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*i

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  1. Thank you for your appreciation and comments. I'm getting near the end of having something I like. Not quite there yet, but check the rules periodically. I'm patching them up. Nioca: I think I'm going to keep battles deterministic for the time being to keep the battle mechanic as simple as I can. I see your concern about misidentifying a target; however, that is part of the game. I have made the Crystal Spire more useful to that end. Knowledge Brews also help. Being an ally with Dionicio is probably a good idea, if you can find him.
  2. Creator: Yes, the victory condition lasts until the end of the game. If you join, you are then bound to kill off enough mages.
  3. Creator: I'm going to be patching up the Anama a little bit. One thing I intend to do is make an additiional victory condition for anyone who joins. Namely that the Anama must outnumber the mages. The Anama Hunter is "immune" to this new victory condition and does not count as an Anama member in his or her victory condition.
  4. The Blademaster is the slaughter role. But, to help with the him or her, I am going to throw out a few Weapon Poisons. These change a physical attack into a poison one. While the number of people who can kill the Blademaster is still limited, the prospects are marginally better.
  5. You are very welcome Creator. Feel free to sign up next time! I have posted some new things in the rules that should help. I define the concept of an enemy. An enemy is someone you must kill as part of your victory condition, or someone who needs to kill you as part of theirs. If you attack an enemy, you get the first strike. Otherwise, your opponent does. Hopefully this will provide a disincentive for random killing.
  6. Creator: Killing you twice would not count. I told Alorael this after you were brought back to life. I will clarify this in the rules.
  7. Nioca: Good idea, but I'll see if we can find a simpler solution first. Alorael: I agree. There needs to be a disincentive against random killing. I like your idea and I'll see if I can do something that balances the thing without making it too complicated.
  8. Thank you for the good ideas. I can see we have come to very similar conclusions. 1) I will make it so items that do not do anything offensive will not count as an action. Wand of Death and Box of Traps still count, but the Crystal Spire and things like that do not. 2) I plan on relaxing this and allowing holding an artifact as an alternative to one of the kills. I just put up the new list of roles. Hopefully this solves it a bit. 3) Perhaps. I hesitate because it makes the game a bit more complicated and it forces me to keep track of something else. I don't think I'll do it for the next game, but worth keeping the idea around. 4) Right now I want to try and balance the set of roles I have. I do like the idea, but I don't think I'll do it in Game 3 yet. 5) Good ideas. I will look into them.
  9. There are 16 roles in the game in alphabetical order. Below is information on each role's abilities, skill level, immunities, and victory conditions. Please offer questions and comments below. Adventurer Nationality: Avernum Skill: Stealth Attack: Physical Immune: None Ability: May target one person per day. If that person has any items, you steal one of them (chosen at random). Victory Condition: You must do two of these: Have the Assassin Leather at the end of the game, kill Dionicio, kill Gladwell, kill Empire Spy, kill Darkside Blademaster, kill Darkside Mage, kill Micklebur. Anama Hunter Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May target one person per day. Reveals if that person is in the Anama. While attacking someone in the Anama, your skill level is treated as Power. Victory Condition: Total elimination of the Anama sect. The Anama Priest and all followers must be dead by any means necessary. You may join the Anama to go undercover. You will gain the magic immunity, but your victory condition will be unmodified. Also, you do not count as an Anama member when evaluating anyone's victory conditions. Anama Priest Nationality: Avernum Skill: Standard Attack: Physical Immune: Magic Ability: Once per game, may resurrect one person. Victory Condition: Have the number of Anama members outnumber the mages and servants of Gladwell at the end of the game. The magic users are: Shanker, Gladwell, Sacred Item Cultist, Darkside Mage. Gladwell begins with one servant, the Bound Servant, but may acquire more. Anama Priest can recruit Anama members who are not mages, servants of Gladwell, or Darkside Loyalists. Anyone who joins the Anama gains immunity to magic. Bound Servant Nationality: Avernum Skill: Standard Attack: Physical Immune: Physical Ability: So long as Gladwell is alive, you are immune to physical damage. When you attack under Gladwell's geas, you will always get the first strike. Victory Condition: Gladwell wins or is dead. You are a servant of Gladwell. Darkside Blademaster Nationality: Empire Skill: Power Attack: Physical Immune: Physical