Kyshakk Koan Lattan Posted December 22, 2005 Share Posted December 22, 2005 It's much more effective than previously with this continuous thing, and it also works well with the multiple-level-continuity thing. It's pretty awe-inspiring. But mostly I'm posting to complain about the fact that Mertis doesn't heal you itself. I mean, sure you can use the altar, but that's so much more work! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted December 22, 2005 Share Posted December 22, 2005 I agree. The Honeycomb is the one area where the lack of secret passages doesn't trivialize exploration. —Alorael, who got lost on the way back to Mertis from Sleater's little hideaway. He ended up somewhere else entirely fighting desperately with no energy left. Sure, he had energy potions, but potions are never to be used! Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 22, 2005 Share Posted December 22, 2005 Actually, I found most of the game's expansive, convoluted underground cave systems (and there's no shortage of them) to be pretty non-trivial to explore. The Honeycomb is just the expansivest and convolutedest of 'em all. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Mea Tulpa Posted December 22, 2005 Share Posted December 22, 2005 By underground, do you mean underunderground? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 22, 2005 Share Posted December 22, 2005 I suppose "ground" is a relative term. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 22, 2005 Share Posted December 22, 2005 I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*. Quote Link to comment Share on other sites More sharing options...
Kyshakk Koan Lattan Posted December 23, 2005 Author Share Posted December 23, 2005 Quote: Originally written by Akai Hoshi:I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*. Yeah, but with those you just had to take your time in moving through each section. The honeycomb has routes on top of each other that don't connect unless you move through half of the neighboring map. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted December 23, 2005 Share Posted December 23, 2005 Quote: Originally written by SNM: Quote: Originally written by Akai Hoshi:I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*. Yeah, but with those you just had to take your time in moving through each section. The honeycomb has routes on top of each other that don't connect unless you move through half of the neighboring map. When I first decided to tackle the Honeycomb, I spent probably about 10 hours of gameplay just trying to map the whole area. It was awful. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted December 23, 2005 Share Posted December 23, 2005 The chitrach caves under the Eastern Gallery and the sub-Great Cave cave that once attached to the basement of Patrick's Tower are definitely fun, but it's hard to get completely lost in them. All you have to do is retrace your steps or, at worst, find stairs. —Alorael, who got very sick of popping up out of stairs to end up in combat with a large number of chitrachs. It was clever maybe once. It was just another chore the rest of the time. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 23, 2005 Share Posted December 23, 2005 Quote: Originally written by Delicious Vlish:When I first decided to tackle the Honeycomb, I spent probably about 10 hours of gameplay just trying to map the whole area. It was awful. I remember running in, down some path to the north, getting one of my casters killed, and running back out as quick as possible. It was depressing, and it didn't make it any easier to get through the whole thing. It seemed that I only got people killed when I was as far as humanly possible from Mertis. I'm just glad the wolves left me alone. Not that it would've been difficult, but it would've been annoying. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk the horned slayer Posted December 24, 2005 Share Posted December 24, 2005 question is there still that party of sliths in the honeycomb? and what do chitrachs look like? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2005 Share Posted December 24, 2005 Just register the game and you won't have to ask inane questions anymore! Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 24, 2005 Share Posted December 24, 2005 Chitraches look like friggin' clawbugs. And everyone who has played and enjoyed the Exile games had damned well better want to kill Jeff to death for this mistake. >8E Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted December 24, 2005 Share Posted December 24, 2005 Yes... I miss the mantis looking bugs. And where did the null bugs go? Extinct? Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2005 Share Posted December 24, 2005 I think there was something called a null bug that didn't radiate an anti-magic field. It was anti-climactic. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish RAmpaGE Posted December 24, 2005 Share Posted December 24, 2005 Oh yeah. But it still wouldn't beat my disappointment in discovering the "clawbug chitraches". I was so looking forward to kill waves of those bugs I spent my entire gaming life hating... really, I was. I could imagine my adventurers' desperation when they were surrounded by creepy mantises with poisoned blades for claws. Clawbugs are dull. RAmpaGE. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted December 24, 2005 Share Posted December 24, 2005 I still wince in pain every time a clawbug/chitrach jabs my PC with its stinger though. It's a horrible noise with an equally disturbing visual image to accompany it, especially when you have owned a scorpion before. Not a happy picture. