Rotghroth Rhapsody Jawaj Posted September 18 Share Posted September 18 https://www.kickstarter.com/projects/spiderwebsoftware/avernum-4-greed-and-glory Says he has plans to significantly update the story. Mechalibur, Ircher, Amira The Hot Potato and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 18 Share Posted September 18 New areas and filling in vacant areas! Interested in the stretch goal of a novel dungeon challenge area to test how powerful you really are in the game. Som of the old ones were truly nasty challenges. Having to figure out how to win before overwhelmed by summoned monsters. Edit - I got an idea for a quest, but I have to dig out my old computer to look at the game and see if it fits with the other quests. After 19 years, the game is al little fuzzy on details. Ircher 1 Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Jawaj Posted September 18 Author Share Posted September 18 And a blog post with more details for longtime fans: https://bottomfeeder.substack.com/p/our-next-game-and-kickstarter-avernum vixenk99, Ircher and Micawber 3 Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt TriRodent Posted September 18 Share Posted September 18 And four hours after it started it's fully funded ... onto the stretch goals (which look really interesting) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 18 Share Posted September 18 The Kickstarter reached its initial goal of $30,000 after 3 days. 27 more days to see if it can reach it's stretch goals. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Ircher Posted September 18 Share Posted September 18 I'm a bit disappointed that Queen's Wish 3 isn't happening, but it sounds like Jeff has some cool plans for this remake. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Alex Posted September 19 Share Posted September 19 Quote We have 6 games we very much want to remaster, and Kickstarter will hopefully keep making it possible. Avernum 4, in particular, could use a lot of work. So, Avernum 4, 5 and 6, plus Geneforge 3, 4 and 5? No Nethergate, then? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt TriRodent Posted September 20 Share Posted September 20 5 hours ago, Alex said: So, Avernum 4, 5 and 6, plus Geneforge 3, 4 and 5? No Nethergate, then? I'm pretty sure that Jeff has said a couple of times over the years that he has no desire to revisit the Nethergate world...so no. But those six will keep him busy for about a decade, we'll still have lots of adventures ahead Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted September 20 Share Posted September 20 Jeff has said he would like to finish Queen's Wish trilogy, but it seems that he will postpone it while doing more profitable remakes. With a successful Kickstarter we might get it, even if it sin't a profitable game. I would like to see Nethergate again since it after Geneforge 4. Almost as old. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt TriRodent Posted October 3 Share Posted October 3 According to the recent update the second stretch goal was reached - an arena area in the Abyss. One that you can keep going and going until you finally go one fight too far (with rewards at each level). (I'm assuming that it will be replacing the current one in Spire. That would seem to be the logical place for it) Onto stretch goal #3 Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Alex Posted October 5 Share Posted October 5 Quote When I made Avernum: Escape From the Pit, I made a new skill tree system. I think it was decent, but it wasn't super-popular. Worse, it didn't respect what about the old games made them popular. This respect is very important when doing a remaster. So Avernum 4: Greed and Glory will use the Avernum 4 skill system. However, I will take from the Avernum 1-3 Trait systems, which provided a ton of cool ways to customize your characters. The Battle Discipline system will remain. Also, we will be rebalancing to make melee and archer characters stronger and more necessary in relation to priests and mages. Interesting. Wasn't the skill system of Avernum 4 similar to the one Geneforge 3? In which way was it better? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted October 5 Share Posted October 5 I think Jeff is overstating things quite a bit there. The AEFTP skill tree system actually was very well received. But his last highly popular game using that system was 6 or 7 years ago, so right now his vocal customers are used to other things, particularly Geneforge's system. But yeah, A4's was extremely similar to G3's. The main addition was just the hidden skills, which players have always liked (though the hidden skills did almost zero to expand gameplay in any way, they were really just a adjoining closet of slight variations on crunch hidden behind a curtain). Ircher 1 Quote Link to comment Share on other sites More sharing options...
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