Ability: None. Victory Condition: All five of the following must be dead, by any means necessary: Adventurer, Dionicio, Shanker, Empire Spy, and one other random target. Darkside Mage Nationality: Empire Skill: Stealth Attack: Magic Immune: None Ability: May target one person per day. The target is cursed for the next 24 hours. If the target decides to attack anyone, his or her attacks will be unable to harm the opponent. Note the curse only affects when the target attacks, not when the target is being attacked. Victory Condition: All five of the following must be dead, by any means necessary: Adventurer, Dionicio, Shanker, Empire Spy, and one other random target. Dionicio Nationality: Avernum Skill: Power Attack: Physical Immune: None Ability: May target one person, living or dead, per day. Reveals that person's role. Victory Condition: All Darkside Loyalists (DL Blademaster, DL Mage, Domont) dead by any means AND have possession of Crystal Spire at the end of the game. Domont Nationality: Empire Skill: Standard Attack: Physical Immune: None Ability: May use one of these per day. (1) Target a role (e.g. Domont), you will learn about any actions that role did for the last 24 hours, (2) Target a Darkside Loyalist role (e.g. Darkside Mage) and give a keyword (must not be a name or other personally identifying information), the person in that role is given a keyword. This second ability is to help you find the other Darkside Loyalists. Victory Condition: All five of the following must be dead, by any means necessary: Adventurer, Dionicio, Shanker, Empire Spy, and one other random target. Empire Spy Nationality: Empire Skill: Stealth Attack: Physical Immune: None Ability: When you kill someone, you will learn their role. Victory Condition: You must do two of these: Have the Flaming Sword at the end of the game, kill Dionicio, kill Adventurer, kill Shankder, kill Machrone, kill Darkside Blademaster, kill Darkside Mage. Fae Nationality: Avernum Skill: Standard Attack: Physical Immune: None Ability: May assume the identity of any other role (e.g. Fae). You will appear as this role to all information gatherers. Your identity is retained even after death. Victory Condition: Your goal is to trick people into "joining" or trading with you. Anyone who "joins" you, trades with you, or gives you an item ends up dead regardless of skill, immunities, or other effects. Trick at least three people this way. Gladwell Nationality: Avernum Skill: Power Attack: Magic Immune: Magic Ability: You may not attack anyone directly. If any of your servants attack you, you will always get the first strike. You may do one of the following once per day: (1) Compel one of your servants to do any action they could do, or (2) Switch your immunity form magic to physical, or vice versa. Victory Condition: Four randomly generated victory conditions that contain holding two artifacts at the end of the game and two people dead by any means or under your geas. Gladwell can bind other players who are not Anama members or Darkside Loyalists. People who join are immune to physical damage if Gladwell is alive. However, they have the following penalties: (1) Gladwell can override any ability request with is ability and (2) person gains the victory condition that Gladwell must win or be dead. Machrone Nationality: Empire Skill: Standard Attack: Physical Immune: None. Ability: Conduct an demographic poll of all the living characters. Pick one from this list: * Faction identification. (Anama, Gladwell, Darkside Loyalist) * Magic users. * Current skill levels. * Current immunities. * Nationality. * Targets of the Adventurer. * Targets of the Empire Spy. * Targets of the Darkside Loyalists. Victory Condition: Correctly identify (to the moderator) all of the roles by the end of the game. Micklebur Nationality: Empire Skill: Power Attack: Physical Immune: Magic Ability: Can detect if a target is a magic user or is a servant of Gladwell. Victory Condition: All mages dead by any means. You are an Anama Member. Oliver Nationality: Avernum Skill: Standard Attack: Physical Immune: None. Ability: Can see the inventory of a target. Victory Condition: Have at least two artifacts in your possession at the end of the game. Oliver will have a shop that will be discussed in the rules. Items in your shop may not be used by you except when defending from attacks. You may move items from your inventory to your shop, but not vice versa. Sacred Item Cultist Nationality: Avernum Skill: Stealth Attack: Magic Immune: Poison Ability: May target an item. It reveals which role (e.g. Sacred Item Cultist) has the item. Victory Condition: At the end of the game, have at least two artifacts in your possession. Shanker Nationality: Empire Skill: Standard Attack: Magic Immune: Physical Ability: May target one person per day. This person is protected by magical wards from being attacked for 24 hours. Victory Condition: Neither Gladwell nor the Anama Priest win. Since you are a mage, you are automatically enemies with anyone in the Anama. Unless there is another reason, you are NOT an enemy with Gladwell or his servants.
