Shadow Band [+1 Parry, +1 Gymnastics, +1 Defense]

- Portal Keep - Crystalspawn

Archer' Band [+2 Sharpshooter]

- Portal Caldera NW - Captain Skye quest

Armor Ring [6% Armor, 8% Stun Res.]

- Fissure Post - Adelard's 1st quest

- West Cotra - Grumus

- Lair of the Scourge - skull pile

Leaden Band [8% Armor, -10% to hit chance, 15% Stun Res., 4% Hostile Effects Res.]

- Fissure Post - Adelard's 2nd quest

Incantor's Ring [6% Armor, 8% Stun Res., +1 Mage Spells, +1 Spellcraft]

- Patrick's Tower - Sorengard's 2nd quest

Pearlescent Band [4% Armor, +2 Pole Weapons, +1 Sharpshooter]

- The Castle - Lark's 2nd quest

Farsight Band [+3 Sharpshooter]

- Silvar - Nabile's Hunt the Lich quest

Explorer's Ring [+2 Nature Lore, +2 Luck, +3 First Aid]

- Eastern Gallery 14 - Chitrach Queen

- Melanchion's Realm 1 - Gazer's box

Avenger's Ring [6% Armor, 8% Stun Res., +2 Anatomy, +2 Lethal Blow, +2 damage levels in combat]

- Fang Clan Fortress E - High Chief Greyfang

Mauler's Ring [6% Armor, +2 Quick Strike, +2 Lethal Blow ]

- Fort Monastery - after siege lifted

Eagle Eye Band [6% Armor, +2 Bows, +2 Thrown Weapons, +3 Sharpshooter]

- Grindstone - Chief Rrgala

Lightning Ring [6% Armor, +3 Quick Action, +2 Quick Strike, +1 Parry]

- Melanchion's Realm 2 - Zahur Firecaller's treasury

 

Boots -

 

Swamp Boots [4% Armor, 5% Poison Res., 5% Acid Res.]

- Webbed Woods (East)

- Haunted Fen - Necromancer Ghalna

- Marauder's Hideout - Nociduas' bedroom

Nimble Sandals [2% Armor, +1 Dexterity]

- Blosk Ruins - Mangan

- Melanchion's Keep

Grounded Boots [4% Armor, 5% Energy Res.]

- Blosk Ruins - Shaman Krasa

- Marauder's Hideout - Nociduas' bedroom

Viperskin Boots [6% Armor, 10% Poison Res.]

- Fort Saffron - Fort Spire Records quest

Spectral Boots [8% Armor, 5% Cold Res., +1 Defense]

- Near Fort Saffron - Icy Shade

Clover Boots [4% Armor,+3 Luck]

- Tower Colony - Sage Ardella's quest

Samaritan Sandals [2% Armor, +1 Priest Spells]

- Undead Spiral - Spirit

Radiant Boots [14% Armor] - Silvar Road - Ogre Mage Tragym

Stability Boots [8% Armor, +1 Dexterity, 20% Stun Res.]

- Eastern Gallery 7 - Wyrgyrss

- Near Formello W - Commander Bhish'Ess

Gazerskin Sandals [16% Armor, 10% Hostile Effects Res., 10% Stun Res.]

- Marauder's Hideout - Tika-Eye

Quicksilver Sandals [2% Armor, +1 Battle Speed, -2 Strength]

- Near Formello NE - High Mage Dassra

 

Belts -

 

Apprentice Belt [2% Armor, +1 Magical Efficiency]

- Memorial Grounds - Hathirax

Girdle of Strength [2% Armor, +1 Strength]

- West Great Cave 1 - Salamander

Girdle of Nimbleness [2% Armor, +1 Deterity]

- Almaria - Arilda

- Western Reaches 3 - Tamas

Girdle of Insight [2% Armor, +1 Intelligence]

- Fungal Woods - Crypt Ghast

- Mertis Area - Shess'Threh

Girdle of Endurance [2% Armor, +1 Endurance]

- East Great Cave 7 - Korga

Girdle of Might [5% Armor, +2 Strength]

- Fort Remote - Experimental Horror

Girdle of Avoidance [5% Armor, +2 Dexterity]

- Honeycomb 3 - Inferno Wyrmkin

- Fort Avernum - Beastmaster Hrath

Girdle of Genius [5% Armor, +2 Intelligence]

- Colony Lands 1 - Ogre Mage Hrrlak

- Spire - Arena Combat 3 - Pit Fighter Geert

Girdle of Life [5% Armor, +2 Endurance]

- Fort Saffron - Darkside Loyalists? quest

- Silvar - Aranea Queen quest

Stability Girdle [6% Armor, -5% to hit chance, 12% Stun Res.]

