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Mosquito---Slayer

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Posts posted by Mosquito---Slayer

  1. I checked the health thing, it stays the same at all difficulties, anyway, I don't think you have anything to worry about, the game is rather easy till the bandit quests and the last bandit leader can actually be killed in a single round, from this point onwards the difficulty starts picking up although the game stays relatively easy compared to A5 and A6 at all points.

     

    I do find it strange that the enemies hit points don't change with difficulty but it's quite possible that Jeff balanced this one with resistances and/or better attacks.

  2. Well over time you will become good at estimating this but I don't think there is a direct method to determine it. (Unless of course you are willing to count the number of squares in the distance and move your character with the keyboard :) )

    I can though tell you that - Moving takes 1 AP, if you moved away from someone hostile it takes 4 AP and an attack/heal etc. takes 9 AP, battle disciplines don't use any AP.(All these can be done even if you don't have enough AP but then your turn will immediately end.)

     

    Also welcome to spiderweb software, please leave your sanity at the door, the fluffy turtles need to be fed. :)

  3. Yes, the only fights that should be taking so long are the Redbeard and the Zephyrine,(+possibly the demon), enemies need to have high health because they can't heal like players, also giving them low HP and killer attack makes the fights too stupid, (if one of your warriors manages to get close to the enemy he is dead, if not then you are dead), the only game where I have felt enemies have too high health is A:eftp .

  4. From Matt P's walkthrough :-

    Melee Weapons :-

     

     

    ===Melee Weapons===

    Blessed Broadsword 12-36

    Blessed Shortsword 10-20

    Bonding Knife 6%, 7-14, -1 Str, -1 Dex, -1 Int, +4 End

    Demonslayer 16%, 12-36, +15 FR, +15 CR, +15 ER, (Demonslay)

    Falchion of Evasion 7-14, +2 Def, +4 HER

    Fine Cleaver 6-12, +1 Dex

    Flaming Sword 11-33, +10 FR, +10 TH

    Freezing Blade 11-33, +10 CR, +15 TH (Jinx)

    Ghostly Blade 8-24, +6 Protection from Weapons, +6 HER, (Jinx)

    Oozing Sword 11-33, +10 AR, +5 TH, (Acid)

    Radiant Shortblade 16-32, +15 ER, +10 TH

    Radiant Soulblade 8%, 15-30, +2 LB, +2 QA, +3 Parry

    Seeking Rapier 13-26, +1 BM, +3 Anat

    Singing Rapier 10-20, +2 QA, +1 BM

    Shielding Knife 6%, 4-8

    Steel Broadsword 9-27

    Stunning Blade 3-6, (Stun)

    Venomous Blade 12-36, +12 AR, +12 PR, (Venom)

     

     

     

    Pole Weapons :-

     

     

     

    Blessed Halberd 12-48

    Blessed Spear 12-36

    Cryos Spear 12-36, +15 CR, +1 LB, +1 AP

    Jade Halberd 12-48, +10 HER, +10 Protection from Weapons, (Acid)

    Lava-fired Spear 10-30, +10 FR

    Molten Halberd 9-36, +2 QS

    Slith Bloodspear 12-48, +10 FR, +5 TH

    Slith Warspear 9-36, +8 FR, +5 TH

    Spear of the Fen 12-36, +10 AR, +3 Def, +1 Rip

     

     

     

    Bows : -

     

     

     

    Blessed Bow 11-22

    Blessed Longbow 13-39

    Bow of Decay 7-14, (Acid)

    Ebony Bow 13-39, +1 QS, +10 MR

    Eliavri's Bow 13-39, +2 QA, +3 Bows, +2 HER

    Heartstriker Bow 8-56

    Shockwave Bow 8-16, (Stun)

     

     

     

    (Only notable items covered.)

  5. +10% hit chance means little, if you have invested decently in melee weapons your fighter will almost never miss even after wearing the heavies possible armor.

    Apart from the fire resistant things, flaming sword generally does better damage because most enemies will have better physical resistance than fire.

  6. Some Japanese swordmasters can cut an arrow in half in flight. Granted, this is a single arrow, with plenty of time to prepare, but if people are capable of that then dodging an arrow should be very doable, as long as the swordsman isn't weighed down by heavy armor.

    Why don't these guys just go to the Olympics and win every single gold medal that's available in fencing? Seriously, the worth of a lot of eastern fighting arts has been exaggerated like hell by movies and such, I'm not saying they aren't good, they certainly are and a trained person will probably beat down 2-3 untrained guys all by himself, but they don't make you super human.

     

    Just for a crude comparison, a real powerful badminton smash travels at 250 Kmph, and you have a decent sized racket head to hit it, plus you aren't going to die if the shuttle hits you, still at such speeds even top players often miss the shuttle totally even when it's aimed at there body , Modern arrows travel at much the same speed, possibly a bit higher, while medieval arrows traveled at much higher speeds, granted it's not a great comparison because the shuttle isn't surely aimed at you and the arrow is longer(albeit thinner), but still at least it makes the arrow cutting prospect seem rather dubious to me.

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