Garrulous Glaahk BrownieMix Posted December 19, 2009 Share Posted December 19, 2009 Right now my two magic users are 44, and my fighters are at 42. I still have a few quests to do, and if I can get up to 20k in gold I figure I can get up to maybe levels 47/45, courtesy of my favorite min-maxing drug, Skribbane. Anyone know what level they got to when they finished? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 19, 2009 Share Posted December 19, 2009 Using traits for 45% experience penalty. Human 38, nephil 36, slith 34. It depends upon your traits. This game was before Jeff increased experience for killing monsters. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast VCH Posted December 19, 2009 Share Posted December 19, 2009 Originally Posted By: Randomizer Using traits for 45% experience penalty. Human 38, nephil 36, slith 34. It depends upon your traits. This game was before Jeff increased experience for killing monsters. Same here on v1.0 Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Fael Posted December 19, 2009 Share Posted December 19, 2009 Slith 40 (leveled during the final battle), Nephil 41, Humans 43. That was without DT, but also without doing the Gladwell quest string or selling skribane. Quote Link to comment Share on other sites More sharing options...
Curious Artila elchipeo Posted December 19, 2009 Share Posted December 19, 2009 Originally Posted By: BrownieMix Anyone know how high they got when they finished? uhhh... Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dantius Posted December 20, 2009 Share Posted December 20, 2009 Originally Posted By: elchipeo Originally Posted By: BrownieMix Anyone know how high they got when they finished? uhhh... Moderately funny. I used Skribbane, and I got really high! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 20, 2009 Share Posted December 20, 2009 34 for sliths and 36 for nephilim is about right if you load up on experience penalties and do all quests. That's without exploiting the skribbane dealer, though; I sold what I found, but didn't buy more just to sell to him. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 20, 2009 Share Posted December 20, 2009 Hmm. So that's on the order of 80,000 GP to reach level 61 with the skribbane exploit. Has anyone tallied the total GP they acquired in the game? Synergizer? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 20, 2009 Share Posted December 20, 2009 I don't have any exact figures, but it's you will definitely have more money than you know what to do with by the endgame. I started spending cash on ridiculous things (like Lethal Blow for my mage, maxed-out spell levels for all damaging spells on every spellcaster, and a whole bunch of potions I never used) and still had over 20,000 coins burning a hole in my pocket, plus easily another 30,000 in sale value of items that I never used. Having 80,000 coins worth of saleable goods by the endgame is almost certainly feasible, even with a reasonable amount of training and a few purchases. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 20, 2009 Share Posted December 20, 2009 And really what that means is that you can use the skribbane exploit a bit earlier, maybe 5-10 levels before the end of the game, and make everything that follows easier for yourself, even if you don't actually reach level 61 as a result. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk BrownieMix Posted December 20, 2009 Author Share Posted December 20, 2009 Originally Posted By: Psychosnow Emanation And really what that means is that you can use the skribbane exploit a bit earlier, maybe 5-10 levels before the end of the game, and make everything that follows easier for yourself, even if you don't actually reach level 61 as a result. That is precisely what I did - when I started my new game, I spent money on the blessings in Dharmon, then some in Fort Remote and that guy east of Almaria, but I saved every other penny for the Skribbane exploit. Unfortunately, I killed off every other dealer but the one in Dharmon, which I think means the Skribbane is slightly more expensive, but it made things a whole lot easier. The majority of the fights from the last third of the game have been much easier then anticipated, probably because I'm at such a high level Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 20, 2009 Share Posted December 20, 2009 Synergy hit the 30,000 cap before Fort Monastery because we were expecting one more trainer after Fort Duvno. After getting resistance for you party there isn't any real use for money except buying a knowledge brew in Melanchion's Keep and increasing levels for your main spells. Money is easily available at the end. I had lots of spare armor and weapons that I could have converted to money. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan BenS Posted January 5, 2010 Share Posted January 5, 2010 This was the 1st Avernum game where I tried to play through w/ no traits (and thus no exp penalties). 3 humans & a slith. The humans were I think 48th level by the end of the game; the slith a few levels behind. Quote Link to comment Share on other sites More sharing options...
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