- Near Formello SW (from Eastern Gallery 7) - Chief Ribsnap

- Marauder's Hideout - Marauder Tergia

Lightning Girdle [8% Armor, +2 Quick Action, +2 Quick Strike, +2 Lethal Blow, 8% Energy Res.]

- Wild Abyss Woods - Tower Lich

Mooneye Girdle [6% Armor, -5% to hit chance, 10% Energy Res., 15% Mind Effects Res.]

- Near Fort Monastery 1 - Maddened Giant

Silk-Woven Cord [6% Armor, 5% Protection from Weapons, +2 Arcane Lore, +1 Spellcraft, +1 First Aid]

- Near Formello N - Byss of the Scourge

 

Gloves/Bracers -

 

Piercing Gloves [2% Armor, +1 Anatomy]

- Patrick's Tower - Sorengard's 1st quest

Spectral Gloves [5% Armor, 5% Energy Res., 10% Stun Res.]

- East Great Cave 5 - Splitting Specter

Suede Gloves [3% Armor, +2 Spellcraft, +2 Resistance]

- West Great Cave 5 - cache

Drakeskin Bracers [6% Armor, -5% to hit chance, 3% Stun Res., 2% Fire Res.]

- Western Reaches 4 - Shaman Khleg

- Fort Avernum

- Marauder's Hideout - Cultist Dreva

- Near Fort Monastery 2

- Melanchion's Keep

Duelist Gloves [3% Armor, 10% Fatigue Removal]

- East Great Cave 7 - Chrysander

Tinker's Gloves [+2 Tool Use]

- Great Portal

Stained Swamp Gloves [2% Armor, 20% Poison Res., 20% Acid Res., +2 Nature Lore, +3 Thrown Missles]

- Colony Lands 3 - Tunnel Horror

Thrusting Gauntlets [4% Armor, +1 Blademaster, +1 Lethal Blow]

- Fort Spire - Chiroptera Demon

Radiant Gauntlets [10% Armor, +15% to hit chance]

- Arachnid Ruins - Aranea Queen

Putrified Gauntlets [9% Armor, -1 Strength, -1 Dexterity, 50% Acid Res., +5 Spellcraft]

- Skeletal Ruins - Lich Kavarus

Dragonskin Bracers [9% Armor, -5% to hit chance, 20% Fire Res., 10% Energy Res.]

- Occupied Lands 5

Lodestone Bracers [10% Armor, -10% to hit chance, +2 Dual Wielding, 10% Stun Res., +4 Hardiness]

- Rentar-Ihrno's Keep - Gavaw-Te

Answering Gauntlets [3% Armor, +2 Parry, +3 Riposte]

- Lair of the Scourge - Gssch of the Circle

 

Necklaces -

 

Nimble Chain [+1 Gymnastics]

- Gnass - Bounty: Salamander quest

Bladeshield Chain [1% Armor, +1 Riposte]

- Haunted Fen - Necromancer Ghalna

Tribal Symbol [2% Armor, +1 Luck, +1 Hardiness]

- Portal Caldera NE - Chief Gank

- Near Formello N -

Ruby Chain [3% Armor, 18% Fire Res.]

- Great Portal - Shadowy Infernal

- Breeding Tunnel W - Trainer Oruss

Tinker's Bauble [+1 Tool Use]

- Tower Colony - Dancing Bones quest

Temperate Necklace [2% Armor, 10% Fire Res., 10% Cold Res.]

- Silvar - Mayor August's quest Silvar's Traitors

- Near Formello W - Commander Bhish'Ess

Mica Flecked Chain [3% Armor, 18% Energy Res.]

- Eastern Gallery 3 - Teacher Jessica's quest

Jade Chain [3% Armor, 25% Poison Res., 25% Acid Res.]

- Skeletal Ruins - Mummified Priest

Opal Chain [3% Armor, 18% Cold Res.]

- West Cotra - Altered Shambler

Ruined Jade Necklace [2% Armor, 10% Poison Res., 10% Acid Res.]

