Kyshakk Koan Nick Ringer Posted February 18, 2006 Share Posted February 18, 2006 Geneforge 2. Medab. This is my Agent, standing on Pinner's private dock. The first time you come back here, a dialogue describes it as being ready for a quick escape, or something to that effect. Pinner would, in time of crisis, flee into the river that cuts diagonally across the game map. Look out there in the water, above the cursor. Four blue tiles. The kind that take you to the game map and to another area when you step on them. Medab does not have another readily apparent north exit. Hmmm. I have not looked at the game's script to see if this does anything ... but it'd be a nice little easter egg, right? The game map does have plenty of room north of Medab, where the two rivers join. Now, if I could only get a boat. Or leap into the water. I mean, look. It's not there for no reason. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted February 18, 2006 Share Posted February 18, 2006 Someone pointed this out before. The conclusion is that it is indeed there for no reason. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted February 18, 2006 Share Posted February 18, 2006 All it does is take you to Eastern Medab, it seems Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted February 18, 2006 Share Posted February 18, 2006 Sometimes the shaded area just gets messed up when it is over non-walkable terrain. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted February 18, 2006 Author Share Posted February 18, 2006 Damnation. I wanted an Easter Egg. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Marlenny Posted February 18, 2006 Share Posted February 18, 2006 That bothered me for a while. Back then I had no idea of the sw boards so after millions of worthless tries and hours (ok minutes) of wondering, I came with the conclusion to forget about it and move on. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Raiden Posted February 18, 2006 Share Posted February 18, 2006 another thing about that pic,if that dock is used as escape route,how is pinner gonna use it? theres no boat and i dont belive swimming is an option Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan tridash Posted February 18, 2006 Share Posted February 18, 2006 That's what the barrels are for, of course. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Raiden Posted February 19, 2006 Share Posted February 19, 2006 Quote: Originally written by artificial orange:That's what the barrels are for, of course. now thats something i wanna see Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted February 20, 2006 Author Share Posted February 20, 2006 I don't think Serviles can swim. Ask the one who operates Old Rising Bridge. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Raiden Posted February 20, 2006 Share Posted February 20, 2006 Quote: Originally written by Nick Ringer:I don't think Serviles can swim. Ask the one who operates Old Rising Bridge. and serviles werent made to be smart. so why couldnt they learn to swim? Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted February 20, 2006 Author Share Posted February 20, 2006 Well that's just what the bridge-operating one says. If you ask him if he can swim, he replies with something like "no, but I'm sure it will be easy to learn when the time comes." Still, this is probably just what his superiors convinced him. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Student of Trinity Posted February 22, 2006 Share Posted February 22, 2006 What is it with Shapers and water travel, anyway? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Mr.Bookworm Posted April 7, 2006 Share Posted April 7, 2006 Well let's see... In G1 you landed on Sucia Island after your Drayk boat gets sunk by a mysterious boat . And for a while, yor looking for a boat to get you back to wherever. In G2 there wasn't much but the bridges.(And i'm not sure if that counts). In G3 a boat was your only way to get from island to island. It makes me wonder if the shapers have flying boats on the mainland. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Aran Posted April 7, 2006 Share Posted April 7, 2006 Most travel was by boat presumably because GF1 and GF3 were set on islands. This, of course, is because it is far easier to have an isolated map with clearly defined borders when it is surrounded by water (or mountains, in case of GF2). There was a BoE article complaining how most scenarios are set in valleys or on islands. I forget what alternatives it offered, though... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted April 7, 2006 Share Posted April 7, 2006 All games have something you see a lot more of than anything else. In Geneforge, it may be boats. In BoE it's valleys, islands and goblins. In BoA, it's undead. In other games, it's other stuff. - Archmagus Micael Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Nick Ringer Posted April 8, 2006 Author Share Posted April 8, 2006 Your desire to answer that question is accented by the age of this thread. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Shaper Anton Posted April 17, 2006 Share Posted April 17, 2006 Try using Shift+D exitzone and see if this workes Quote Link to comment Share on other sites More sharing options...
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