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Kennedy

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Everything posted by Kennedy

  1. Maybe Avernum 4 can be set in the near future when the Empire has advanced to the industrial age, (factories, trains, telegraphs, typical 1890 technology) and the Vahnatai could be even more advanced, (1980 type technology).
  2. You may be able to use roads to achieve the affect you want. For example set the cart tracks as a road and then tweak the creature script so it will only move on roads. Another idea is script the track terrains to work something like conveyor belts and depending on a variable it would move any cart object on the track forward or backward. Once the cart reaches the end of the track the variable would be switched and it would move in the oposite direction.
  3. if item_type_in_slot(char, 11) = -1 then print_str("Cover thine shame, heathen!"); Hopefully this will do what you want.
  4. I would like the ability to give creatures negative immunities to make them take extra damage from certain kinds of attacks.
  5. I would like the call - void cast_spell(short mage_or_priest,short which_spell); for within a creature's script to make it cast a desired spell.
  6. What about a call to move or destroy boats and horses? Can the create_boat and the create_horse calls be used more then once on the same boat or horse? If not then some sort of move_boat and move_horse calls would be nice.
  7. I would like the ability to give an item with a set number of charges, or see how many charges the curent item has if it uses a script. This was how I was planning to implement soul crystals. for example my_charges would return how many charges the item that called the script has. set_charges would change that number.
  8. Will the save game files be compatabile across platforms? Can I take my Macintosh save file and then play it on my PC with windows or vice versa? Or are the two formats between machines completely compatabile incompatabile?
  9. Well, I would think that only items the invisible characters are originaly carrying would be invisible, so anything they would pick up would remain visible unless they stow it in some sort of invisible container. Personaly I steal everything that isn't nailed down, though I always use the special ability bug so that I don't get any criminal status from it.
  10. I would like to see some way of checking to see which key on the keyboard a player pressess. Or even better would be the ability to control NPCs in the party.
  11. The ability to design custom items may also play a part in that. Suppose for each of the inventory slots you are carrying a custom item with a unique name. This would probably take a large chunk of file size.
  12. I wish that there was a call that would cast a certain spell on a certain character. example void cast_spell(short target_char,short mage_or_priest,short which_spell) that would then cast the selected spell on the target character.
  13. Actualy I would suggest just drawing the graphic on top of the wall and placing an ordinary wall where you want the monster to be, kind of like the way wall decorations are done.
  14. I wish there was an option to set the color adjustment for floors and terrain in a particular town, Kind of like in Geneforge 2 where the Crystal mine was tinted. I also like the idea of being able to get how many charges an item has and being able to change the number of charges to your desire.
  15. Quote: Originally written by Imban: This is unsupported, for the record. Yeah, I did experience a slight bug where the automap in the bottom left corner of the screen ceased to function after playing the sound, but I prssed the 'A' key to turn it back on and it went back to normal.
  16. I managed to add custom sounds to a scenerio I made. To do so open the scenerio's .CMG file with Resedit and add the SND resource you want for your scenerio into it. Next select the SND and choose "get info" from the "resource" pull down menu, and change the ID number to 20000+X where X is the number you want to assign the sound. I suggest having X be 174 or greater as anything less then that is allready taken. After that you can then play your custom sound with the play_sound(X) where X is the value you chose earlier. So if your sound resource has an ID of 20187, then you would type play_sound(187) to play it.
  17. I really miss the item desriptions that the previous Avernum games had. I would have liked to have seen a tag like: it_description = "This is a short sword. It does a medium amount of damage." I can understnad why they were taken out because storing the descriptions of custom items in the save file would make it to big. However the game could just not bother keeping that information in the save game file and instead read it from the corescendata2.txt file if the item is one of the standard items or in the scenerio initialization file if it is one of the custum items from that scenerio. If it is a custom item from a diferent scenerio then there would be no desciption.
  18. Well, I made a ring that boosted each of my stats by 25 and gave me 125 to all resistances and I was able to take it to other scenerios, so as long as the item you make doesn't have a script or use custom graphics it should transfer okay.
  19. Could the game be modified to allow negative values for immunities? One way to do this would be to set the formula for damge recieved from an attack to damage-(immunity*damage)/100 so for example the ice monster has a fire immunity value of -100 then it would recieve double damage from fire attacks.
  20. > For clarity: by "spawned," you mean "placed," right? (another call, spawn_creature, activates a creature with a specified character number at a specified spawning point). Yes, I meant placed. The reason I am asking is because I want to make a special ability that will create a specified monster whenever the player uses it, but I don't want it to be hostile to the party. I suppose the char_on_spot function could be used, but it would be nicer if the place_monster call would just return the character number of the monster it places.
  21. Is there any way to get the character number of something created with the place_monster call? It would be nice if the call returned the chracter number of the newly created creature so designers could then do something to the newly spawned creature.
  22. The ability to buy spells and creature creation ability is a nice addition, though for spells I would make it so that higher levels of a spell would cost more rather than just limit the player to only buying two levels of each. For exmple buying level one unlock would cost 100 gold, but to buy level two you would need 200 and level 3 would cost 400, creatures should probalably still be limited to only being able to buy two levels if at 3rd level you get a more powerful version.
  23. The thing I want most is the ability to transfer my character from the previous geneforge games, Or at least an official character editor. Also how about the ability to create some of the other things you encounter? for example if you get a creature creation skill over 6 then you could make charged versions of that creation, ie charged thads, fyoras, glahks, etc. I also like the idea of being able to create mines, turrets, ornks, and other non standard critters. What about the ability to absorb some essence when you kill a rogue creation?
  24. It says that the skill makes you 5% more likely to hit your enemies, but your enemies are also 5% more likely to hit you. So wouldn't that mean if your berzerk skill was 20 or more the enemies would almost never miss? And why would it also be a character trait (considered a bad one at that)?
  25. I noticed in Nethergate that characters created in diferent slots get a diferent amount of skill points then those in other slots. For the Celts the character in slot 3 gets the most points and for the Romans it's the character in slot 4. So to make use of this fact I deleted the characters in the other slots one at a time and then moved the character from the slot that gave the most advantage to the slot of the chracter I just deleted. Then I create a new character in the special slot now vacated by the character with the benefits.
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