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Threressa Expedition


Rowen

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This was a high level (level 9) campaign to see how well the system would run at higher levels. Everyone was allowed to pick one perk for there characters that dealt with a skill that they had leveled up to 7 or any stat that was 10 or higher. Every character followed the Dust Bowl leveling system.

 

Here you will find the complete log of this campaign. Following is a list of the characters.

 

Sarachim

Click to reveal..
Sarton, male Dragonborn

 

Level 9

4 STR, 2 DEX, 6 INT

72 HP

 

Vitaemancy: 15

Crafting (Alchemy): 10

First Aid: 8

Martial (Mace): 8

Composure: 1

 

Sarton is a cheerful, outgoing young man with one ambition: to live forever. The problem, he says with a smile, is that pursuing this goal is almost as deadly as abandoning it.

 

Perk: Iron Alchemist

Most alchemists need very specific ingredients to do their work, but Sarton has figured out how to make a potion out of almost anything. With time, a container, and some water, Sarton can whip up a basic healing, curing or stamina potion out of whatever’s lying around.

Click to reveal.. (Spells)
Egues-Tol's Despicable Pall (epic)

-Costs 2 Stamina

-A dark fog forms on the battlefield, giving Perception checks a -5 penalty. All attack rolls also suffer a -2 penalty within the cloud. Creatures who spend a turn in the fog lose 1 stamina. The caster is unaffected, and can sustain the effect by spending 1 stamina.

 

Lehun’s Instant Servitor (epic)

-Stamina cost varies based on the target

This spell turns a newly-dead creature as an undead servant. This servant will obey all commands, and Sarton will be able to see and hear whatever it sees/hears. If the servant was intelligent in life, it will retain whatever skills and knowledge it had. Sarton can only keep one servant at a time, and the same creature cannot be animated twice. Sarton must remain awake to maintain his servants, so they will all return to death when he rests.

 

Soul Drain

This spell drains some health from one target, and increases that of another.

 

Spirit Advisor

Briefly summons the spirit of a dead person to answer the party’s questions.

 

Death Echo

When cast on a corpse, this spell will reveal the circumstances of that creature’s death.

 

Aura of Life

Puts out a blast of healing energy centered on the caster, healing minor damage on all nearby allies.

 

Nioca

Click to reveal..
Name: Abbrupt Ceakiten

Race: Male Dwarf

Occupation: ONDS Founder and Specialist

Alignment: Curious

Home: Eolith

Deity: Tempecomt

Physical Description: 64 years old, 3'4'', 95 lbs (before armor), orange eyes, fair skin, blond ankle-length hair, no facial hair.

 

STATISTICS

STR - 6 | HP - 106

DEX - 3 | STM - 10

INT - 6 | SPD - 5

 

SKILLS

Magic (Evocation) - 8

Magic (Transmutation) - 8

Martial (Axes) - 7

Perception - 4

Artifice - 3

Religion (Sea Deities) - 2

Nature - 2

 

TRAITS

Spellweaver - Many years of magical training in intense situations have given Abbrupt an innate command of spellcasting. Any time he casts a spell and rolls a 20, he can choose to chain an additional spell immediately after the first. This second spell will cost as normal and has an elevated chance of failure. The perk does not stack on additional 20s, and stamina costs apply as normal.

Click to reveal.. (Spells)
STAR MISSILE (L8 EVC)

EFFECT: Fires a superheated (in excess of 1400 Celsius) magic missile at the target. The resultant missile is capable of burning its way through all but the most stubborn targets and obstacles, and frequently causing ignition in any even slightly flammable objects. Also leaves a trail of fire in the air behind it because of its incredible temperature.

 

MYON'S GALE (L6 EVC)

EFFECT: Creates a massive gust of wind over a wide area. Stamina is required to sustain the wind for any length of time.

(Uses include knocking airborn enemies out of the sky, knocking enemies down and back, propelling ship sails forward, or putting out fires)

 

IMPLOSIVE FORCE (L8 EVC)

EFFECT: Creates a magical vortex which proceeds to pull everything around it inward with incredible force for a brief period of time. Uses include casting inside of a creature or structure to severely damage it, or in an open area to mildly damage and pull together a group of enemies.