  10. If there is demand, I will run a third game. Here are my thoughts for improvement: 1) Revealing roles upon death is very bad in this game. From now on, roles will be kept secret. 2) Machrone's questions are downright worthless, no incentive to tell the truth. I plan on changing this to him doing demographics on the living players. These polls give information about who is alive. This helps address problems with not revealing roles upon death as well. 3) The Darkside Blademaster is too powerful. It's a cool role, but needs some way to balance. I plan on introducing an item called 'Weapon Poison' that will defeat his physical immunity. 4) 16 players seemed to work pretty well from what I have been hearing. I will probably keep the list of roles the same, but make several changes in how a few of them work. 5) Gladwell and the Anama need a little tweaking to balance. I also plan on having more roles like the Adventurer and Empire Spy have a specific artifact in place of a kill. This adds a little more competition with other roles. 6) Items and artifacts need tweaking. They got little love in this game. I'm sure I can think of more. But this is a short list off the top of my head. Feel free to offer further comments.
  11. I think it is safe to call this game since everyone left will have met (or can easily meet) their victory conditions. The last deaths are: Creator who was MICKLEBUR Sporefrog who was the EMPIRE SPY Our winners are: Doom Warrior, Nalyd, and RCCCL. Congratulations! The roles were: Ackrovan - Gladwell Alorael - Adventurer Ash Lael - Shanker Creator - Micklebur Dikiyoba - Domont Doom Warrior - Bound Servant Iffy - Machrone Locmaar - Anama Priest Marlenny - Anama Hunter Nalyd - Darkside Blademaster Nioca - Dionicio Xelgion - Sacred Item Cultist RCCCL - Oliver Sarachim -Darkside Mage Sporefrog - Empire Spy Tyranicus - Fae The game log is: Day 1 Dionicio learns the identity of Anama Priest Machrone submits Question 1 Empire Spy follows Anama Hunter Adventurer steals the Pathfinder Boots from the Darkside Blademaster Dionicio joins the Anama Bound Servant detects no presence of Gladwell's influence in the Darkside Blademaster Micklebur investigates Oliver, finds he is not an Anama member but has magical items Fae assumes identity of Anama Priest Dionicio gives flaming sword to Micklebur Domont delivers keyword to Darkside Blademaster Micklebur gives Anama Priest the flaming sword Shaker protects Anama Hunter Oliver inspects Darkside Blademaster's inventory (finds it is empty) Day 2 Dionicio kills Darkside Mage Darkside Blademaster sees Dionicio being suspicious Anama Hunter discovers Empire Spy is NOT in the Anama Empire Spy learns that the Anama Hunter came to his house Anama Priest kills Shanker with Flaming Sword Bound Servant sees Anama Priest being suspicious Machrone attacks Darkside Blademaster, ends up dead Darkside Blademaster kills Gladwell Sacred Item Cultist locates Wand of Death on Empire Spy Anama Priest gives Dionicio the Flaming Sword Adventurer kills Micklebur Bound Servant detects no presence of Gladwell's influence in the Adventurer Empire Spy kills Anama Hunter with Wand of Death, gets Crystal Spire Day 3 Oliver views Dionicio's inventory, finds he has Flaming Sword Darkside Blademaster kills Dionicio, gets Flaming Sword Empire Spy sees Darkside Blademaster being suspicious. Bound Servant kills Sacred Item Cultist Empire Spy kills Domont Anama Priest resurrects Micklebur Day 4 Adventurer attacks Darkside Blademaster, ends up dead Darkside Blademaster gets Wand of Forcecage and Pathfinder Boots Anama Priest gives Box of Traps to Micklebur Empire Spy kills Fae as Anama Priest Bound Servent investigates Empire Spy, finds no trace of Gladwell's magic Darkside Blademaster kills Anama Priest Bound Servant sees Darkside Blademaster being suspicious Day 5 Empire Spy kills Micklebur, gets Box of Traps Bound Servant kills Empire Spy, gets Box of Traps and Crystal Spire Oliver has no enemies left, is able to trade for items he needs Game Over Thank you to all of our players. I hope you enjoyed the game. I will be posting some of my thoughts, but you (and anyone else) is welcome to offer some feedback on how this game can be improved.
