Tenderfoot Thahd Ande Posted May 20, 2007 Share Posted May 20, 2007 So, how do I turn off all of the Automatic Hint Pop-Ups? I was able to turn them off in the other Avernum Adventures in the Main Menu Preferences. But, I do not see any way to stop them in Avernum 4. It is rather rude to keep having these things pop-up when you are already familiar with the basic operating principles for Avernum. Thanks Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted May 20, 2007 Share Posted May 20, 2007 You can't. Sorry. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk SevenMass Posted May 21, 2007 Share Posted May 21, 2007 I believe someone posted a modified script some time ago where all the tutorial dialogs where removed, but I don't remember where to find it... If you find it, and if you use it, remember to back-up the original. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Ande Posted May 22, 2007 Author Share Posted May 22, 2007 Thanks for the info. But, this plus the addition of something called "action points" (where in the world did they come from and what are they for?), not having a clear and definitive picture of each player (they all look alike during battle no matter which picture I actually choose) and the confusion of not being able to select the weapon during battle just took away from the fun I had with the other Avernum games. Why did you take away the use of candles and lamps? So, I think I will pass on purchasing this one. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Nioca Posted May 22, 2007 Share Posted May 22, 2007 Action points were in the other Avernums. It's just the AP system that's changed. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted May 22, 2007 Share Posted May 22, 2007 Use tab key and name identifiers appear next to each character. You do sort of get used to identifying characters. No lighting system was a major complaint especially in the lower levels where it's hard to see dark objects on dark floor. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd Ande Posted May 29, 2007 Author Share Posted May 29, 2007 Avernum 4 is just too different and somtimes frustrating. In one round of combat my Mage could not cast a spell or even use a weapon for the entire battle because "Action Points" were too low??? What sense does that make? In another case, a character could not equip armor because the "Action Points" were too low??? I play to relax, not to get frustrated. It lacks the easy to play and enjoy set-up of the earlier versions. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Dikiyoba Posted May 29, 2007 Share Posted May 29, 2007 Maybe you need those automatic popups after all. More seriously, A4 is very different than previous Avernums and is much more similar to the first three Geneforges. You need 5 action points to attack. Being slowed or being encumbered because you're carrying too much weight will reduce your action points. If it's too frustrating to enjoy, then don't play it. Replay an earlier Avernum. Grab Blades of Avernum (and if you are on a Mac, Nethergate: Resurrection) if you haven't already. Geneforge 4 has several improvements over A4, so see if you like it. Finally, judging by what little we know, A5 will probably be a lot easier to work with and more fun to play than A4. Dikiyoba. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Spidweb Posted May 29, 2007 Share Posted May 29, 2007 The Geneforge action point system is, I'm afraid to say, not a very good one. I shou'dn't have brought it over for Avernum 4. Avernum 5 will be back to a much friendlier, early-Avernum type combat system. I'm sorry this change spoiled your enjoyment of the game. - Jeff Vogel Quote Link to comment Share on other sites More sharing options...
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