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Posts posted by Mosquito---Slayer
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I generally give tool use to one of the fighters, A fighter, magician and thief in one is too much.
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Funnily enough, 8 was a part of the original Avernum Trilogy, there were also NPC's who could join your party (something like 9) but both these were removed from A4 on wards.
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In Avernum 6 I'm pretty sure you can't kill Gladwell without first doing enough of his quests to learn his goal.
You can, but then the tower goes hostile.
I want to know his ultimate goal so I can NOT do the quests (which is what I'll do if I don't find out). Is there actually a laudible goal, or is he the evil bastich he appears to be?
In short : He wants to be the King.
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As noted by others, A2 and A3 have the same movement, at least on a Mac, and there was no change with a white background that I can recall on a Mac.
Well, I can't speak about the Mac, but I assure you that both these things were present on the windows version.
Also honestly I won't classify the combat change as engine downgrade, it's more of a personal preference kind of thing, other people might prefer the A3 system, so it's not a downgrade or an upgrade, it's just a change.
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Until A3 people are really stingy and will try to kill you even if you lift a single object, from A4 onwards the system is like Geneforge though.
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Well, I think the A3 engine is worse than the A2 engine. It's a downgrade in combat. But it changes from one game to the next, for sure.
A3 had better movement(straight compared to diagonal in A2), also it didn't have that white background behind the items. I am curious as to how the A3 combat is worse than A2 though?
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In G1 and G3 it really pays to invest in only one school, in G4 and G5 it's better to have a mix of different creatures since a lot of foes are too resistant to just one type of damage, basically, you can get better advice by specifically referring to the game you are playing.
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I don't remember exactly, but you will probably get the answer if you talk to Shigaz.
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Ah, now I get it.
So the problem is with the eastern rivers that start from sea and end at sea.
I think I will just go with two blessings, I will give some special power to it.
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In real life, water can only move down elevation, and never up elevation.
I know, the point is that the water source is the one I created on the plateau and all Rivers are starting from it and moving outwards, so they aren't moving up elevation.(Something like Himalyas, lots of rivers start from there, some move south towards India, some north towards china and other countries.)
But yeah, I will give a second blessing.
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Sylae, I have sort of corrected the Plateau-River thingy, I'm not convinced about the "Rivers can't span a whole continent thing" though, so it's up to you if you wish to do something about it.
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Moayer [turn 5]
Summary
Power Available: 14
Actions taken:
Water source- [shape land, 3]
Water Blessing- [Purify Area x 2, 8]
Power Remaining: 3
Running Bonus: 3
Actions
Water Blessing
Moayer creates a remarkable water source, it may look small but it has enough to feed these rivers till the end of the world and more.
(Special effect : On the chanting of prayers, the source can increase or decrease the volume of water it is giving out.)
VOTE TO ADVANCE: NEUTRAL
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Also cursed plateau, Tree of life, blessed forest.... so..
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Moayer [turn 4]
Summary
Power Available: 9
Actions taken
River - [shape Land x 2, 6]
Power Remaining : 3
Running Bonus : +3
Actions
River
Moayer connects the three great lakes with each other, he then does the same with the northern forest of the continent and connects it to the eastern lake.
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Moayer [turn 3]
Summary
Power Available: 11
Actions taken:
Plateau - [shape Land , 3]
Forest - [shape climate x 3, 6]
Power Remaining: 2
Running Bonus: +3
Actions
Plateau
Moayer now lands on the area between the three lakes, he sits down, closes his eyes and concentrates, nothing happens at first, but then he opens his eyes and with a tremendous roar huge flat orange-red landmass starts rising.
Forest
Moayer again starts flying, he passes all three lakes he created earlier and covers the area around them with lush green forest.
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@Ouroboros, you don't get a running bonus if you finish with 5+ points.
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Moayer [turn 2]
Summary
Power Available: 10
Actions taken:
Lake - [shape Land x 3, 9]
Power Remaining: 1
Running Bonus: +2
Actions
Lakes
Moayer flies towards Tembra, he stops at a height of about 1000 feet , charged with power he fires three powerful energy beams all of whom lead to enormous craters, pleased with the work he makes water gush out from the ground and fills the craters, it's a terrifying sight and yet one to behold.
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IMO it will look better if we drew the trees rather than just coloring the area green.
Also having 10 points makes me remember He-man.
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Moayer [turn 1]
Summary
Power Available: 2
Actions taken:
None
Power Remaining: 2
Running Bonus: +1
Actions
None
Moayer takes a good look at the world from his high godly abode. He might be a god but he doesn't have enough power to do what he wishes at this moment, thus he decides to bide his time for now.
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I think you can kill a limited number of Sentinels outside of the shop without the town turning hostile, I have no idea whether they drop stones though.
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Kyshaaks are pretty good if you can keep them for some time , they start out weaker but eventually become better than even wingbolts, I don't have definite stats but on basis of my experience while playing I think Ur-Glaahks probably have better resistances compared to Glaahks.
A Newcomer Tries to Play the Avernum Trilogy
in Avernum Trilogy (2000-2002 original versions)
Posted
I believe that the same thing happened in first Avernum trilogy