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Beta Call: Muffins n' Hell


Xaiya

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Name: Timothy Palmer

E-mail: int80@sbcglobal.net

Operating System: Mac OS 9.2.2 or Windows 2000 Professional (I'd prefer Mac)

Experience: Shades of Gray, Tales from the Tabard Inn

 

Note: If you send me the Mac version (which I hope you do), you must compress the file with WinZip, not StuffitExpander.

 

Edit:

Quote:
If you want a tester that DOESN'T suck, then I'm your man.
Geez Lazarus, don't need to keep a grudge with Nikki. smile
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For the Mac version, you need to have a Mac user (I'm assuming you're not one) convert your custom graphics for you and create a new zip archive. By the way, opening the Mac archive on a windows system will only give you a ruined version, so after you make any changes, say, at the end of beta testing, you should have a Mac user make a new archive for you.

 

Note that if you have no custom graphics you won't need specialized mac and PC version of the scenario.

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I will try, but I can't promise it will work.

 

Edit: I've already converted scripts, I need to port the graphics. I also need to do all that other porting stuff. So its still not a promise, but I'm pretty sure I can take care of the Windows to Mac port.

 

Edit2: Wow, converting the graphics is easier than I think. Expect me to e-mail you a mac version tomorrow, unless I encounter some sort of severe problem.

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Quote:
Originally written by Lazarus.:
If you want a tester that DOESN'T suck, then I'm your man.
If you want a report that doesn't suggest making the party a singleton and dumping loads of scripted combats THAT AREN'T EVEN THAT GOOD into every town, and "OMG! It needs to be more like BoE!", then I suggest ignoring Lazarus.

In fact, just ignore him generally.

Edit: Report sent.
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Iffy, if you need additional help, feel free to send it my way (no need to convert the graphics, I can do that myself).

 

Name: Stephen

Email: ephesossh(at)gmail(dot)com

System: Mac OS 10.4.10

Experience: Made four scenarios and tested a bunch, including Undead Valley. There's your experience. :p

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A couple of recommendations: scripts need no alteration between the Mac and PC versions, and there's no reason to re-port the graphics unless they have been changed. Thus, it's usually best to port once at the start of the beta so that Mac users can test, and then once again when the beta is done and bugs have been fixed to create the final distribution copy of the Mac version.

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