Well-Actually War Trall Spring Posted May 1, 2005 Share Posted May 1, 2005 What were the names of your group in Exile 3: Ruined World? Also, what races were they? Mine were: Jeneke: Human Thissa: Slitherazaki Fratch: Nephilim Adrianna: Human Crando: Nephil Sliss: Slitherazaki Quote Link to comment Share on other sites More sharing options...
Curious Artila Jellyfish Posted May 1, 2005 Share Posted May 1, 2005 name - race - graphic Fighters david - human - red warrior shadow - human - ninja Archer furr - nephil - archer Mages dania - human - aqua mage robert - human - brown cloak sauff - human - purple cloak Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Kris Posted May 1, 2005 Share Posted May 1, 2005 Aragorn- Slith- Edged Weapons Boromir- Slith- Bashing Weapons Gimli- Slith- Pole Weapons Legolas- Nephil- Archery Gandalf- Human- Wizard Arwen- Human- Utility w/ priest ability I'm a frickin dork. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted May 1, 2005 Share Posted May 1, 2005 When I played E3, I used all the default names and races, though the HP and magic ability got boosted considerably. In BoE, however: Jenneke: Human Thissa: Slith Frrrrrr: Nephil Sturp: Human D-Pliss: Slith Boomer: Nephil It's an all-fighter party, too. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 2, 2005 Author Share Posted May 2, 2005 Quote: Originally written by Kris:Aragorn- Slith- Edged Weapons Boromir- Slith- Bashing Weapons Gimli- Slith- Pole Weapons Legolas- Nephil- Archery Gandalf- Human- Wizard Arwen- Human- Utility w/ priest ability I'm a frickin dork. I see that. EDIT: That seems like a pretty good party. Did it go well? Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 2, 2005 Share Posted May 2, 2005 In all scenarios, the E3 Trilogy and BoE, same six characters. (No archery or alchemy unless a scenario mandates it. I prefer to capitalize on Fighting and Spells.) (Lakotah words) Mató: (Bear) Pure Fighter. Shungíla: (Fox) Fighter/Thief. Wakán Wichá: (Mystery Man) Priest. *Archery, if needed. Pejúta Wichá: (Grass Roots Healer) Priest. Alchemy, if needed. Petá: (Fire) Mage. Cagá: (Ice) Mage. As stated above, character adjustments, if needed, as the scenario develops. Duplication/Redundancy occasionally necessary. (You wouldn't want your only Priest to become dumbfounded!) Spells seem to become more of an advantage than Strength as characters develop. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Sullust Posted May 2, 2005 Share Posted May 2, 2005 Why so many characters when one will do the job? Oh, btw: Human: Lt. Sullust -Fighter -Priest -Mage Quote Link to comment Share on other sites More sharing options...
Curious Artila Jellyfish Posted May 2, 2005 Share Posted May 2, 2005 What's lakotah? Sounds like a religious language, like hebrew. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 2, 2005 Share Posted May 2, 2005 It's a Native American language, unless I'm horribly mistaken. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 2, 2005 Share Posted May 2, 2005 Lakotah, Nakotah, Dakotah. A.K.A. Sioux Me Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 2, 2005 Share Posted May 2, 2005 P.S. To Thuryl; Your "from" and my "from" are, basically, the same place. Some of the Eastern, "Originals", of the "New World - Americas, who were, "found", (didn't know they were lost. ), referred to this, "World" as an Island, carried on the back of a Great Turtle, hence: Turtle Island. Any idea how your local, "Originals", refer to their "World"? (I'd use the prefix, "ab", but that may start a whole new conversation.) Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted May 3, 2005 Share Posted May 3, 2005 Indigenous Australian tribes didn't really associate with each other on the same scale as native Americans. Even for those communities which may have had words to express the concept of the world as a whole, I doubt that different groups would have talked about it in the same way. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted May 3, 2005 Share Posted May 3, 2005 Party Names: Human---> UuMan Nephilim--> Nephilher Slith------> Slurms Mackenzie Human ----> Whomin Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 3, 2005 Author Share Posted May 3, 2005 Just the four, VCH? Just the one , Lt. Sullust? How hard was it starting off? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted May 3, 2005 Share Posted May 3, 2005 Singletons are an ancient and honorable tradition. I've never been any good with them, but other are better. —Alorael, who would guess that starting out is very rough. That probably wears off once you gain a few evels six times as fast as a larger party. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 4, 2005 Share Posted May 4, 2005 "The Party" is one's attempt to "play" the scenario to one's personal content. There are a multitude of personalities and abilities for both the Player and Party. The "World" of Blades is flexible enough to allow each Player to do any Scenario in a multitude of methods, allowing a multitude of satisfactions for each Player. Sounds like a great idea to me. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 4, 2005 Author Share Posted May 4, 2005 In my early files, I would give my crew all advantages and no disadvantages. Now that I am older and (hopefully) wiser, I know that that just makes things hard. Recuperation, exceptional stength and the ones they already have go well. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast ben4808 Posted May 5, 2005 Share Posted May 5, 2005 And I've since found out that it's a bad idea to start your lead character with 98 HP and not much of anything else. (my brother went through one of those stages a while back anyway, me not so much) Of course, we were still young and new to Exile. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Sullust Posted May 5, 2005 Share Posted May 5, 2005 All that is required is the use of bless or minor bless to make sure your character lives through the first few levels. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 7, 2005 Author Share Posted May 7, 2005 Kris, was your party any good? I've found that two nephilm, two sliths and two humans work best. Quote Link to comment Share on other sites More sharing options...