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish RAmpaGE Posted December 24, 2005 Share Posted December 24, 2005 Never had the "pleasure", but I can imagine your pain. Still, nothing beats the image of my adventurers fighting for their lifes, surrounded by the mantises and covered in their gooey blood. One of the advantages of more power for melee in previous games. Come to think about it, how the hell could a clawbug chitrach riposte a melee or pole attack, or even parry them, while we're at it? Those pincers are too small and clumsy to be able to do all that. -__- RAmpaGE. Edit: claws/pincers in the last paragraph. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted December 24, 2005 Share Posted December 24, 2005 I assumed it is the hard carapace shell of the critters which makes it hard to drive a sword inside those Plated Chitrachs. If it had been even more cleverly constructed, only a PC with a certain strength level (maybe 8?) should be able to puncture one, otherwise it would riposte or parry 100% and magic would be required to dispatch them. Either way, they do toast nicely over an open fire...ho ho ho. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 24, 2005 Share Posted December 24, 2005 Let's not forget their total excess of legs. That would probably account for some of their insane parry/riposte abilities. And their incredibly speed (let's not forget how many times your party gets "ambushed" by a horde of chitrachs in what was moment before an empty corridor) would also help. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted December 24, 2005 Share Posted December 24, 2005 In addition to the mysterious change in body that suggests that chitrachs evolve even faster than goblins (peach to pink), all the larvae disappeared. It wouldn't even have required a new graphic, because the cave worms and artilas (wyrmkin) were close enough! Why did those egg sacs give birth to fully grown chitrachs? —Alorael, who was also very disappointed by the clawbugs. He held out hope that they were just placeholder graphics all the way up to the final release. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted December 24, 2005 Share Posted December 24, 2005 Quote: Originally written by Novo Ordo RWum:He held out hope that they were just placeholder graphics all the way up to the final release. You know, I assumed the same thing about all the GF graphics until the final release. It seemed weak to me to recycle graphics from one entirely different world into another. I guess there were a few Nethergate graphics that got recycled into Avernum, and there was that eyesore boat in Geneforge, but A4 seemed worse to me than normal. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish RAmpaGE Posted December 24, 2005 Share Posted December 24, 2005 Yeah... I was baffled when I first saw the "Hellhound". Here I was, waiting to see the face of the beast that I couldn't be trusted to fight until I was quite a few hours into the game, expecting to see what this new monster looked like. "Maybe something like an alien beast?" And what do I get? THE RIDICULOUS ROAMER MONKEY!!! I mean, c'mon, Jeff... why would you create a new monster NAME to give him and OLD creature's model? And one I could never respect in the first place. Obviously, now I can't take hellhounds as a whole seriously, even if they are strong. RAmpaGE. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Ephesos Posted December 24, 2005 Share Posted December 24, 2005 Honestly, I thought the hellhounds looked like frogs. Evil, flaming, demonic frogs. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 24, 2005 Share Posted December 24, 2005 Also, why do Crystal Souls suddenly look like a writhing mass of blue tentacles atop a pedestal? That doesn't exactly say "big, immobile rock" to me. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Alorael at Large Posted December 25, 2005 Share Posted December 25, 2005 It's magical blue fire. It's still undignified, but it's magical. —Alorael, who was more confused by the way Crystal Souls seem to melt when struck. They're not really stones so much as putty. Magical, intelligent, unfriendly, putty. MIUP! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Delicious Vlish Posted December 25, 2005 Share Posted December 25, 2005 Jeff insisted that all of those were placeholder graphics. I wonder what happened. For a brief shining moment, it looked as though the game was going to be utterly brilliant... And then at the last moment, crushing disapointment. Captain Matos, and most of those other soldiers, look like melted candles. They have no faces. They look bloody awful. All splotchy looking. And the priestess in Fort Monastary... A female using the male priest graphic. It's little touches like these that could have been easily fixed but were not that bug me. And the blond haired duo of humans... You know the ones... Blond haired priest and priestess, when I mentioned that the in game graphic had black hair and the portait had blond hair, the portrait was changed to poopy brown hair. Little things like this can sour me on a game. : Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted December 25, 2005 Share Posted December 25, 2005 And of course, several PC graphics are reused for NPCs. It's annoying when you can't tell by sight the difference between your mage and the Cultist who's trying to kill you... Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Donald Hebb Posted December 25, 2005 Share Posted December 25, 2005 CLAWBUGS AS CHITRACHES Death to Vogel Now! Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Synergy Posted December 25, 2005 Share Posted December 25, 2005 Somebody's getting a lump of coal in his stocking tomorrow morn. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted December 26, 2005 Share Posted December 26, 2005 Quote: Originally by Alorael: Magical, intelligent, unfriendly, putty. MIUP! Maybe crystal souls should be described as Intelligent Magical Unfriendly Putty. IMUP! It sounds better. Dikiyoba, who hopes Alorael can forgive Dikiyoba for using a similar mode of ending some posts in a similar way as Alorael. Quote Link to comment Share on other sites More sharing options...
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