Garrulous Glaahk Avarakadavra Posted March 11, 2010 Share Posted March 11, 2010 I just have a new idea and i want some help. Especially Dikiyoba. I want to make my creatures to explode and affect nearby creatures. This is possible by editing scripts. So if anyone could help me... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Avarakadavra Posted March 11, 2010 Author Share Posted March 11, 2010 My created creatures... When they dye i want to make them explode. And affect anyone. For example fyora or roamer... Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk grasshopper Posted March 11, 2010 Share Posted March 11, 2010 .... or easier, play syndicate 1 and 2 instead, that functionality is pretty much already built in! Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Serene Tempest Posted March 11, 2010 Share Posted March 11, 2010 Pyroroamers already do this, though the results of the explosion are not that much more than you can achieve with spells. You can make them with three levels of create roamer. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Avarakadavra Posted March 11, 2010 Author Share Posted March 11, 2010 no,i'm afraid you don't understand. i already know about pyroroamers. i want someone to help me edit scripts,to make all the creatures explode when they dye. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer vstef96 Posted March 11, 2010 Share Posted March 11, 2010 Why would you want that anyways? I dont think youl like when a worm blows up and does 30 magic damage and kills ur creations Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted March 11, 2010 Share Posted March 11, 2010 Pyroroamer effect should be: cr_effect_when_slain = 51; Unstable creature effect is: cr_effect_when_slain = 81; I think anyway. Just look at the script for the creature you want the effect to be based on and fill in the number. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan inni Posted March 11, 2010 Share Posted March 11, 2010 here is a script with all the death effects i could find. just paste it over the fyora. Click to reveal.. // Begin Fyora begindefinecreature 10; // PC created fyora // imported for all fyora types import = 9; cr_name = "Shock Fyora"; cr_graphic_template = 11; cr_max_health = 25; cr_max_energy = 20; cr_max_essence = 0; //cr_natural_armor = 4; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 2; cr_creature_type = 1; cr_sound_when_slain = 111; cr_effect_when_slain = 63; cr_effect_when_slain = 64; cr_effect_when_slain = 51; cr_effect_when_slain = 81; cr_default_attitude = 1; cr_default_strategy = 1; cr_default_courage = 70; cr_resistances 2 = 30; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 16; cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 157; back up your saves and make sure you shaper is standing FAR back. Edit: this is what i used: cr_effect_when_slain = 64; cr_effect_when_slain = 63; Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Mod. Posted March 11, 2010 Share Posted March 11, 2010 Do those overlap? Wouldn't it just be effect 81, or am i wrong? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 11, 2010 Share Posted March 11, 2010 Two things. 1. Does the game still run properly with that many death effects? 2. See that line about how this fyora is the type imported to create all the others? Odds are, you've just made every single fyora in the game a ball of fireworks upon death with that script. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast The Mystic Posted March 12, 2010 Share Posted March 12, 2010 Originally Posted By: Dikiyoba Odds are, you've just made every single fyora in the game a ball of fireworks upon death with that script. You gain an item: Heat-resistant bodysuit Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 12, 2010 Share Posted March 12, 2010 If you are going to edit enough to do this, then you should edit yourself some armor that is, or maybe make all armor, very resistant to fire or whatever damage you take from exploding things. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan inni Posted March 12, 2010 Share Posted March 12, 2010 Originally Posted By: Dikiyoba Two things. 1. Does the game still run properly with that many death effects? 2. See that line about how this fyora is the type imported to create all the others? Odds are, you've just made every single fyora in the game a ball of fireworks upon death with that script. Dikiyoba. the game works fine. I think he wants every thing to expload. Originally Posted By: Mod. Do those overlap? Wouldn't it just be effect 81, or am i wrong? your right, I tried it with GF4 and it's only one efect, I think there might be a way they will do all efects at once but i'm to lazy to look for one. Maby tomorow Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Avarakadavra Posted March 12, 2010 Author Share Posted March 12, 2010 Thanx a lot. I already know how to edit my own health. And now i must try to edit these scripts. Another question:it's possible to give to my creatures essence and/or another magical attack? Like in avernum...maybe... Or to make an fyora to attack with essence lances or purifying rain... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted March 12, 2010 Share Posted March 12, 2010 Creations with range attacks like fyoras have a spell energy bar that decreases with each attack. Fyoras recharge as fast as they attack, but cryoas and others can run out in combat. You can change the attack type of the creations by editing the definition line for the attack. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Avarakadavra Posted March 12, 2010 Author Share Posted March 12, 2010 More exactly? Some examples? Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt Øther Posted March 12, 2010 Share Posted March 12, 2010 Example. Here is the definition for a fyora. Click to reveal.. // Begin Fyora begindefinecreature 10; // PC created fyora // imported for all fyora types import = 9; cr_name = "Fyora"; cr_graphic_template = 11; cr_max_health = 25; cr_max_energy = 20; cr_max_essence = 0; //cr_natural_armor = 4; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_base_level = 2; cr_creature_type = 1; cr_sound_when_slain = 111; cr_default_attitude = 1; cr_default_strategy = 1; cr_default_courage = 70; cr_resistances 2 = 30; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 16; cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 115; Say you want to give it the podlings attack. This is the description for the podling. Click to reveal.. begindefinecreature 67;// // base for all podling imports import = 9; cr_name = "Podling"; cr_graphic_template = 98; cr_max_health = 10; cr_max_energy = 100; cr_regen_rate = 4; cr_energy_regen_rate = 4; cr_base_level = 5; cr_creature_type = 1; cr_default_attitude = 4; cr_default_strategy = 2; cr_sound_when_slain = 244; cr_stain_when_slain = 4; cr_resistances 2 = 50; cr_abil_num 0 = 86; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_num 1 = 36; // weakening rain cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 6; It has two attack, and lets say you only want to give the weakening rain to the fyora. In the fyora, this group of lines gives it its fire attack. cr_abil_num 1 = 16; cr_abil_level 1 = 4; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; cr_abil_casting_sound 1 = 115; You take that and replace it with the description for the podlings attack which is cr_abil_num 1 = 36; // weakening rain cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 6; The ending description of the fyora may look like this: Click to reveal.. // Begin Fyora begindefinecreature 10; // PC created fyora // imported for all fyora types import = 9; cr_name = "Fyora"; cr_graphic_template = 11; cr_max_health = 25; cr_max_energy = 20; cr_max_essence = 0; //cr_natural_armor = 4; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_base_level = 2; cr_creature_type = 1; cr_sound_when_slain = 111; cr_default_attitude = 1; cr_default_strategy = 1; cr_default_courage = 70; cr_resistances 2 = 30; cr_abil_num 0 = 1; // bite attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 7; cr_abil_anim_in_reverse 0 = 1; cr_abil_casting_sound 0 = 12; cr_abil_num 1 = 36; // weakening rain cr_abil_level 1 = 1; cr_abil_step_of_launch 1 = 6; And the fyoras will now use that attack. Also editing the ability level will effect how powerful the attack is. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted March 13, 2010 Share Posted March 13, 2010 Again, if you mess with the default fyora without going in to change all the other fyora types, you're liable to give the podling attack to every single fyora in the game. That's going to be seriously unpleasant. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Avarakadavra Posted March 13, 2010 Author Share Posted March 13, 2010 I know. But that's not permanent. I've backed up my original scripts. And when i finish to test the edited scripts for a while I'll repair back the game. Understand? And thanx Other. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan inni Posted March 14, 2010 Share Posted March 14, 2010 have you ever just copied and pasted, once i was able to summon defense spires. Quote Link to comment Share on other sites More sharing options...
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