Fledgling Fyora Pisst the Slith Posted May 7, 2005 Share Posted May 7, 2005 I've played through a couple times, but the latest batch is: (Sliths) Vissen, Hisst, Pisst, Thissa, Ister -- All slith wizard-priests, with high stats (including passable fighting STR and DEX) (Nephil) Frrrr -- utility character (bashing fighter, thief, alchemist) How does everyone actually manage to kill things with pure fighters? Even with 2 major blessings and a flaming greatsword, my nephil does crap damage. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted May 7, 2005 Share Posted May 7, 2005 My latest group was this, I pretended that my first group split u pand went their different ways, etc. Micael: HUMAN: MAGE/PRIEST/MELEE Adriana: HUMAN: MAGE/PRIEST/POLE SAMANTHA: HUMAN: MAGE/PRIEST/THROWN MISILIES They work fairly well, espceially when they all have Avatar! (thats when you can use quikfire). Ofcourse, that was before I stopped playing. When I got back to SPIDWEB games, I tried out the Avernum series. After Exile, the lack of spells really annoyed me. But I'm okay with it now. - Archmagi Micael Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan finlay Posted May 8, 2005 Share Posted May 8, 2005 I used a random name generator: Comang (fighter guy) Halamdeq (slith fighter) Kuch (utility nephil guy) Ku'apaabr (mage) Zheo'uer (mage/priest) Fovegrafu (priest) I haven't played Exile 3 for a long time. The only reason I still know these was because I loaded it up for a few minutes to see what my party was like in those days. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Arch-Mage Solberg Posted May 12, 2005 Share Posted May 12, 2005 Jerry-Fighter/thief Jessica-Fighter Nick-Mage Hope-Mage Terrance-Priest Amber-Priest/alchemist Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 12, 2005 Share Posted May 12, 2005 In answer to the Slith with the anger management problem: From very early on, I don't really do the "kill everything" style of play. I'm more of an "explorer", than anything else. I throw out Alchemy and Archery, unless the scenario specifically requires it, although the Archery and Missle style weapons in these games are severly lacking in comparison to their real life counterparts. Much more emphasis is put on the Edged and Bashing Weapons. I "normally" try to play a scenario "straight". As such, there are times, (corridors, tunnels, etc.), that a strong lead person can handle a string of enemies with no more than the weaker "bless", "haste" and "heal" spells being cast so the Spell Casters don't run out to Spell Points too quickly. The two items I try to stock up on are Energy, or Power Potions and Rations. Power Potions can really save the day as do the Rations when you need to "wait" to recover. Also, in higher level encounters, a couple of well equipped Fighters can dispatch the super bad guy under an Anti Magic Cloud, rather than trying to "cast" each other to death. Again, style of play is individually optional. What ever floats your boat, trips your trigger, etc. There really is no "wrong" way to play any of these scenarios. Some I've played a couple of different styles, just "for the fun of it". Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody Tonweya Posted May 12, 2005 Share Posted May 12, 2005 And to Lt. Sullist: I'm not all that accomplished as a player and don't find the challenge in a singleton as exciting. As said before, I play the scenarios as an explorer. From long ago, I don't attack anyone, or any thing, unless it attacks me first. On very rare occasions, you may destroy something valuable to the story line. Lastly, in serious battles, six of you against six of them, there are six shots from one side, then six from the other. If it's six of them against one of you, they get six shots for ever single shot you get. A cavern with numerous Major Monsters must be a "lot of fun", eh? me Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted May 14, 2005 Share Posted May 14, 2005 No one ever gets tired of this question. Okay, basic party: 1- Lasco (human fighter, some skill with Throwing Weapons) 2- Daggoth (slith fighter, some priest skill) 3- Mathuzar (nephil archer, bashing weapons, traps, lockpicking) 4- Solberg II (human mage, some archery skill) 5- Jango (human mage/priest, lots of Item Lore) 6- Michael (human priest, alchemy skills) Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 14, 2005 Author Share Posted May 14, 2005 Thats a great party, Toenail. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted May 14, 2005 Share Posted May 14, 2005 I'm too tired to tell if that's sarcasm or whatnot. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted May 14, 2005 Author Share Posted May 14, 2005 Na I'm serious, that seems like a great party. Better than mine , at any rate. But incase your too tired to click on the link, I'll put them here and add their skills and advantages: Jeneke: Human - Good with swords. Also great defence and throwing weapons was alright. Thissa: Slitherazaki - Great with pole weapons. Exceptionally good with Magic Halbred. Great defence. Fratch: Nephilim - Archery and bashing weapons were his best. Good defence. Adrianna: Human - Mage. Level 7 Mage spells and level 6 Preist spells. Alright defence. Crando: Nephil - Mage & Preist. Level 5 Mage and Preist spells. Alright defence. Sliss: Slitherazaki - Preist. Level 7 Preist spells and level 5 Mage. Alright defence. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted May 15, 2005 Share Posted May 15, 2005 Erggghhh... Still tired. Need to get some coffee. Quote Link to comment Share on other sites More sharing options...