- Oculus Cult - Corma-Eye

Talisman of Might [+4 Strength]

- Formello - Khrez-Yss

Hero's Necklace [6% Armor, +1 Blademaster, +1 Melee Weapons, +1 Lethal Blow]

- Tower Colony - body near Haakai

- Lair of the Scourge - Tial of the Circle

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Where exactly is Heart-striker? Breeding Tunnels?

 

 

And does anyone know if I can get the Bow of Decay back by using the editor? I sold it but now I think since bows do minimal damage any way having some long lasting acid damage would be beneficial.

 

You should add the blessed Halbred. It does more damage than anything except the Jade Halbred. There's also not that many in the game. I've only come across one so far.

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Actually, the Blessed Halberd has the highest raw damage of any weapon you'll see for a long time, although the Slith Warspear and Molten Halberd are both worth considering over it for their stat bonuses (the Slith Warspear is 1 die lower and the Molten Halberd is 3 dice lower).

 

Incidentally, most of the listed damage ratings for polearms are 1-3 dice less than they are in the actual game. They must have been changed since the beta.

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Random question: is 'stupider' a real word?

 

If you refer to most online dictionaries they generally say it is but if you use Webster then it's not and I'm inclined to agree.

 

'More stupid' or 'most stupid' are a go but 'stupider' and 'stupidest' really grate my cheese and make me wanna shout at whoever said it and shake them to and fro until the word is removed from their memory... O_O

 

No offense or anything like that, I'm really just curious. Is it because it's American English (and/or some other English) or is it an example of the English language degrading/evolving or is it all a figment of my imagination? *falls over*

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You can get the Jinx Blade in the Eastern Gallery somewhere. And it does

11-33 damage.

 

What's so good about heart-striker any way. The item description just lists the damage and says nothing about why it makes that cool sound and swirling light on impact. The blessed longbow does more damage than any of the bows too, except for Eliavri Bow.

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Actually, Heartstriker should definitely be doing more damage than a blessed longbow. The advantage of Hearstriker is that it has a higher multiplier than other bows (and in previous games, a higher multiplier than pretty much everything else). A character with high Bows, Dexterity, and Sharpshooter will do more damage with Heartstriker than with Eliavri's Bow.

 

—Alorael, who wouldn't get too excited about the difference. They're both very powerful weapons. Heartstriker got toned down a bit in exchange for appearing earlier, apparently.

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Several of these items can also be purchased or crafted, as well as found. In particular, Jade Halberds are crafted by whatsisname the mage in the tower north of Melanchion's keep. Somebody will also craft Robes of the Magi — I forget who.

 

And I'm pretty sure I got an Emerald Chestguard from a cache somewhere in the Breeding Tunnels. Was this a hallucination?

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Originally Posted By: Student of Trinity
Several of these items can also be purchased or crafted, as well as found. In particular, Jade Halberds are crafted by whatsisname the mage in the tower north of Melanchion's keep. Somebody will also craft Robes of the Magi ? I forget who.

And I'm pretty sure I got an Emerald Chestguard from a cache somewhere in the Breeding Tunnels. Was this a hallucination?


Shafrir does both and Gazerskin Sandals and Quicksilver Bulwark.

The Emerald Chestguard is a reward item from Melanchion. The cache was Runed Plate.

What have you been taking? smile
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Originally Posted By: Thuryl
Originally Posted By: Roboflip-flopolis
The toning down is unfortunate. Keeping Heartstriker at 1-5 instead of 1-4 would have made it more viable to have one hardcore archer.


Heartstriker never had a die size of 5; it was 7 in A4 and 4 in A5.

Slarty wasn't saying it used to be 5, he was saying that if the power reduction had stopped at five it would have made bow use better.

—Alorael, who would be perfectly fine with having it stay at 7. Sometimes archers should be overpowered.
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I'm having a real hard time finding a way in formello.

It seems that them 1150 hit point slith-dudes are coming out somewhere.I've tried north,south,east and west.

I need to kill that head slith for my new boss.

Help me please,I need a way top get inside,and find the teleport too.

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Go to the northeast corner of the Formello cave. Look around for a mage. He's opened up a way to get to Formello (and the Impaler) by burrowing underneath it. Alternatively, you can contact some hiding Avernites somewhere east of Fort Draco. Not sure about the location though. Someone should be able to tell you that.

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