  12. Two more deaths! Locmaar who was the ANAMA PRIEST Tyranicus who was the ANAMA PRIEST How strange? Perhaps one of them was the imposter?
  13. A body has washed up on shore. Yet another person has died and few people seem to care anymore. All the recent carnage has just made people numb. The body is that of... Alorael who was the ADVENTURER
  14. Just to clarify, the Anama Priest may resurrect one person per game. Creator was selected as that person.
  15. More casualties! Dikiyoba who was DOMONT Nioca who was DIONICIO Xelgion who was SACRED ITEM CULTIST However, someone has seen Creator walking around. The rumors are true! He has been resurrected. Creator is alive!
  16. Two more people dead! What in Avernum are the Northern Isles coming to? Creator who was MICKLEBUR Marlenny who was the ANAMA HUNTER
  17. The killing has begun! Four bodies were found today. They are: Sarachim who was the DARKSIDE MAGE Ash Lael who was SHANKER Iffy who was MACHRONE Ackrovan who was GLADWELL This is an unexpectedly quick bloodbath. This does not bode well for the survivors.
  18. PGLB has been replaced with Xelgion. Sorry, I just couldn't wait any longer. Maybe next game!
  19. Something worth noting is that all but four roles are susceptible to being killed by someone with Standard skill. It is named such because it is the most common and reflects the skill level of a common individual. I suppose we could have a skill of weak as well, but that would be no fun to play.
  20. Machrone has asked a question: Q1: What is your skill level? Any actions submitted after now will not be processed until you answer the question. To answer, post your response in this thread. Your responses may be truthful, false, or not even address the question; however, you must give a response. Answered: Nioca Sporefrog Locmaar Alorael Nalyd Doom Warrior Ackrovan Sarachim Creator Tyranicus Marlenny Dikiyoba Ash Lael RCCCL
  21. Thank you everyone for agreeing to play and watch. Here are the ground rules. Only the moderator (me) and people who are playing the game and are alive may post here. Anything else will be instantly deleted. The current living players are: Ackrovan Alorael Ash Lael Creator Dikiyoba Doom Warrior Iffy Locmaar Marlenny Nalyd Nioca RCCCL Sarachim Sporefrog Tyranicus Xelgion Some ground rules: 1) If you are playing PLEASE READ ALL THE RULES. They have been updated since the last game. 2) Private communication is allowed. 3) Submit your actions to me by way of PM. If I cannot figure out what you want to do, I'll simply ignore it, so try to be clear. 4) Actions will be processed in the order they were received when I get around to them. Read the rules for how often you can submit and any other exceptions. 5) Please posts all rules questions in your PM with me or in the rules topics. 6) If you are not playing or dead, please do not influence the game. You may look, but not touch. Otherwise, the game begins: Sunday, March 29 at 2 PM EDT No action submissions will be accepted before that. A few people tried to submit some things, and those posts will be ignored. In other words, submit again after the game starts. I'm doing this not to be a jerk, but to make sure everyone gets a fair chance at getting their post in. I'm sorry if you are busy at the start time, but it is impossible choose a start time that works for everyone. Also, if you have not done so already, reply to my PM topic with you as soon as you can. If you do not within 24 hours of me sending it to you, you may be replaced. Just a reminder, no actions that kill anyone will be processed until: Monday, March 30 at 2 PM EDT Also, the game will end at the latest on: Sunday, April 5 at 2 PM EDT
  22. Sarachim: I clarified this to prevent it. Tyanicus: Yes, but you will not know what it was. Alorael: No. I clarified this. Thank you everyone!
  23. That's a good point I had not considered. Why don't I say, "sure". Makes the game more interesting and I don't have to add lots of exceptions.
  24. All three DLs have the same random target. The point this was added was to add a little uncertainty to the game. Strictly speaking, no one else will know for sure what the random target is, so working with them becomes a bit riskier. I forgot to clarify under Dionicio's victory condition. Domont is a Darkside Loyalist and must die as well for him to win. Granted, Thuryl makes a good point. It would be a good idea for their targets to see the three DLs die.
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