Burgeoning Battle Gamma shadow, the Posted May 18, 2005 Share Posted May 18, 2005 the names for mine where whatever they gave me exept adrinea( i changed that one) i had one fighter, one assassin, one fighter/mage, one mage, one archer and one preistthe races where all slith exept the archer a nephil Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk PantherShadow Posted June 8, 2005 Share Posted June 8, 2005 In the demo of E3 (no money to register E3 yet), I pulled together a very nice Anama party. Priest skill all around, with PCs 1, 2, and 3 having sword, spear/throwing, and mace/archery, respectively. Assassination was eventually given to the first three (who were mainly there to keep melee enemies from the other three). Alchemy on PC number six, item lore given to #4, and #5 was used as a pack horse/healer. Races were Nephil, Slith, Nephil, Nephil, Human, and Slith, in order. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan kuc Posted June 8, 2005 Share Posted June 8, 2005 I tend to mix up my names, but my party goes as follows Slith Polearm Fighter Human Ambidextrous Fighter (lockpicking) Nephil Ambidextrous Fighter (archery) Human Heavy-Mage (with Bless priest spells) Human Mage (with Bless priest spells) Human Priest (with Haste mage spells, eventually Alchemy). I find 3melee/3caster the best combination. Also, (and this is moreso in Avernum) i find it of great benefit to have ALL casters able to Bless+Haste Quote Link to comment Share on other sites More sharing options...
Curious Artila Gorank Posted July 13, 2005 Share Posted July 13, 2005 My party: Gorank-Slith (with flaming hand) Erika II-Human (with red robes) Prrrrrr-Nephil (with flaming hand) Adrianna, Feodric, and Michael (from the original setup) I give them all the good traits and no bad ones, and I use the editor to max out all their stats and give them all spells (It's not as unfair as you'd think. Golems are still hard as heck to get rid of.) Edit: Sorry if I revived a dead topic, I thought the last post was in July, not June. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Jewels Posted July 13, 2005 Share Posted July 13, 2005 I am so incredibly dull... I have used the default party every time I have played any exile game unless it's a BoE scenario that comes with a custom party. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd edzgo Posted July 14, 2005 Share Posted July 14, 2005 Let me see, there was... Edzgo Slith Edged Weapons Odzjo Slith Bashing Weapons Tungboo Slith Pole Weapons Trojaz Slith Mage/Priest Trojax Slith Mage/Priest Lanfear Slith Mage/Priest Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Drakefyre Posted July 14, 2005 Share Posted July 14, 2005 Singleton Slith, priest spells, pole weapons, assassination. Quote Link to comment Share on other sites More sharing options...
