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Exploding creatures[G5]


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here is a script with all the death effects i could find.

just paste it over the fyora.

 

Click to reveal..
// Begin Fyora

begindefinecreature 10; // PC created fyora

// imported for all fyora types

import = 9;

cr_name = "Shock Fyora";

cr_graphic_template = 11;

cr_max_health = 25;

cr_max_energy = 20;

cr_max_essence = 0;

//cr_natural_armor = 4;

cr_regen_rate = 2;

cr_energy_regen_rate = 2;

cr_walk_speed = 24; //base_speed;

cr_base_level = 2;

cr_creature_type = 1;

cr_sound_when_slain = 111;

cr_effect_when_slain = 63;

cr_effect_when_slain = 64;

cr_effect_when_slain = 51;

cr_effect_when_slain = 81;

 

cr_default_attitude = 1;

cr_default_strategy = 1;

cr_default_courage = 70;

 

cr_resistances 2 = 30;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

 

cr_abil_num 1 = 16;

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 157;

 

back up your saves and make sure you shaper is standing FAR back. tongue

 

 

Edit:

this is what i used:

 

cr_effect_when_slain = 64;

 

cr_effect_when_slain = 63;

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Originally Posted By: Dikiyoba
Two things.

1. Does the game still run properly with that many death effects?

2. See that line about how this fyora is the type imported to create all the others? Odds are, you've just made every single fyora in the game a ball of fireworks upon death with that script.

Dikiyoba.

the game works fine.
I think he wants every thing to expload.

Originally Posted By: Mod.
Do those overlap? Wouldn't it just be effect 81, or am i wrong?


your right, I tried it with GF4 and it's only one efect,
I think there might be a way they will do all efects at once but i'm to lazy to look for one.
Maby tomorow
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Creations with range attacks like fyoras have a spell energy bar that decreases with each attack. Fyoras recharge as fast as they attack, but cryoas and others can run out in combat.

 

You can change the attack type of the creations by editing the definition line for the attack.

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Example. Here is the definition for a fyora.

Click to reveal..
// Begin Fyora

begindefinecreature 10; // PC created fyora

// imported for all fyora types

import = 9;

cr_name = "Fyora";

cr_graphic_template = 11;

cr_max_health = 25;

cr_max_energy = 20;

cr_max_essence = 0;

//cr_natural_armor = 4;

cr_regen_rate = 2;

cr_energy_regen_rate = 2;

cr_base_level = 2;

cr_creature_type = 1;

cr_sound_when_slain = 111;

cr_default_attitude = 1;

cr_default_strategy = 1;

cr_default_courage = 70;

 

cr_resistances 2 = 30;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

 

cr_abil_num 1 = 16;

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 115;

 

Say you want to give it the podlings attack. This is the description for the podling.

Click to reveal..
begindefinecreature 67;//

// base for all podling imports

import = 9;

cr_name = "Podling";

cr_graphic_template = 98;

cr_max_health = 10;

cr_max_energy = 100;

cr_regen_rate = 4;

cr_energy_regen_rate = 4;

cr_base_level = 5;

cr_creature_type = 1;

cr_default_attitude = 4;

cr_default_strategy = 2;

cr_sound_when_slain = 244;

cr_stain_when_slain = 4;

 

cr_resistances 2 = 50;

 

cr_abil_num 0 = 86; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 8;

 

cr_abil_num 1 = 36; // weakening rain

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 6;

It has two attack, and lets say you only want to give the weakening rain to the fyora.

 

In the fyora, this group of lines gives it its fire attack.

cr_abil_num 1 = 16;

cr_abil_level 1 = 4;

cr_abil_step_of_launch 1 = 7;

cr_abil_anim_in_reverse 1 = 1;

cr_abil_time_per_step 1 = 1;

cr_abil_casting_sound 1 = 115;

 

You take that and replace it with the description for the podlings attack which is

cr_abil_num 1 = 36; // weakening rain

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 6;

 

The ending description of the fyora may look like this:

Click to reveal..
// Begin Fyora

begindefinecreature 10; // PC created fyora

// imported for all fyora types

import = 9;

cr_name = "Fyora";

cr_graphic_template = 11;

cr_max_health = 25;

cr_max_energy = 20;

cr_max_essence = 0;

//cr_natural_armor = 4;

cr_regen_rate = 2;

cr_energy_regen_rate = 2;

cr_base_level = 2;

cr_creature_type = 1;

cr_sound_when_slain = 111;

cr_default_attitude = 1;

cr_default_strategy = 1;

cr_default_courage = 70;

 

cr_resistances 2 = 30;

 

cr_abil_num 0 = 1; // bite attack

cr_abil_level 0 = 2;

cr_abil_step_of_launch 0 = 7;

cr_abil_anim_in_reverse 0 = 1;

cr_abil_casting_sound 0 = 12;

 

cr_abil_num 1 = 36; // weakening rain

cr_abil_level 1 = 1;

cr_abil_step_of_launch 1 = 6;

 

And the fyoras will now use that attack. Also editing the ability level will effect how powerful the attack is.

 

 

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