COST: 1 Stamina

LIMITATIONS: Does not differentiate friend or foe. Use as a magical vacuum cleaner is not advised.

 

OBLITERATIVE DETRIMENTUM (L6 TRAN)

EFFECT: An upgraded variant of Detrimentum. Disintegrates the targeted object AND obliterates any magic the object possessed. The altered nature of the increases its potency versus magical creatures, and makes it useful versus incorporeal creatures or objects.

LIMITATIONS: While the spell can be cast against magic (e.g. magical barriers, wards), the manner in which the spell handles disruption is crude. This results in reduced potency and could potentially cause bizarre magical side-effects.

 

INTEGRIFY (L6 TRAN)

EFFECT: Greatly enhances the structural integrity of a targeted object. Useful for enhancing the durability of a damaged or unstable object, or as a buff to enhance a creature's resistance to damage.

 

MYSTIC BOND (L5 TRAN)

EFFECT: Repair's stronger cousin. Can weld anything to anything else seamlessly and permanently.

LIMITATIONS: The difficulty of the weld increases if the objects are unrelated, of two different materials, magical, and so forth. Larger welds may require stamina.

 

Triumph

Click to reveal..
Name: Machaira Gallatin

Human male, age 31

Alignment: Honorable

Occupation: Bodyguard

 

Level 9

Strength 6

Dexterity 4

Intelligence 5

 

HP 104

Stamina 10

 

Magic (Conjuration) 12

Martial (Tonfa) 8

Perception 7

Stealth 5

Nature 4

 

Perk:

Constant Vigilance: as a bodyguard, Machaira’s keen senses are always alert for danger, and therefore at the start of any combat, he receives a free action.

Click to reveal.. (Spells)
Xian Bombardment (Epic: “Anvil falls, some one dies.”): Bombards target with large anvil. Costs 2 stamina points per use. All conjured anvils can be dispelled afterward.

 

Ikat’ika’s Friend in Need (Epic: “You and what army?.”): Limit once per day. Costs 3 stamina. Summons rare and powerful semi-intelligent creature (such as a canopy drake, dire boom eagle, or rhinoceros – but NOT kangaroo), loyal to caster and trained to fight for him. Allied creature fights for two rounds of combat before returning whence it came; caster may spend stamina to sustain it further rounds.

 

Balbus’ Instant Aid: magically administers first aid with conjured materials.

 

Firin’s Limitless Resources: summons a basic, no-frills version of most any object.

 

Hydro Pump: summon a high-powered blast of water to dowse target; does less damage than more solid attacks, but likely to stun, slow, or distract an enemy.

 

Dikiyoba

Click to reveal..
Name: Angrissa Wavestrike

Race: Dwarf

Occupation: Historian

Alignment: Fastidious

 

Strength: 5

Dexterity: 6

Intelligence: 5

 

Health: 88

Stamina: 10

 

Martial (Bow): 10

Magic (Abjuration): 6

Martial (Trident): 3

History: 6

Composure: 4

Perception: 1

Artifice: 1

Religion: 1

 

Well-aimed shot: Angrissa has a knack for hitting the weak spots of enemies with her arrows. (If a bow attack roll is 15 or above, it does extra damage.)

Click to reveal.. (Spells)
Balbus' rubber cloak: Shields the target from water and mud.

Buoyancy: Makes the target lighter and so better able to float.

Cleanse: Removes dirt, rust, and grime from the target.

Emerald armor: Creates a magic-deflecting shield around the recipient that's attached to a heal spell. It enhances the recipient's magic resistance, and whenever a spell misses the recipient, there's a small chance of the spell being absorbed by the shield and providing minor healing.

Mystic trumpet: Raises an alarm if unauthorized creatures enter a designated area.

Spineshield: Creates a force shield that turns away physical attacks. If the attack happens in close quarters, there is a chance the force of the attack will rebound on the attacker.

Sticky tread: Greatly reduces the target's chance of slipping on tricky surfaces such as ice, slick rock, and steep slopes.