Chittering Clawbug aquadraconus Posted July 24, 2005 Share Posted July 24, 2005 Sheldon - Slith (pole) Ami - Slith (utility) Skipper - Human (mage/priest) Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd ToeJm686 Posted July 29, 2005 Share Posted July 29, 2005 yeah i cudnt remember wut person did wut, so my names r kinda...generic Name - Race - Traits Pole Fighter - Slith - Melee Edged Fighter - Slith - Melee Mage - Human - Mage Priest - Human - Priest Archer - Nephil - Archer Thief - Nephil - Bashing weapons, thieving, alchemy, item lore, and other random stuff i beat ex3 a few times like that, and i think im gonna try a singleton now. for a new challenge Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted July 29, 2005 Share Posted July 29, 2005 Some people find Singletons easier ToeJim. Less gold cost meaning better items for the one person, less food, less leveling up meaning higher levels for your one character... Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 29, 2005 Share Posted July 29, 2005 Geez...I've made so many different parties it's hard to tell you all of them now. I can tell you my most recent party for BoE, which I actually like, and may remake. 1. Sean (that's my real name) - Fighter - Human - Grey Armor Man (NOT the one with the orange shield, the other one with the pike). Uses pole weapons and thrown missiles. 2. Laifee (just like that name, some shopkeeper in ND has that name) - Archer/Fighter - Nephilim - Nephil archer graphic. Uses bows/crossbows and edged weapons. 3. Sovashe (think of Sovash from OG&E, one of my all-time fav scens, with an 'e' added at the end) - Wizard/Priest - Slithzerikai - Slith with energy ball graphic. Uses mage and priest spells (duh!) (start out mage, gain priest along the way.) 4. Ashleigh (Like that new spelling of Ashley - is that what it is? And yes, I did in fact see that name here first.) - Priest/Wizardess/Alchemist - Human - Green robe mage. Start out priest, gain wizard levels along the way. * * * * I seem to find archery/alchemy/thrown missiles useful, despite the fact that others don't. I think ND was made partially as a response to this. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd ToeJm686 Posted July 30, 2005 Share Posted July 30, 2005 so about the singleton, how wud i want to start off my character? should i focus more on spells or fighting? and of course, if spells, mage or priest? p.s. its actually toejam, from one of the best games ever, Toejam and Earl Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spring Posted July 30, 2005 Author Share Posted July 30, 2005 Quote: Originally written by Jewels of the Forest:I am so incredibly dull... I have used the default party every time I have played any exile game unless it's a BoE scenario that comes with a custom party. So have I. I just change the names. ToeJam: I would start off on your health. That is very important. Just try and work your way up strength-wise. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted July 30, 2005 Share Posted July 30, 2005 My advice: Never put a single skill point into health if you can help it -- you'll get enough from gaining levels anyway. Start with 4 intelligence, 1 dexterity, a reasonable amount of strength (at least 4, maybe up to 10), and as many levels in both Mage and Priest spells as you can get. Don't bother investing too many skill points in SP at this stage; you'll have enough just from the bonus you get from starting with spell levels. After level 1, train in Strength and one weapon skill of your choice. (Don't bother with Dexterity; seriously, don't. At all. Weapon skills are cheaper and you don't really need to use more than one weapon type anyway.) Haste yourself for every fight. When it looks like you're about to be attacked in melee, bless yourself repeatedly so they can't hit you. Attack with magic at first, until your chosen weapon skill is trained to high enough levels to hit things. Use field spells like Wall of Force and Conflagration to do damage and protect yourself from advancing foes; they're almost as powerful as Fireball early on, and much more efficient. Don't be afraid to use Sleep Cloud to disable your opponents when you're outmatched. Quote Link to comment Share on other sites More sharing options...
Curious Artila Andromeda Posted July 31, 2005 Share Posted July 31, 2005 Pole weapons are, of course, the most powerful, however, I think they're overrated. The most powerful pole weapon I've found is the magic halberd (damage 18-5). However, it's a two-handed weapon which, in my opinion, is an unforgivable disadvantage. My primary blade fighter (ambidextrous) has a flaming sword (10-1) and a cold bloodbane (20-5), giving me an overall max damage of 30-6, plus the flame damage from the flaming sword. Beats the magic halberd. Furthermore, if you miss with a halberd, you miss. With two weapons, if you miss with one weapon you still have another chance. Bashing weapons are fine, but not as numerous as the edged weapons. The most powerful bashing weapon I've found is the brightstar(damage 9-5). When making scenarios, people just aren't as likely to make cool bashing weapons. So for my fighters I'm all about ambidextrous edgers. ~Andromeda Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted August 1, 2005 Share Posted August 1, 2005 Don't forget that when you're dual-wielding, your opponent's armour bonuses are applied to each hit. This is especially bad against Doomguards, which are heavily armoured and split every time you damage them. Also, note that this topic is about Exile 3. Party design strategy is a little different for BoE scenarios. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd ToeJm686 Posted August 1, 2005 Share Posted August 1, 2005 speaking of doomguards, **** them. ive found the best thing to do is just surround em with ur party, and put a force barrier on each side. theyre so annoying. any better strategies? Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Toenail Returns Posted August 1, 2005 Share Posted August 1, 2005 If you put them in fields like Wall of Flames or Wall of Ice they can't multiply. Quote Link to comment Share on other sites More sharing options...
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