Curious Artila Xiarrel-Te Posted May 10, 2018 Share Posted May 10, 2018 Right now, I’m seeing how far I can get in E2 with 3 archers and 3 fighters (no priests/mages). What’s the strangest party you’ve fabbed, and how far did you get? Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Losrandir Posted May 30, 2018 Share Posted May 30, 2018 I think it was a stupid barbarian (naked fighter tank) and some sort of hapless healer I think, 2 guy party. Didn't get far but tried this a couple of ties with a little tweaking. At least it was fun and different! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted May 31, 2018 Share Posted May 31, 2018 I've never actually tried it (even on just one character), but I think the strangest party I can imagine would actually be an all-pacifist party in Exile 2... I wonder if you can even win with that though? I wouldn't be surprised if it's actually impossible. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 31, 2018 Share Posted May 31, 2018 All pacifist blocks some game ending conditions, especially ones with fights to reach the goal like leaving Avernum and Garzhad. I started a singleton game, but I don't remember how far I got. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted June 1, 2018 Share Posted June 1, 2018 So I assume that means pacifists can't even cast summoning spells for example. In any case I'm not particularly surprised if all-pacifist is impossible. Quote Link to comment Share on other sites More sharing options...
Curious Artila Xiarrel-Te Posted July 29, 2018 Author Share Posted July 29, 2018 On 5/31/2018 at 8:32 PM, Celtic Minstrel said: In any case I'm not particularly surprised if all-pacifist is impossible. Challenge accepted. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted July 29, 2018 Share Posted July 29, 2018 The Trakovite Royale. Well, actually, I didn't play it, Lilith did. Still. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Fireball Fodder Posted January 9, 2019 Share Posted January 9, 2019 (edited) Completed Exile III with a singleton. Was interesting but not that hard except at the very beginning. Thought about trying it for Exile I/II but I couldn't get them to work properly on new systems, and I think inventory management would be a pain. Tried, but didn't get far with: -singleton pacifist (it's almost impossible do actually deal any damage, you can't even summon - at least not in combat) -"lucky idiot" - singleton with rubbish stats, but huge Luck (lots of running away in the beginning; loses its appeal later on as you improve your stats) -no spellcasters - HD crash wiped out save. It was interesting, though. You can open magically-locked doors using Piercing Crystals, but I'm not sure if it works in all 3 games. Ideas I've had but never tried: -6 priests or 6 mages -Exile III party with all disadvantages Edited January 9, 2019 by Fireball Fodder Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted January 10, 2019 Share Posted January 10, 2019 Singletons were actually pretty popular during the Exile days -- often viewed less as a challenge and more as a personal preference. They streamlined some of the logistical tasks involved in playing, and as you noted, weren't actually any harder than parties. Inventory for them on E1/2 was less an issue than you might expect. There were fewer slots per PC, but also fewer different pieces of equipment to wear. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 10, 2019 Share Posted January 10, 2019 An Exile I singleton has the advantage of being able to start casting lightning and daze to deal with multiple targets although needing to continually return to town to rest. You can go up quick enough that it soon isn't a problem. The main disadvantage of smaller inventory is more trips are required to gather and sell loot. However one character needs less money. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted January 10, 2019 Share Posted January 10, 2019 Exile I in particular had relatively little in the way of lootable items. But even II and III weren't full of random sellable crap the way post-Geneforge SW games all are. 50 minutes ago, Randomizer said: An Exile I singleton has the advantage of being able to start casting lightning and daze to deal with multiple targets Neither one of those are spells in Exile I. I'm not really sure what you're thinking of here. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted January 10, 2019 Share Posted January 10, 2019 I thought it was Exile and not Avernum original since i remember having to make several trips as a singleton with the monsters respawning which doesn't happen the same way. Edit - I'd check, but I don't have that computer active at the moment. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Quiconque Posted January 10, 2019 Share Posted January 10, 2019 It's not. (I mean, I can't speak to how you played it -- I think replenishing SP would be a more likely cause of extra trips than inventory -- but those spells definitely do not exist ) Look, people really trust your word around here, Randomizer; I wish you wouldn't speak authoritatively about stuff you're only guessing about. If you're basing your statement on a vague memory from a decade ago -- or, equally, on a vague statement Jeff made -- I really wish you'd indicate that. People take your factual statements as expert opinions, because of the detailed work you put into your atlases, and so on. You are trusted. Which makes it extra important that you say something different when you just mean to bring up a thought as a possibility that you aren't sure about. When you don't, that's how we end up with urban legends about game mechanics Quote Link to comment Share on other sites More sharing options...
Curious Artila ArctheLad500 Posted January 30, 2019 Share Posted January 30, 2019 Made a party based on consumables: throwing weapons, archery, wands, alchemy, etc. It's expensive, but it's nice catching myself actually picking up rocks to throw. (and cause no damage) GiantFriendlyTalkingSpiderman 1 Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma GiantFriendlyTalkingSpiderman Posted May 6, 2019 Share Posted May 6, 2019 (edited) I recently started a singleton assassin playthrough, where I try to maximize my assassination skill first. I fight unarmed because your accuracy scales really well with Dex when unarmed. But I couldn't get assassinate to proc once! (I was level 4 and had around 6 points in assassination, I was using minor haste on myself to attack more often). I should probably check if you can even proc assassinate with unarmed attacks...Update: I checked the code and it seems only your first melee hit with a weapon can cause assassination, (meaning if you dual-wield the second hit of your attack won't have a chance to assassinate). So much for the unarmed assassin; maybe I'll do this again with a daggers-only run. Edited May 7, 2019 by GiantFriendlyTalkingSpiderman Update Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 6, 2019 Share Posted May 6, 2019 Use a stick. I did try that for a fight once. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Figgy20000 Posted February 6, 2021 Share Posted February 6, 2021 On 1/9/2019 at 1:28 PM, Fireball Fodder said: Completed Exile III with a singleton. Was interesting but not that hard except at the very beginning. Thought about trying it for Exile I/II but I couldn't get them to work properly on new systems, and I think inventory management would be a pain. Tried, but didn't get far with: -singleton pacifist (it's almost impossible do actually deal any damage, you can't even summon - at least not in combat) -"lucky idiot" - singleton with rubbish stats, but huge Luck (lots of running away in the beginning; loses its appeal later on as you improve your stats) -no spellcasters - HD crash wiped out save. It was interesting, though. You can open magically-locked doors using Piercing Crystals, but I'm not sure if it works in all 3 games. Ideas I've had but never tried: -6 priests or 6 mages -Exile III party with all disadvantages It's funny you mention 6 priests or 6 mages. My first time beating Exile 2: Crystal souls (The first game I played) I beat it with all 6 party members as maxed priest and mages. Wound is ridiculously OP and even kills magic immune stuff like Rakashi. No warriors required! Fireball Fodder 1 Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug Fireball Fodder Posted February 12, 2021 Share Posted February 12, 2021 On 2/6/2021 at 11:12 PM, Figgy20000 said: It's funny you mention 6 priests or 6 mages. My first time beating Exile 2: Crystal souls (The first game I played) I beat it with all 6 party members as maxed priest and mages. Wound is ridiculously OP and even kills magic immune stuff like Rakashi. No warriors required! True, that. On second thought, I imagine 6 Priests without any Mages wouldn't be all that hard provided you had haste potions. And it would become a breeze once you get Avatar. Maybe one day I'll try that no-spellcaster run again. Quote Link to comment Share on other sites More sharing options...
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