Tripfire sigil: This sigil is infused with explosive energy. When someone enters a certain proximity of the sigil, it detonates, doing damage to everything within decent radius. A stamina can be spent to enhance the blast power and radius further.

 

Ephesos

Click to reveal..
Name: Granius Daren (Level 9)

Occupation: Noble

Race: Elf

Alignment: Meh

 

STR: 8

DEX: 5

INT: 3

Speed: 5

Hit Points: 130/130

Stamina: 10/10

 

Martial (Sword): 8

History: 5

Streetwise: 5

Composure: 8

Perception: 7

 

Perk-Marked Foe (Martial): Granius may choose to designate one foe at the beginning of an encounter with multiple enemies. He gets a +2 bonus to attacks made against them, and gets a +2 bonus to defenses against them. However, those bonuses are changed to equal penalties against all other enemies in the encounter.

 

-Riposte: Granius may delay his action until an enemy attacks him. If he is attacked, he may attempt to best the enemy's attack roll, where a success lets him counter-attack, taking half damage from the triggering attack. If he is not attacked... well, he wastes an action.

-Savaging Lunge: Granius may attempt to attack each adjacent enemy, but takes penalty of -1 to defenses that round for each enemy he hits.

-Raging Counter: Once per encounter, when Granius is hit by an adjacent enemy, he may bludgeon them with the hilt of his sword and scream at them. This pushes them back one square, and gives them a -5 penalty to their next attack against Granius.

 

Over all this campaign was fun to host and I really hope that those who took part enjoyed it.

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I had a great time, Rowen! Thanks for running it!

 

The one and only thing I felt didn't quite work was the perks; they never really seemed to come into play as intended. And even that never detracted from the fun or epic-ness of the campaign. I enjoyed the exploration of a mysterious place, the character interactions, and the climactic epic combat (no random mooks in this campaign!). (Well, the moose doesn't count; I'm think about the aerial battle with the Kin, and then final battle. :-) ) It felt cinematic at times. Though fitting in the plot was challenging given the length of the campaign, I liked it too! I enjoyed the way it seemed that every character had particularly useful contributions and moments, too. It was a good team.

 

I look forward to a quote list and the epilogue. Thank you again.

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As a professional nitpicker, I am forced to point out that the the x-mancy terms are derived from Greek (manteia: divination), so you get necromancy, pyromancy and hydromancy instead of thanatomancy, ignimancy and aquamancy. Which means biomancy might fit the pattern more closely than vitaemancy.

 

(Not that that is any of my business. I'm not even in this RP... tongue )

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Originally Posted By: Arancaytrus
As a professional nitpicker, I am forced to point out that the the x-mancy terms are derived from Greek (manteia: divination), so you get necromancy, pyromancy and hydromancy instead of thanatomancy, ignimancy and aquamancy. Which means biomancy might fit the pattern more closely than vitaemancy.

(Not that that is any of my business. I'm not even in this RP... tongue )


I pointed out that even if you just want the basic Latin term, the proper form should be vita-mancy, not vitae-mancy. But those eccentric wizards, well, they just don't listen. :-)
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Originally Posted By: Arancaytrus
As a professional nitpicker, I am forced to point out that the the x-mancy terms are derived from Greek (manteia: divination), so you get necromancy, pyromancy and hydromancy instead of thanatomancy, ignimancy and aquamancy. Which means biomancy might fit the pattern more closely than vitaemancy.

(Not that that is any of my business. I'm not even in this RP... tongue )


As a profession engineer, I am forced to point out that Latin is a good enough approximation of Greek, as they both sound cool and foreign and somewhat similar.

tongue
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Arancaytar is correct, though. Mixing Greek and Latin usually sounds horrible if you are familiar with common English root words from each language. And they don't sound "somewhat similar" at all -- they sound very different when spoken, and I suspect that most users on this forum could easily tell the difference between a Latin sentence and a Greek one, regardless of training.

 

Oh, one nitpick of the original nitpick: thanatos IS greek, not latin, and its meaning slightly distinct from necros.

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